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== League of Legends v1.0.0.126 == === 英雄 === {{ci|Xerath|Xerath, the Magus Ascendant}} * {{ai|Arcanopulse|Xerath}}: Fires a long-range beam of energy, dealing magic damage to all targets hit. * {{ai|Locus of Power|Xerath}}: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability. * {{ai|Mage Chains|Xerath}}: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them. * {{ai|Arcane Barrage|Xerath}}: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown. * {{ai|Ascended Form|Xerath}} (Innate): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor. {{ci|Karthus}} * Fixed a bug where {{ai|Requiem|Karthus}} would sometimes not finish channeling when cast during {{ai|Death Defied|Karthus}}. {{ci|LeBlanc}} * Fixed a bug where {{ai|Ethereal Chains|LeBlanc}} would not root {{ci|易}} during {{ai|Highlander|Master Yi}}. {{ci|Lee Sin}} * {{ai|Sonic Wave|Lee Sin}}: ** Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6. ** Attack damage scaling reduced to 90% from 100%. * {{ai|Safeguard|Lee Sin}}: range reduced to 700 from 750. {{ci|Malphite}} * {{ai|Brutal Strikes|Malphite}}: ** Modified the shape and range of its passive splash component. ** Added a visual indicator on targets hit by the passive splash damage. {{ci|Malzahar}} * Fixed a bug where {{ai|Call of the Void|Malzahar}} would not finish casting if Malzahar died. * {{ai|Nether Grasp|Malzahar}}: ** Fixed a bug where it couldn't break with distance. ** It will now stop channeling if the target becomes a ghost. {{ci|Mordekaiser}} * {{ai|Creeping Death|Mordekaiser}} now properly gives assists. {{ci|Miss Fortune}} * {{ai|Bullet Time|Miss Fortune}} now scales with both attack damage and ability power, instead of just the higher of the two. {{ci|Morgana}} * {{ai|Soul Siphon|Morgana}}: spell vamp decreased to 10/20/30 from 15/25/35. * {{ai|Black Shield|Morgana}}: ability power ratio reduced to 0.7 from 0.8. {{ci|Rammus}} * Fixed a bug where recommended items would not display for Rammus. {{ci|Singed}} * {{ai|Poison Trail|Singed}}: linger time reduced to 3.25 from 3.5. * {{ai|Insanity Potion|Singed}} crowd control reduction lowered to 10/15/20% from 10/20/30%. {{ci|Taric}} * {{ai|Radiance|Taric}}: cooldown reduced to 60 at all ranks from 100/90/80. {{ci|Tryndamere}} * {{ai|Mocking Shout|Tryndamere}} now properly gives assists if the slow is not applied. {{ci|Warwick}} * {{ai|Infinite Duress|Warwick}}: ** Slowed down the first two ticks of damage slightly (before, the first two ticks came almost instantly). ** It will now stop channeling if the target becomes a ghost. === [[Crystal Scar]] === * Ambient [[gold]] gain reduced by 7%. * Reduced the time range of the respawns to help early winning teams finish games. === General === * Revised all item tooltips to have standardized vocabulary and formatting. * Adjusted {{ii|Quicksilver Sash|Quicksilver Sash's}} cooldown to properly reflect the tooltip. * Creep camp minimap icons now update properly with all forms of vision * Fixed a bug where {{si|Ignite|Ignite's}} visual effect would sometimes persist far beyond the actual duration. * Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
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