V1.0.0.125 | ||
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Riven, the Exile | ||
Release date (US) | September 14, 2011 | |
Highlights & notes | ||
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Related links | ||
Patch chronology | ||
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V1.0.0.124 | V1.0.0.126 |
New Skins in Store[]
The following skins were released along with this patch.
The following skins were released with this patch, but were not available for purchase until Monday, September 19.
The following skins were released with this patch, but were not available for purchase until Monday, September 26.
PvP.net v1.43[]
- Ticker messaging has been improved to now more accurately relay the state of the platform.
- The startup times for PVP.net have been improved.
- Feature items and sale items now show the percentage discount for sales.
- Sale and featured items are now properly labeled.
League of Legends v1.0.0.125[]
英雄[]
:
- 1st/2nd Use: Deals damage to a small area in front of her.
- 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
- : Riven damages and stuns nearby enemies.
- : Riven dashes forward and gains a shield for a short duration.
- (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
- : While Blade of the Exile is active, Riven can reactivate the ability to emit a large shock wave that deals damage to all units hit based on their missing life.
- (Innate): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
- Fixed a bug where was not draining mana properly.
- : range reduced to 625 from 675.
- : base damage reduced to 75/120/165/210/255 from 80/125/170/215/260.
- Fixed a bug where would fail to reset cooldown if or died during the channel time.
- Adjusted the animation speed of his run while he has stacks of .
- will now break spell shields.
- : attack damage scaling reduced to 140% from 150%.
- Base damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220.
- Bonus attack damage scaling per second increased to 140% from 120%.
:
- A targeting ring has been added to .
- Fixed a bug where was dealing less damage than intended at rank 2 and 3.
- Fixed an issue where certain skins had inconsistent model sizes.
- Fixed a bug where using a summoner spell would sometimes consume charge.
- : magic damage reduction increased to 15% from 10%.
- : missile speed increased to 1400 from 1150.
- : base magic damage on-hit increased to 30/45/60/75/90 from 20/30/40/50/60.
- Recommended items updated to include and .
- Fixed a bug where the armor value in the tooltip was not rounding.
- Shield generation changed to 30 % at all levels from Error: Parameter '3' is not accepted.%.
- Shield generation is now only half as effective versus minions.
:
- : bonus magic damage when used against a single target reduced to 65% from 75%.
- no longer adds additional shield for each unit hit.
- : cooldown reduced to 3.5 from 4.
- : bonus armor and magic resistance increased to 10/20/30 from 10/15/20.
- : leash range reduced to 525 from 550.
- Range increased to 125 from 100.
- : range increased to 125 from 100.
- Base armor increased to 17 from 14.
- : mana cost (50) has been removed.
- Range reduced to 500 from 550.
- Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
- Range reduced to 800 from 900.
:
- Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring.
- Fixed a bug where Poppy would not attack the correct target after using .
:
- Attack damage per level increased to 3.5 from 2.75.
- Rammus can now immediately switch between and .
- Magic damage return changed to 20/30/40/50/60 from 22/26/32/38/46.
- Cast time removed.
- Now correctly displays the armor amount in the tooltip when is active.
:
- Boxes are now immune to damage while stealthed if the source cannot see them.
- Trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack.
- Fixed a bug where they could be seen by stealthed enemies.
- Fixed a bug where they could be seen in brush or through fog of war while not stealthed if an enemy was nearby.
- Fixed a bug where they would sometimes stop attacking targets if they both were in brush.
- Fixed a bug where they could activate but fail to fear targets moving near the edge of its range.
- Fixed a bug where turrets would always attack them first.
- Improved AI:
- Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged.
- Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target).
:
- Stats:
- Base attack damage increased to 54.5 from 53.8.
- Attack damage per level increased to 3.375 from 3.075.
- Base armor increased to 19 from 18.
- Base magic damage increased to 70/115/140/175/210 from 50/90/130/170/210.
- Magic damage ability power ratio increased to 0.75 from 0.65.
- Heal over 3 seconds increased to 18/26/34/42/50 from 10/20/30/40/50.
- Heal 0.2 ability power ratio has been removed.
:
- : ability power ratio increased to 0.75 from 0.6.
- : taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2.
- Shield strength ability power ratio increased to 1.5 from 1.0.
