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=== 英雄 === {{ci|Vayne|Vayne, the Night Hunter}} ([http://leagueoflegends.wikia.com/index.php?title=Vayne_the_Night_Hunter&oldid=351684 Original Stats]) * {{ai|Tumble|Vayne}}: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage. * {{ai|Silver Bolts|Vayne}}: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped) * {{ai|Condemn|Vayne}}: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them. * {{ai|Final Hour|Vayne}} (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter. * {{ai|Night Hunter|Vayne}} (Innate): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions. {{ci|安妮}} * Walking animation has been updated. {{ci|Gangplank}} * Stats: ** Armor per level increased to 3.3 from 2.8. ** Attack speed per level increased to 2.75 from 2.35. ** Range increased to 125 from 100. * {{ai|Remove Scurvy|Gangplank}}: cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18. * {{ai|Cannon Barrage|Gangplank}}: ** Slow increased to 25% at all ranks from 15/20/25%. ** Cooldown reduced to 120/115/110 from 120 at all ranks. {{ci|Jarvan IV}} * {{ai|Dragon Strike|Jarvan IV}}: ** Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5. ** Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60. * {{ai|Golden Aegis|Jarvan IV}}: shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250. * {{ai|Cataclysm|Jarvan IV}}: base damage reduced to 200/325/450 from 200/350/500. * Fixed a bug where {{ai|Demacian Standard|Jarvan IV}} caused a hitch the first time it was cast. {{ci|贾克斯}} * {{ai|Leap Strike|Jax}} no longer locks Jax, allowing him to cast spells while leaping. {{ci|Karma}} * {{ai|Mantra|Karma}}: ** It now shows a cooldown timer when not having any charges. ** Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single cast. {{ci|Karthus}} * {{ai|Death Defied|Karthus}}: ** Duration reduced to 7 seconds from 8. ** It no longer reduces your respawn time. * {{ai|Requiem|Karthus}}: ability power ratio reduced to 0.6 from 0.7. {{ci|Lee Sin}} * Energy costs on all spells reduced to 50/30 from 60/40. * {{ai|Tempest|Lee Sin}}: range increased to 450 from 400. * Fixed a bug where Lee Sin's energy was restored when {{ai|Safeguard|Lee Sin}} shield was destroyed. {{ci|Malphite}} * {{ai|Granite Shield|Malphite}}: reactivation timer upon taking damage reduced to 10 seconds from 12. {{ci|易}} * {{ai|Alpha Strike|Master Yi}}: teleporting behavior improved to be more consistent when near walls. {{ci|Morgana}} * Stats: ** Attack range increased to 425 from 400. ** Attack missile speed increased to 1200 from 1100. {{ci|Nocturne}} * {{ai|Duskbringer|Nocturne}}: base damage reduced to 60/105/150/195/240 from 60/110/160/210/260. * {{ai|Paranoia|Nocturne}}: ** Base damage reduced to 150/250/350 from 150/300/450. ** Fixed a bug where it caused a glitch the first time it was used. {{ci|努努}} * Fixed a bug where {{ai|Absolute Zero|Nunu}} being cancelled immediately could deal more damage than intended. {{ci|Pantheon}} * Fixed a bug where casting {{ai|Aegis of Zeonia|Pantheon}} from max range would sometimes fail to stun or damage the target (unrelated to terrain). {{ci|Rumble}} * Pathing size has been reduced. * Fixed a bug where the {{ai|Flamespitter|Rumble}} particle was lasting longer than intended. * Fixed a bug where the {{ai|Electro-Harpoon|Rumble}} particle traveled further than the actual projectile. {{ci|Shen}} * {{ai|Ki Strike|Shen}}: ** Base damage reduced to 10 from 15. ** Bonus damage now scales off 8% of his bonus health instead of 3.5% of his maximum health. * {{ai|Vorpal Blade|Shen}}: base damage reduced to 50/90/130/170/210 from 50/95/140/185/230. {{ci|Sona}} * Sona will no longer automatically acquire attack targets when {{ai|Power Chord|Sona}} is charged. {{ci|Trundle}} * Fixed a bug where the particle for {{ai|Pillar of Filth|Trundle}} could queue up in the fog of war. {{ci|Twisted Fate}} * <s>Twisted Fate will no longer automatically acquire attack targets when {{ai|Pick a Card|Twisted Fate}} is locked.</s> (Removed) {{ci|基兰}} * Fixed a bug where {{ai|Time Bomb|Zilean}} didn't show its damage type in death recap.
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