英雄联盟维基
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Patch icon V1.0.0.152
Nami OriginalSkin
Nami, the Tidecaller
Release date (US) December 4th, 2012
Highlights & notes
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V1.0.0.151 V1.0.0.153

Patch V1.0.0.152 was the first patch of Preseason 3. It brought about a massive overhaul on items, the Summoner's Rift jungle, masteries, summoner spells and runes.

    • h 500 gold - compared to before which required an 8 kill streak.
    • Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
    • Base Health increased to 8800 from 8000.
    • Health per minute increased to 140 from 125.
  • You can find full details on the jungle changes in the Pre-Season 3 website, located here.

Twisted Treeline[]

  • Increased low level death times and slightly decreased high level death times.
  • Reduced the amount of experience split by two and three nearby players.
  • Clarified the mana regeneration bonus on the altar tooltips.
  • Tweaked Altar vision rules:
    • Neutral altars will no longer grant vision.
    • Stealthed champions can no longer capture altars.
    • Evelynn Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth).

Items[]

Crystal Scar[]

Proving Grounds[]

General (Stats)[]

  • Movement speed:
    • Movement speed bonus on all boot items has been reduced by 25.
    • Base movement speed on all champions has been increased by 25.
  • Basic cost for stats:
    • Attack damage has generally been made cheaper by roughly 5 to 10%.
    • Attack speed has generally been made more expensive by roughly 20%
    • Armor and magic resistance has generally been made more expensive by roughly 10 to 20%.
    • Basic items have had their statistics and gold values adjusted to match.
  • Premiums for Tier 3 items:
    • Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
  • Penetration changes:
    • Percentage penetration now applies before flat penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
    • Last Whisper's Last Whisper's armor penetration reduced to 35% from 40%.
    • Void Staff's Void Staff's magic penetration reduced to 35% from 40%.
    • Haunting Guise's Haunting Guise's magic penetration reduced to 15 from 20.
    • Sorcerer's Shoes' Sorcerer's Shoes' magic penetration reduced to 15 from 20.

Items[]

Summoner Spells[]

  • Barrier Barrier:
    • Now available on Summoner's Rift and Crystal Scar.
    • Cooldown increased to 210 seconds from 125.
    • Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
    • Summoner's Resolve Summoner's Resolve increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
    • Shield duration reduced to 2 seconds from 4 seconds.
  • Clairvoyance Clairvoyance:
    • Duration increased to 5 seconds from 4.
    • Cooldown reduced to 60 seconds from 70.
    • Radius reduced to 1200 from 1400.
    • Summoner's Insight Summoner's Insight now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds.
  • Clarity Clarity:
    • Now restores 40% maximum mana to you and nearby allies.
    • Summoner's Insight Summoner's Insight now increases the mana restoration by 25%, up from 20% (total 50% max mana to you and allies).
  • Exhaust Exhaust:
    • Now reduces attack speed by 50%.
    • Movement speed reduction reduced to 30% from 40%.
    • Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
  • Flash Flash:
  • Heal Heal:
    • Health restored per level reduced to 15 from 25.
    • Amount allies are healed for increased to 100% from 50%.
    • Summoner's Resolve Summoner's Resolve now increases your champion's max health by 5 per level instead of increasing the Heal Heal amount by 10%.
    • Cooldown increased to 300 seconds from 270.
  • Ignite Ignite:
    • Cooldown increased to 210 seconds from 180.
  • Promote Promote:
    • Disabled.
  • Revive Revive:
  • Surge Surge:
    • Disabled.

Masteries[]

  • Masteries have been reworked.
  • All Mastery Pages have been reset.
  • You can find full details on the new masteries on the Pre-Season 3 website.

Runes[]

  • Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
  • Lesser Mark of Armor Penetration:
    • Armor Penetration reduced to 0.72 from 0.93.
  • Mark of Armor Penetration:
    • Armor Penetration reduced to 1 from 1.29.
  • Greater Mark of Armor Penetration:
    • Armor Penetration reduced to 1.28 from 1.66.
  • Lesser Mark of Magic Penetration:
    • Magic Penetration reduced to 0.49 from 0.53.
  • Mark of Magic Penetration:
    • Magic Penetration reduced to 0.68 from 0.74.
  • Greater Mark of Magic Penetration:
    • Magic Penetration reduced to 0.87 from 0.95.
  • Lesser Glyph of Magic Penetration:
    • Magic Penetration reduced to 0.35 from 0.38.
  • Glyph of Magic Penetration:
    • Magic Penetration reduced to 0.49 from 0.53.
  • Greater Glyph of Magic Penetration:
    • Magic Penetration reduced to 0.63 from 0.68.
  • Lesser Quintessence of Armor Penetration:
    • Armor Penetration reduced to 1.42 from 1.85.
  • Quintessence of Armor Penetration:
    • Armor Penetration reduced to 1.99 from 2.59.
  • Greater Quintessence of Armor Penetration:
    • Armor Penetration reduced to 2.56 from 3.33.
  • Lesser Quintessence of Magic Penetration:
    • Magic Penetration reduced to 1.11 from 1.21.
  • Quintessence of Magic Penetration:
    • Magic Penetration reduced to 1.56 from 1.69.
  • Greater Quintessence of Magic Penetration:
    • Magic Penetration reduced to 2.01 from 2.18.
  • Lesser Mark of Hybrid Penetration:
    • Armor Penetration reduced to 0.5 from 0.56.
    • Magic Penetration increased to 0.34 from 0.32.
  • Mark of Hybrid Penetration:
    • Armor Penetration reduced to 0.7 from 0.74.
    • Magic Penetration increased to 0.48 from 0.44.
  • Greater Mark of Hybrid Penetration:
    • Armor Penetration reduced to 0.9 from 1.
    • Magic Penetration increased to 0.61 from 0.57.
  • Lesser Quintessence of Hybrid Penetration:
    • Armor Penetration reduced to 0.99 from 1.11.
    • Magic Penetration increased to 0.77 from 0.72.
  • Quintessence of Hybrid Penetration:
    • Armor Penetration reduced to 1.39 from 1.55.
    • Magic Penetration increased to 1.09 from 1.01.
  • Greater Quintessence of Hybrid Penetration:
    • Armor Penetration reduced to 1.79 from 2.
    • Magic Penetration increased to 1.41 from 1.3.

General[]

  • Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee's Nidalee's Javelin Toss Javelin Toss).
  • The Nexus turrets in the Crystal Scar and Proving Grounds will now kill invulnerable units.
  • Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
  • Improved bots' summoner spell logic and made usage consistent across all bots.
  • Fixed how custom game Twisted Treeline bots adjust to players' laning decisions.
  • Spells that target your own champion will now put an outline glow around your champion.
  • Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
  • Champion passives will now display their cooldown time over the passive icon.

Spectator Mode[]

  • Retreat pings will now be team colored in spectator mode.
  • Target pings will now only last 6 seconds in spectator mode.
  • Directed camera algorithms have been improved.

Undocumented Changes[]

Patch Preview video[]

League_of_Legends_-_Preseason_3_Patch_Overview

League of Legends - Preseason 3 Patch Overview

Preseason 3 Patch Overview

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