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=== 英雄 === {{ci|Sejuani|Sejuani, the Winter's Wrath}} * {{ai|Arctic Assault}}: Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops the charge upon colliding with an enemy champion. * {{ai|Northern Winds}}: Sejuani summons an arctic storm around her for 5 seconds which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost. * {{ai|Permafrost}}: Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage in that instant and increasing the movement speed reduction dramatically. * {{ai|Glacial Prison}} (Ultimate): Sejuani throws her weapon in a line in front of her, stunning the first enemy champion it hits. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost. * {{ai|Frost}} (Innate): Sejuani's autoattacks apply Frost, reducing enemy movement speed by 10% for 3 seconds. {{ci|Ahri}} * {{ai|Orb of Deception}}: mana cost increased to 70/75/80/85/90 from 60/65/70/75/80. * {{ai|Spirit Rush}}: cooldown increased to 90/80/70 from 80/70/60. {{ci|Dr. Mundo}} * Stats: ** Base attack speed increased to 0.625 from 0.595. ** Attack speed per level increased to 2.8 from 2.5. ** Magic resist per level increased to 1.25 from 0.75. * {{ai|Burning Agony}}: health cost reduced to 10/15/20/25/30 from 20/25/30/35/40. * {{ai|Sadism}}: cooldown reduced to 65 from 75. {{ci|Fizz}} * {{ai|Chum the Waters|Fizz}}: Implemented the following changes which were in the previous patch notes, but were not actually implemented in the patch: ** Added a 3-2-1 countdown similar to {{cai|Time Bomb|Zilean}}. ** The shark no longer hits nontargetable units like {{ci|Vladimir}} in {{ai|Sanguine Pool|Vladimir}}. ** Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling. ** Fixed a bug where the ability stopped working if Fizz died. ** Using {{ii|Quicksilver Sash}} when surrounded by the fish will now drop the Fish on the ground instead of causing the shark to emerge immediately. {{ci|Graves}} * {{ai|Buckshot|Graves}}: mana cost increased to 60/70/80/90/100 from 60/65/70/75/80. * {{ai|Collateral Damage|Graves}}: ** Initial damage reduced to 250/350/450 from 250/375/500. ** Explosion damage reduced to 140/250/360 from 140/275/400. ** Cooldown increased to 100/90/80 from 80/70/60. {{ci|Jarvan IV}} * Mana per level increased to 40 from 30. * {{ai|Golden Aegis|Jarvan IV}}: mana cost reduced to 65 from 75. * {{ai|Demacian Standard|Jarvan IV}}: mana cost reduced to 55 from 60. {{ci|贾克斯}} * Stats: ** Base health increased to 551 from 506. ** Health per level increased to 88 from 83. ** Armor per level increased to 3.5 from 3.2. ** Added an animation to Jax's joke. * New Innate: {{ai|Relentless Assault|Jax}} ** Every time Jax uses an autoattack, he gains {{pp|6|4|6|8|10|12|14|1|4|7|10|13|16}} % attack speed. This buff lasts for 2.5 seconds and stacks up to 6 times. ** Old Innate: {{ai|Equipment Mastery|Jax}}: *** Jax gains 3 health per point of bonus attack damage and 2 health per point of ability power. * {{ai|Leap Strike|Jax}}: ** Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5. ** Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage) (0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage) (0.7 ability power). * {{ai|Empower|Jax}}: ** Cooldown reduced to 7/6/5/4/3 from 9/8/7/6/5. ** Damage changed to 40/85/130/175/220 from 60/95/130/165/200. ** Ability power ratio increased to 0.6 from 0.4. ** Mana cost increased to 30 from 20. * {{ai|Counter Strike|Jax}}: (Remade) ** Active: Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged. ** Old Passive: Permanently increses Jax's dodge chance by 10/12/14/16/18%. ** Old Active: Jax stuns surrounding enemies for 1 second and deals 80/110/140/170/200 (+0.6 per ability power) magic damage to them. Usable only within 7 seconds of dodging an attack. * New Ultimate: {{ai|Grandmaster's Might|Jax}}: ** Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage. ** Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+20% of his bonus attack damage) for 6 seconds. 