V1.0.0.113 | ||
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Nocturne, the Eternal Nightmare | ||
Release date (US) | March 15th, 2011 | |
Highlights & notes | ||
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Related links | ||
Patch chronology | ||
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V1.0.0.112 | V1.0.0.114 |
New Skins[]
The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until Monday, March 21.
PVP.net V1.31.27[]
- Made several usability improvements to the Join Custom Game screen.
- Private games are now hidden by default. There's a new checkbox to show them.
- Made improvements to the Login Queue UI.
- Login Music checkbox now saves correctly between sessions.
- The player list in the end of game screen will now correctly always show all of your teammates.
- The "View Profile" button in personal messages now works correctly.
- Fixed several bugs with viewing runepages when a match is found that was causing bad behavior.
League of Legends V1.0.0.113[]
英雄[]
(- : Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
- : Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
- : Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
- (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
- (Innate): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
- Adjusted to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
- : initial mana cost reduced to 75 at all ranks from 75/125/175.
- Updated all of Anivia's animations to be less frigid.
- : attacks to trigger have been reduced to Error: Parameter '3' is not accepted. scaling with level from 8 attacks at all levels.
- Stats:
- Base health reduced to 440 from 470.
- Base armor reduced to 19 from 21.
- : damage reduced to 75/125/175/225/275 from 80/130/180/240/300.
- Damage increased to 20/35/50/65/80 from 20/30/40/50/60.
- Ability power ratio increased to 0.3 from 0.2.
:
- Damage reduced to 300/475/650 from 300/550/800.
- Ability power ratio increased to 0.7 from 0.5
:
- : mana received on kill has been reduced to 3.25 + (0.25 x level) from 6.5 + (0.5 x level).
- Fixed a bug where 's tooltip showed the damage incorrectly at earlier ranks.
- : mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100.
- : damage reduced to 85/135/185/235/285 from 100/150/200/250/300.
- : mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100.
- Stats:
- Base health reduced to 430 from 490.
- Movement speed reduced to 320 from 330.
- Damage reduced to 80/130/180/230/280 from 80/135/190/245/300.
- Ability ratio reduced to 0.5 from 1.0.
- Cooldown reduced to 8 from 9.
:
- : damage reduced to 85/135/185 from 90/140/190.
- : PVP.net description no longer states it triggers automatically.
- Damage reduced to 60/115/170/225/280 from 60/120/180/240/300.
- Ability power ratio reduced to 0.7 from 0.8.
- Cooldown increased to 6 from 5.
:
- : ability power ratio increased to 0.5 from 0.4.
- : damage reduction reduced to 10% from 15%.
- : shield strength increased to 60/85/110/135/160 from 50/75/100/125/150.
- : ability power ratio reduced to 0.75 from 0.85.
- : reactivation timer upon taking damage increased to 12 seconds from 8.
- : armor scaling decreased to 50% from 70%.
- : damage increased to 70/115/160/205/250 from 50/95/140/185/230.
- : damage increased to 80/115/150/185/220 from 80/110/140/170/200.
- : lifetime increased to 35 seconds from 25.
- Initial mana cost changed to 75 at all ranks from 75/125/175.
- Continual mana cost per second changed to 30 at all ranks per second from 30/35/40.
- Casting delay reduced by 50%.
:
- Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
- Armor per level decreased to 3.5 from 4.2.
- Stats:
- Base health reduced to 507 from 577.
- Base health regeneration per 5 seconds decreased to 7.9 from 8.1.
- Health regeneration per 5 seconds per level reduced to 0.95 from 1.0.
- : base shield strength and damage reduced to 100/150/200/250/300 from 110/160/210/260/310.
- Fixed a bug where had stopped working.
(Rework)
- It now deals 14 + (9 x level) from 24 + (12 x level) bonus magic damage.
- It now has a bonus effect that depends on Sona's last song played.
:
- Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260.
- Ability power ratio increased to 0.7 from 0.5.
- Mana cost changed to 75 from 65/70/75/80/85.
- Power Chord - Stacatto: Deals double power chord damage.
:
- Base heal increased to 35/70/105/140/175 from 30/55/80/105/130.
- Ability power ratio reduced to 0.35 from 0.5.
- Mana cost changed to 75 from 65/70/75/80/85.
- Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds.
:
- Mana cost changed to 75 from 65/70/75/80/85.
- Power Chord - Tempo: Slows the target by 25% for 2 seconds.
:
- Cooldown decreased to 140/120/100 from 170/150/130.
- Ability power ratio increased to 0.8 from 0.7.
:
- Dance animation has been updated.
- Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330.
- Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120.
:
- Base health upon revival increased to 600/850/1100 from 500/750/1000.
- Ability power ratio reduced to 2.0 from 3.0.
- Buff duration reduced to 7 seconds from 10.
:
物品[]
- : shield refresh time increased to 45 seconds from 30.
- Damage increased to 10 from 9.
- Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10)
:
General[]
- Experience:
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Two champions each gain 55%, up from 50%.
- Three champions each gain 36.7%, up from 33.3%.
- Four champions each gain 27.5%, up from 25%.
- Five champions each gain 22%, up from 20%.
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Death timers increased slightly for levels 4-17.
- Minions:
- Cannon and super minion turret resistance returned to 50% from 65%.
- Minions now deal 50% damage to turrets from 60%.
- Cannon minions now start spawning every other wave after 35 minutes, increased from 20.
- Effects that prevent you from dying will now always occur in a set order. From top to bottom, first is:
Undocumented Changes[]
英雄[]
- Dance animation has been updated.
- Classic skin splash art has been updated.
- Classic skin splash art has been updated.
- has a bigger target indicator.
Patch Preview Video[]
Upcoming |
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Teamfight Tactics | ||
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"Transmogulate!" 本文是英文页面 V1.0.0.113 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |