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== League of Legends V1.0.0.129 == === 英雄 === {{ci|Fizz|Fizz, the Tidal Trickster}} * {{ai|Urchin Strike|Fizz}}: Fizz dashes through his target, dealing normal attack damage plus additional magic damage. * {{ai|Seastone Trident|Fizz}}: ** Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life. ** Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents. * {{ai|Playful|Fizz}}: Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location * {{ai|Chum the Waters|Fizz}} (Ultimate): Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions. * {{ai|Nimble Fighter|Fizz}} (Innate): Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks. {{ci|阿卡丽}} * {{ai|Twin Disciplines|Akali}}: ** Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%. ** Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage. ** Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%. ** Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power. * {{ai|Mark of the Assassin|Akali}}: projectile based damage and proc based damage reduced to 45/70/95/120/145 from 50/75/100/125/150. {{ci|Caitlyn}} * Movement speed reduced to 300 from 305. {{ci|Corki}} * {{ai|Phosphorus Bomb|Corki}}: ** Base damage increased to 80/130/180/230/280 from 70/120/170/220/270. ** Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds. It still does not reveal stealth. {{ci|Ezreal}} * {{ai|Essence Flux|Ezreal}} is now correctly flagged as an area effect spell. {{ci|Graves}} * Stats: ** Base mana lowered to 255 from 302. ** Range reduced to 525 from 550. * {{ai|Buckshot|Graves}}: ** Damage per additional missile reduced to 25% from 30%. * Fixed a few small tooltip errors. {{ci|Kassadin}} * {{ai|Null Sphere|Kassadin}}: cast range reduced to 650 from 700. * {{ai|Force Pulse|Kassadin}}: damage increased at earlier ranks to 80/130/180/230/280 from 60/115/170/225/280. {{ci|Katarina}} * {{ai|Shunpo|Katarina}}: ** Now moves Katarina in front of the target. ** When {{ai|Killer Instincts|Katarina}} is active, Katarina moves behind the target. {{ci|Kog'Maw}} * {{ai|Bio-Arcane Barrage|Kog'Maw}}: bonus range reduced to 130/150/170/190/210 from 130/160/190/220/250. {{ci|Malphite}} * Base armor increased to 18 from 14. * {{ai|Brutal Strikes|Malphite}}: cooldown reduced to 14 from 16. * {{ai|Ground Slam|Malphite}}: cooldown reduced to 7 from 8. {{ci|易}} * {{ai|Alpha Strike|Master Yi}}: mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120. * {{ai|Highlander|Master Yi}}: mana cost reduced to 100 from 120. {{ci|Miss Fortune}} * {{ai|Bullet Time|Miss Fortune}}: attack damage ratio increased to 0.45 from 0.4. {{ci|Nocturne}} * {{ai|Unspeakable Horror|Nocturne}}: ** Cast range reduced to 425 from 500. ** Tether range reduced to 465 from 525. {{ci|Olaf}} * Olaf is now immune to blinds and silences while {{ai|Ragnarok}} is active. {{ci|Orianna}} * Stats: ** Base mana regeneration per 5 seconds increased to 7.0 from 4.54. ** Mana regeneration per 5 seconds per level increased to 0.5 from 0.45. * {{ai|Command: Attack|Orianna}}: cast range increased to 825 from 800. {{ci|Rumble}} * {{ai|The Equalizer|Rumble}}: now works with smart cast. Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast. {{ci|Sion}} * {{ai|Cryptic Gaze|Sion}}: ability power ratio reduced to 0.9 from 1.0. * {{ai|Death's Caress|Sion}}: ability power ratio reduced to 0.9 from 1.0. {{ci|Sona}} * {{ai|Aria of Perseverance|Sona}}: ** Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks. ** Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20. {{ci|提莫}} * {{ai|Noxious Trap|Teemo}}: now has an ammo stack and reload time indicator on the buff bar. {{ci|Tristana}} * Base attack damage increased to 46.5 from 44.5. * Tristana will now automatically attack the target she casts {{ai|Explosive Shot|Tristana}} on. * {{ai|Buster Shot|Tristana}}: ** Knockback radius increased to 200 from 175. ** Now has an indicator around the target to show knockback radius (similar to {{cai|Conflagration|Brand}}. {{ci|Vladimir}} * Fixed a bug where the display range for {{ai|Tides of Blood|Vladimir}} was much shorter than the actual range. === 物品 === * {{ii|Wriggle's Lantern}}: lifesteal reduced to 15% from 18%. * {{ii|Odyn's Veil}}: no longer triggers spell cast effects like {{ii|Sheen}}, {{ii|Tear of the Goddess}}, or {{cai|Arcane Mastery|Ryze}}. * {{ii|Warmog's Armor}} and {{ii|Priscilla's Blessing}} are no longer purchasable in the Dominion game mode. === General === * Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained). * {{cai|Burning Agony|Dr. Mundo}}, {{cai|Ionian Fervor|Irelia}}, {{cai|Contaminate|Trundle}}, and {{cai|Insanity Potion|Singed}} now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as {{cai|Void Ooze|Kog'Maw}} when stacked with other disable duration reductions (ie: [[Tenacity]]). * Death Recap: ** Improved Death Recap to show more accurate damage over a longer period of time. ** Fixed numerous bugs with the display of ability damage. * [[Masteries]] have been remade. * Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees. ** Summoner's Wrath improves Offense tree Summoner Spells. ** Summoner's Resolve improves Defense tree Summoner Spells. ** Summoner's Insight improves Utility tree Summoner Spells. * All summoner spell icons have been updated. * "Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game. * Fixed a bug where Allied Player Portraits would not update unless they were on screen. * Fixed a bug that caused an error to appear in chat on Dominion. === Summoner Spells === * {{si|Surge}} *New* ** Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds. 220 second cooldown. ** Improved Surge increases the attack speed bonus to 40% and ability power gained by 10% ** Usable at summoner level 1. * {{si|Clairvoyance}}: ** Cooldown increased to 70 seconds from 55. ** Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown. * {{si|Cleanse}}: ** Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time. ** Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second. * {{si|Exhaust}}: ** Duration reduced to 2.5 seconds from 3. ** Improved Exhaust no longer increases the duration. * {{si|Flash}}: ** Cooldown increased to 265 from 255. ** Range reduced to 400 from 450. * {{si|Fortify}} has been removed. * {{si|Garrison}} is now usable at Summoner Level 1, down from Summoner Level 4. * {{si|Ghost}} is now improved in the Offense Mastery tree instead of Utility. * {{si|Heal}}: ** Heal amount per level increased to 25 from 20. ** Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%. * {{si|Promote}}: ** Added to Summoner's Rift. ** Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown. ** Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%. ** Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1. * {{si|Rally}} has been removed. * {{si|Revive}}: ** Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive). ** Improved Revive now grants a 125% movement speed increase upon revival down from 225% without any mastery. * {{si|Smite}}: ** Now improved in the Defense tree instead of Offense. ** Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5. ** Cooldown reduced to 70 seconds from 75 seconds. * {{si|Teleport}}: ** Summoner's Insight no longer reduces cooldown.
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