100/90/80 seconds cooldown. 75 mana cost. ** Old Ultimate: {{ai|Grandmaster's Might|Jax|Relentless Assault}}: *** Passive: Jax's basic attacks increase his attack speed by 6/10/14% for 2.5 seconds. This bonus stacks up to 10 times. Additionally, every third consecutive attack will deal 140/170/210 (+0.7 per ability power) bonus magic damage. *** Active: Grants 20/35/50 (+1.0 per dodge percent) magic resistance bonus for 5/6.5/8 seconds. 60 seconds cooldown. 80 mana cost. {{ci|努努}} * Stats: ** Base attack speed increased to 0.625 from 0.613. ** Attack speed per level increased to 2.25% from 1.08%. {{ci|Rammus}} * {{ai|Powerball|Rammus}}: ** Duration reduced to 7 seconds from 8. ** Initial bonus movement speed increased to 30% from 25%. * {{ai|Defensive Ball Curl|Rammus}}: damage return reduced to 15/25/35/45/55 from 20/30/40/50/60. {{ci|Riven}} * Stats: ** Movement speed reduced to 320 from 325. ** Base health regeneration reduced to 10.4 per 5 seconds from 12. ** Health regeneration per level reduced to 0.9 per 5 seconds from 1.0. * {{ai|Broken Wings|Riven}}: base damage increased to 30/55/80/105/130 from 30/50/70/90/110. * {{ai|Ki Burst|Riven}}: base damage reduced to 50/80/110/140/170 from 50/90/130/170/210. {{ci|Shaco}} * {{ai|Jack In The Box|Shaco}}: ** Duration lowered to 60 seconds from 90. ** They now show their remaining duration in their mana bar. {{ci|Skarner}} * {{ai|Crystal Slash|Skarner}}: ** Mana cost adjusted to 20/22/24/26/28 from 15 at all levels. ** Slow decreased to 20/25/30/35/40% from 25/30/35/40/45%. * {{ai|Impale|Skarner}}: cooldown increased to 130/120/110 from 110/100/90. {{ci|Tryndamere}} * Stats: ** Base attack damage lowered to 56 from 59.2. ** Base health regen per 5 seconds reduced to 7.9 from 10.9. * {{ai|Mocking Shout|Tryndamere}}: attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100. * Fury decay now begins after 5 seconds of not attacking from after 8. {{ci|Vayne}} * Movement speed reduced to 300 from 305. * {{ai|Night Hunter|Vayne}}: bonus movement speed reduced to 30 from 40. * {{ai|Tumble|Vayne}}: bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%. * {{ai|Final Hour|Vayne}}: {{ai|Tumble|Vayne}} stealth duration reduced to 1 second from 1.5. {{ci|Veigar}} * Fixed a bug where killing a unit with {{ai|Baleful Strike|Veigar}} would not create the particle effect. {{ci|Vladimir}} * {{ai|Crimson Pact|Vladimir}}: ability power to health conversion rate reduced to 1.4 from 1.8. * {{ai|Transfusion|Vladimir}}: cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4. * {{ai|Tides of Blood|Vladimir}}: health cost ramp-up reduced to 25% from 50%. * {{ai|Hemoplague|Vladimir}} no longer costs 15% of your current health and is now free to cast. {{ci|Volibear}} * Base armor increased to 20 from 17.5. * {{ai|Chosen of the Storm|Volibear}}: cooldown no longer resets on death and now shows an icon on the buff bar when it is available. * {{ai|Rolling Thunder|Volibear}}: ** Damage increased to 30/60/90/120/150 from 25/50/75/100/125. ** Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions. ** Fixed a bug where its attack would sometimes cancel against fast moving targets. * {{ai|Frenzy|Volibear}}: bonus health to damage ratio reduced to 15% from 18%. * {{ai|Majestic Roar|Volibear}}: base damage increased to 60/105/150/195/240 from 60/95/130/165/200. {{ci|Warwick}} * {{ai|Hunter's Call|Warwick}}: cooldown reduced to 24/22/20/18/16 from 30/27/24/21/18. {{ci|Xerath}} * Fixed a bug where {{ai|Mage Chains}} could sometimes stun the target for 2 seconds instead of 1.5.
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