- Energy cost (50) has been removed.
:
- Range increased to 125 from 100.
- : range increased to 125 from 100.
- Stats:
- Base mana increased to 200 from 175.
- Mana per level increased to 40 from 25.
- Base attack speed increased to 0.625 from 0.591.
- Now gains 1.25 magic resist per level.
- Movement speed increased to 320 from 315.
- Fixed a bug where health cost was being subtracted at the wrong time, causing health drain from things like .
- Base physical damage increased to 25/40/55/70/85 from 20/35/50/65/80.
- Base magic damage increased to 24/36/48/60/72 from 20/32/44/56/68.
:
- : missile speed increased to 1800 from 1600.
- : heal amount changed to 40/60/80/100/120 from 25/50/75/100/125.
- : cast range increased to 750 from 625.
- Base damage reduced to 60/105/150/195/240 from 100/150/200/250/300.
- Ability power ratio reduced to 0.4 from 0.5.
- Cooldown reduced to 10 from 16.
- Armor aura range increased to 1000 from 600.
- Taric now loses the passive armor bonus instead of the armor aura upon activation.
:
- Stun duration is now always 1.5 seconds from ranging between 1 and 2.
- Minimum base damage increased to 40/70/100/130/160 from 20/40/60/80/100.
- Minimum damage ability power ratio increased to 0.4 from 0.2.
- Maximum base damage reduced to 80/140/200/260/320 from 80/160/240/320/400.
- Maximum damage ability power ratio reduced to 0.8 from 1.0.
- Cast range reduced to 625 from 650.
- Missile speed increased to 1400 from 1050.
:
- New: (Active) Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 attack damage and ability power and grants nearby allies half the bonuses.
- 100/90/80 seconds cooldown.
- 100 mana cost.
- Old: (Toggle) Taric emits a brilliant light, healing himself each second by 30/40/50 (+0.2 per ability power) and increasing his attack damage by 30/60/90. Additionally, it grants half the attack damage bonus to nearby allied champions and 5/10/15 attack damage bonus to minions. The cost to sustain Radiance increases each second.
- 20 seconds cooldown.
- 20 initial mana cost.
- 4/7/10 additional mana cost per second.
(Remake):
- New: (Active) Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 attack damage and ability power and grants nearby allies half the bonuses.
- now counts as a single target ability for items such as .
Items[]
- tenacity, up from 25. , , and now give 35
- You can now use multiple or while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).
General[]
- You can now Smart Cast items (you have to manually bind the hotkeys).
- Clones now correctly show their own stats.
- Clones that are meant to deceive now have a hero minimap icon.
- Creep camp minimap icons are now more consistent; Clairvoyance and wards will now properly update the map icons.
- , , , , , and tooltips properly display numbers in their passives as they update.
- Consumable items will not be removed from recommended item lists after being purchased.
- Removed the word “sleeps” from Cleanse's tooltip.
- Traps ( , , ) will now show the area they trigger in when cast.
- Fixed a bug that caused “Can't Move While Casting” to be displayed multiple times for one instance.
- Fixed a bug where and could get stuck in their dash animations.
- Fixed a bug where 's particle would sometimes persist.
- Fixed a bug where you could Smite from behind his den.
- Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera.
- Fixed a rare bug with Teleport causing it to not function properly.
Undocumented changes[]
- Auto attack now includes a shield bash animation.
- The Bloodstone Taric skin now includes a blood-red particle on .
- cast time removed.
- Reedemed Riven colour scheme changed to teal from blue.
Hotfixes[]
- Stats:
- Attack speed gain per level increased to 3.5 from 2.9.
- Base armor increased to 15 from 12.
- : bonus attack damage ratio increased to 0.7 from 0.6.
- : cast time decreased to 0.25 from 0.5.
- Shield strength increased to 60/90/120/150/180 from 40/70/100/130/160.
- Cooldown decreased to 10/9/8/7/6 from 11/10/9/8/7.
:
- Cast time decreased to 0.25 from 0.5.
- Missile speed increased to 2200 from 2000.
:
Clairvoyance - Disabled in Dominion.
Patch Preview video[]
Upcoming |
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"Transmogulate!" 本文是英文页面 V1.0.0.125 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |