Image
Zeri
技能[]
- Notes
- Charged attacks only deal the base damage to structures.
- Uncharged attacks do not execute enemies that are
shielded or
invulnerable while below the health threshold.
Spell shield will only block a fully charged attack. Uncharged attacks are not blocked.
- The attack's range is not increased from attack range increases ( , ). Instead, reach is.
- Uncharged and charged attacks trigger Mana Charge.
- The empowered attack will trigger but not be consumed against wards.
- Notes
- Zeri will grant herself a normal shield, even when dealing damage to physical shields or magic shields.
- Damage dealt by summoner spells to shields do not trigger Living Battery.*
- Notes
- Burst Fire is automatically learned with her first skill point upon spawning.
- Any of Burst Fire's rounds hitting a champion will draw minion aggro, regardless of whether or not other targets were hit first by Burst Fire's rounds.
- A lightning chain from a empowered Burst Fire will not draw minion aggro.
- Burst Fire does not trigger Mana Charge.
- Burst Fire's cooldown is not reduced by whenever it critically strikes.
- flat damage reduction and cap only apply to the first instance of damage.
- flat damage reduction only applies to the first instance of damage, but handles it as damage-over-time (reduced to 25% effectiveness).
, , and flat damage reduction apply to each of the 7 instances of damage from Burst Fire.
- Burst Fire still counts as an ability activation for the purposes of on-cast effects such as [[File:Template:Tip data/Spellblade|20px|link=Template:Tip data/Spellblade]][[File:Template:Tip data/Spellblade|20px|link=Template:Tip data/Spellblade]][[File:Template:Tip data/Spellblade|20px|link=Template:Tip data/Spellblade]] [[:Template:Tip data/Spellblade|Spellblade]] and stacking .
- Burst Fire can hit all enemy units that a basic attack would be able to target. This does include jungle plants, structures, and wards.
- Wards will only be hit once by Burst Fire. Stealthed wards and traps will not be hit.
- Champion-summoned units behave differently depending on the unit.
- Gangplank's and Yorick’s are hit only once by Burst Fire, and any subsequent rounds not empowered by will stop upon reaching the same object.
- Kalista’s is hit only once by Burst Fire, but any subsequent rounds will continue to travel through the Sentinel.
- If Burst Fire hits an enemy while Zeri is not visible to enemies, the area around her (400 units) will be revealed for 4.5 seconds.
- Burst Fire rolls
critical strike for all rounds as well as the additional physical damage dealt when Zeri is .
- Burst Fire is parried by
dodge and
block.
Blind causes Burst Fire to cast in a random direction. The rounds will still deal damage to enemies hit.
- Burst Fire's rounds are fired each in the target direction from where Zeri is at the time.
- Only attack speed granted by being
- and do not allow Zeri to exceed her attack speed cap.
can exceed the cap of 1.5.
- Items and runes that trigger off of attacking [eg , ] will only trigger if Burst Fire hits a unit.
- If Zeri would get enough stacks from a Burst Fire to be Energized, that Burst Fire will also become an Energized attack.
- Burst Fire's cast-indicator does not show the increased range when is ready.
- Burst Fire uses a modified icon when empowered by
) and (
) as well as both (
).
(
- Notes
- Applies
spell damage for the pulse and
area damage for the laser.
- The pulse missile is blocked by
projectile-interception effects but not the laser.
- Ultrashock Laser interacts with player-generated terrain.
Template:Effect at cast time start
- Notes
- Spark Surge's extended dash travels based on the thickness of the terrain, up to a maximum distance.
Attacking | Disabled | |
---|---|---|
Abilities | is disabled. and are usable. | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | N/A | |
Interrupted by | ![]() | |
Interrupted by |
- Notes
- Zeri can move during Lightning Crash's cast time, and it does not interrupt her previous orders.
- Zeri can stack Overcharge up to 100,000 times.
- Applies
area damage for the nova and
proc damage for the bonus magic damage and physical damage.
Spell shield blocks Lightning Crash's initial nova but does not prevent Zeri from becoming Overcharged.
- It does not block electricity chain.
Clones count for granting Overcharge.
- Lightning Crash's and empowerments to can combine together.
- electricity chain will not chain across structures.
- If Zeri enters
resurrection during Overcharge, she will lose all stacks of the effect but Overcharge will not end prematurely.*
- She cannot gain stacks again after reviving while the buff is active.*
- This ability will cast from wherever the caster is at the end of the cast time.