Patch icon.png V1.0.0.110
Karma OriginalSkin.jpg
Karma, the Enlightened One
Release date (US) February 1st, 2011
Highlights & notes
Related links
Patch chronology
← Previous Next →
V1.0.0.109 V1.0.0.111

New Skins in the Store[edit | edit source]

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, February 7.

League of Legends V1.0.0.110[edit | edit source]

英雄[edit | edit source]

Karma, the Enlightened One Karma, the Enlightened One (Original Stats)

  • Heavenly Wave Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
    • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
    • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield Soul Shield: Karma summons a protective shield that absorbs incoming damage.
    • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
  • Inner Flame Inner Flame (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.

阿卡丽 阿卡丽

Cassiopeia Cassiopeia

Ezreal Ezreal

  • Rising Spell Force Rising Spell Force:
    • It now has a particle to indicate the amount of stacks.
    • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.

Galio Galio

  • Resolute Smite Resolute Smite: area of effect size and projectile speed have been increased slightly.

Gragas Gragas

  • Fixed a bug where Barrel Roll Barrel Roll was not properly drawing aggro from towers and monsters.

贾克斯 贾克斯

  • Fixed a bug where in some instances Jax would lose health while leveling.

Katarina Katarina

  • Death Lotus Death Lotus:
    • Base damage per dagger increased to 50/65/80 from 40/50/60.
    • Ability power ratio per dagger reduced to 0.25 from 0.3.
    • Attack damage scaling per dagger reduced to 50% from 55%.

Miss Fortune Miss Fortune

  • Fixed a bug where Strut Strut sometimes wouldn't show a particle while active.
  • Fixed a bug with Bullet Time Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage.

Mordekaiser Mordekaiser

  • Iron Man Iron Man:
    • Shield generation increased to {{pp|3|25|27.5|30|1|7|13}% from {{pp|3|20|25|30|1|7|13}%.
    • Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.

Olaf Olaf

  • Fixed a bug where Undertow Undertow could not deal damage to the same target for some time after the previous hit.

Rammus Rammus

  • Powerball Powerball:
    • Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
    • Slow duration reduced to 3 seconds from 4.
  • Puncturing Taunt Puncturing Taunt: cooldown increased to 12 from 9.

Renekton Renekton

  • Stats:
    • Health per level increased to 87 from 82.
    • Base armor increased to 15.2 from 14.
    • Armor per level increased to 3.8 from 3.2.
  • Cull the Meek Cull the Meek:
    • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
    • Attack damage scaling increased to 80% from 60%.
    • Basic heal reduced to 7.5% from 10%.
    • Heal bonus when damaging Champions increased to 300% from 200%.
    • Cooldown reduced to 8 seconds from 12/11/10/9/8.
  • Ruthless Predator Ruthless Predator: cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
  • Slice and Dice Slice and Dice: armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded.

Shaco Shaco

  • Fixed a bug where Deceive Deceive could be dodged.

Soraka Soraka

  • Astral Blessing Astral Blessing:
    • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
    • Ability power ratio reduced to 0.9 from 1.
    • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
    • Buff duration reduced to 4 seconds from 9.
    • Removed Innervating Locket Innervating Locket from her tips.

提莫 提莫

  • Move Quick Move Quick reworked:
    • Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
    • Active: Teemo gains double his passive movement speed for 3 seconds, and becomes immune to losing the movement bonus for the duration. 13 seconds cooldown, 40 mana cost.
    • Previous mechanic: Toggle that increased his movement speed by 15/20/25/30/35% when on. It automatically toggled off and entered an 8 seconds cooldown when struck by a champion or turret. 40 mana cost to toggle on.

Vladimir Vladimir

  • Sanguine Pool Sanguine Pool:
    • Slow reduced to 40% from 50%.
    • Slow duration reduced to 1 second from 1.5 seconds.
  • Tides of Blood Tides of Blood: health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
  • Fixed a bug where Vladimir in some instances would lose health when leveling.

物品[edit | edit source]

Spells[edit | edit source]

  • Rally:
    • Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
    • Fixed a bug where it provided ability power whether or not you had the mastery.
    • Fixed a bug where it was granting less ability power and attack damage than stated.

Masteries[edit | edit source]

Runes[edit | edit source]

  • Clarity Runes reduced in effectiveness by about 33%.
  • Quintessences of Fortitude reduced in effectiveness by about 20%.

General[edit | edit source]

  • Dragon Dragon is now immune to disables.
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
  • Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
  • Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
  • Updated many Champions' recommended item lists.
  • Fixed several spells that did not preload properly, causing a delay the first time used in game.

Undocumented Changes[edit | edit source]

Graphics[edit | edit source]

  • The graphics for Hawkshot Hawkshot have been improved.

New Custom Game Bots[edit | edit source]

Removed Custom Game Bots[edit | edit source]

Custom Game Difficulty[edit | edit source]

  • New Player and Easy difficulty setting replaced with a single Beginner difficulty.

In-Game Shop[edit | edit source]

  • No longer opens via right click.

Patch Preview Video[edit | edit source]

社区内容除另有注明外,均在CC-BY-SA许可协议下提供。