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== League of Legends V1.0.0.113 == === 英雄 === {{ci|Nocturne|Nocturne, the Eternal Nightmare}} ([http://leagueoflegends.wikia.com/index.php?title=Nocturne_the_Eternal_Nightmare&oldid=311059 Original Stats]) * {{ai|Duskbringer|Nocturne}}: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage. * {{ai|Shroud of Darkness|Nocturne}}: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful. * {{ai|Unspeakable Horror|Nocturne}}: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. * {{ai|Paranoia|Nocturne}} (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion. * {{ai|Umbra Blades|Nocturne}} (Innate): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second. {{ci|阿卡丽}} * Adjusted {{ai|Twin Disciplines|Akali}} to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding. {{ci|Anivia}} * {{ai|Glacial Storm|Anivia}}: initial mana cost reduced to 75 at all ranks from 75/125/175. * Updated all of Anivia's animations to be less frigid. {{ci|Caitlyn}} * {{ai|Headshot|Caitlyn}}: attacks to trigger have been reduced to {{pp|3|8|7|6|1|7|13}} scaling with level from 8 attacks at all levels. {{ci|Cho'Gath}} * Stats: ** Base health reduced to 440 from 470. ** Base armor reduced to 19 from 21. * {{ai|Feral Scream|Cho'Gath}}: damage reduced to 75/125/175/225/275 from 80/130/180/240/300. * {{ai|Vorpal Spikes|Cho'Gath}}: ** Damage increased to 20/35/50/65/80 from 20/30/40/50/60. ** Ability power ratio increased to 0.3 from 0.2. * {{ai|Feast|Cho'Gath}}: ** Damage reduced to 300/475/650 from 300/550/800. ** Ability power ratio increased to 0.7 from 0.5 * {{ai|Carnivore|Cho'Gath}}: mana received on kill has been reduced to 3.25 + (0.25 x level) from 6.5 + (0.5 x level). {{ci|Evelynn}} * Fixed a bug where {{ai|Hate Spike|Evelynn}}'s tooltip showed the damage incorrectly at earlier ranks. {{ci|Galio}} * {{ai|Righteous Gust|Galio}}: mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100. {{ci|Gragas}} * {{ai|Barrel Roll|Gragas}}: damage reduced to 85/135/185/235/285 from 100/150/200/250/300. * {{ai|Drunken Rage|Gragas}}: mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100. {{ci|Irelia}} * Stats: ** Base health reduced to 430 from 490. ** Movement speed reduced to 320 from 330. * {{ai|Equilibrium Strike|Irelia}}: ** Damage reduced to 80/130/180/230/280 from 80/135/190/245/300. ** Ability ratio reduced to 0.5 from 1.0. ** Cooldown reduced to 8 from 9. * {{ai|Transcendent Blades|Irelia}}: damage reduced to 85/135/185 from 90/140/190. {{ci|Jarvan IV}} * {{ai|Golden Aegis|Jarvan IV}}: PVP.net description no longer states it triggers automatically. {{ci|Kassadin}} * {{ai|Force Pulse|Kassadin}}: ** Damage reduced to 60/115/170/225/280 from 60/120/180/240/300. ** Ability power ratio reduced to 0.7 from 0.8. ** Cooldown increased to 6 from 5. * {{ai|Riftwalk|Kassadin}}: ability power ratio increased to 0.5 from 0.4. * {{ai|Void Stone|Kassadin}}: damage reduction reduced to 10% from 15%. {{ci|Lux}} * {{ai|Prismatic Barrier|Lux}}: shield strength increased to 60/85/110/135/160 from 50/75/100/125/150. * {{ai|Finales Funkeln|Lux}}: ability power ratio reduced to 0.75 from 0.85. {{ci|Malphite}} * {{ai|Granite Shield|Malphite}}: reactivation timer upon taking damage increased to 12 seconds from 8. * {{ai|Ground Slam|Malphite}}: armor scaling decreased to 50% from 70%. {{ci|Maokai}} * {{ai|Arcane Smash|Maokai}}: damage increased to 70/115/160/205/250 from 50/95/140/185/230. * {{ai|Twisted Advance|Maokai}}: damage increased to 80/115/150/185/220 from 80/110/140/170/200. * {{ai|Sapling Toss|Maokai}}: lifetime increased to 35 seconds from 25. * {{ai|Vengeful Maelstrom|Maokai}}: ** Initial mana cost changed to 75 at all ranks from 75/125/175. ** Continual mana cost per second changed to 30 at all ranks per second from 30/35/40. ** Casting delay reduced by 50%. {{ci|Mordekaiser}} * Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended. {{ci|Singed}} * Armor per level decreased to 3.5 from 4.2. {{ci|Sion}} * Stats: ** Base health reduced to 507 from 577. ** Base health regeneration per 5 seconds decreased to 7.9 from 8.1. ** Health regeneration per 5 seconds per level reduced to 0.95 from 1.0. * {{ai|Death's Caress|Sion}}: base shield strength and damage reduced to 100/150/200/250/300 from 110/160/210/260/310. {{ci|Sivir}} * Fixed a bug where {{ai|Fleet of Foot|Sivir}} had stopped working. {{ci|Sona}} (Rework) * {{ai|Power Chord|Sona}}: ** It now deals 14 + (9 x level) from 24 + (12 x level) bonus magic damage. ** It now has a bonus effect that depends on Sona's last song played. * {{ai|Hymn of Valor|Sona}}: ** Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260. ** Ability power ratio increased to 0.7 from 0.5. ** Mana cost changed to 75 from 65/70/75/80/85. ** Power Chord - Stacatto: Deals double power chord damage. * {{ai|Aria of Perseverance|Sona}}: ** Base heal increased to 35/70/105/140/175 from 30/55/80/105/130. ** Ability power ratio reduced to 0.35 from 0.5. ** Mana cost changed to 75 from 65/70/75/80/85. ** Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds. * {{ai|Song of Celerity|Sona}}: ** Mana cost changed to 75 from 65/70/75/80/85. ** Power Chord - Tempo: Slows the target by 25% for 2 seconds. * {{ai|Crescendo|Sona}}: ** Cooldown decreased to 140/120/100 from 170/150/130. ** Ability power ratio increased to 0.8 from 0.7. {{ci|Veigar}} * Dance animation has been updated. {{ci|基兰}} * {{ai|Time Bomb|Zilean}}: ** Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330. ** Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120. * {{ai|Chrono Shift|Zilean}}: ** Base health upon revival increased to 600/850/1100 from 500/750/1000. ** Ability power ratio reduced to 2.0 from 3.0. ** Buff duration reduced to 7 seconds from 10. === 物品 === * {{ii|Banshee's Veil}}: shield refresh time increased to 45 seconds from 30. * {{ii|Doran's Blade}}: ** Damage increased to 10 from 9. ** Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10) === General === * Experience: ** When more than 1 champion is sharing experience, 10% extra experience is split among all targets. *** Two champions each gain 55%, up from 50%. *** Three champions each gain 36.7%, up from 33.3%. *** Four champions each gain 27.5%, up from 25%. *** Five champions each gain 22%, up from 20%. * Death timers increased slightly for levels 4-17. * Minions: ** Cannon and super minion turret resistance returned to 50% from 65%. ** Minions now deal 50% damage to turrets from 60%. ** Cannon minions now start spawning every other wave after 35 minutes, increased from 20. * Effects that prevent you from dying will now always occur in a set order. From top to bottom, first is: ** {{ai|Undying Rage|Tryndamere}} ** {{ai|Chrono Shift|Zilean}} ** {{ii|Guardian Angel}} ** {{ai|Rebirth|Anivia}}
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