V1.0.0.110 | ||
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Karma, the Enlightened One | ||
Release date (US) | February 1st, 2011 | |
Highlights & notes | ||
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Related links | ||
Patch chronology | ||
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V1.0.0.109 | V1.0.0.111 |
New Skins in the Store[]
The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until Monday, February 7.
- (Not available from the store, only as part of an external bundle)
League of Legends V1.0.0.110[]
英雄[]
(- Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
- Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
- Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
: Karma summons a protective shield that absorbs incoming damage.
- (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
- (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.
- no longer deals its bonus damage to towers.
- : range increased to 700 from 675.
- It now has a particle to indicate the amount of stacks.
- Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
- Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
:
- : area of effect size and projectile speed have been increased slightly.
- Fixed a bug where was not properly drawing aggro from towers and monsters.
- Fixed a bug where in some instances Jax would lose health while leveling.
- Base damage per dagger increased to 50/65/80 from 40/50/60.
- Ability power ratio per dagger reduced to 0.25 from 0.3.
- Attack damage scaling per dagger reduced to 50% from 55%.
:
- Fixed a bug where sometimes wouldn't show a particle while active.
- Fixed a bug with where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage.
- Iron Man:
- Shield generation increased to {{pp|3|25|27.5|30|1|7|13}% from {{pp|3|20|25|30|1|7|13}%.
- Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
- Fixed a bug where could not deal damage to the same target for some time after the previous hit.
- Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
- Slow duration reduced to 3 seconds from 4.
:
- : cooldown increased to 12 from 9.
- Stats:
- Health per level increased to 87 from 82.
- Base armor increased to 15.2 from 14.
- Armor per level increased to 3.8 from 3.2.
- Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
- Attack damage scaling increased to 80% from 60%.
- Basic heal reduced to 7.5% from 10%.
- Heal bonus when damaging Champions increased to 300% from 200%.
- Cooldown reduced to 8 seconds from 12/11/10/9/8.
:
- : cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
- : armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
- Fixed a bug where Renekton was gaining bonus attack damage while wounded.
- Fixed a bug where could be dodged.
- Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
- Ability power ratio reduced to 0.9 from 1.
- Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
- Buff duration reduced to 4 seconds from 9.
- Removed from her tips.
:
- Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
- Active: Teemo gains double his passive movement speed for 3 seconds, and becomes immune to losing the movement bonus for the duration. 13 seconds cooldown, 40 mana cost.
- Previous mechanic: Toggle that increased his movement speed by 15/20/25/30/35% when on. It automatically toggled off and entered an 8 seconds cooldown when struck by a champion or turret. 40 mana cost to toggle on.
reworked:
- Slow reduced to 40% from 50%.
- Slow duration reduced to 1 second from 1.5 seconds.
:
- : health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
- Fixed a bug where Vladimir in some instances would lose health when leveling.
物品[]
- Cost increased to 475 from 435.
- Health regen per 5 seconds increased to 10 from 8.
:
- Cost increased to 475 from 435.
- Damage increased to 9 from 8.
:
- Cost increased to 475 from 435.
- Mana regen per 5 seconds increased to 5 from 4.
:
- : total cost increased to 2290 from 2090.
- : total cost increased to 3600 from 3400.
- now shows as a build option instead of .
- Fixed a bug with where the cost was inadvertedly increased and the mana granted lowered.
Spells[]
- Rally:
- Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
- Fixed a bug where it provided ability power whether or not you had the mastery.
- Fixed a bug where it was granting less ability power and attack damage than stated.
Masteries[]
- Strength of Spirit Strength of Spirit: mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
- Meditation Meditation: mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
- Veteran's Scars Veteran's Scars: health reduced to 12/24/36/48 from 15/30/45/60.
Runes[]
- Clarity Runes reduced in effectiveness by about 33%.
- Quintessences of Fortitude reduced in effectiveness by about 20%.
General[]
- is now immune to disables.
- All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
- Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
- Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
- Updated many Champions' recommended item lists.
- Fixed several spells that did not preload properly, causing a delay the first time used in game.
Undocumented Changes[]
Graphics[]
- The graphics for have been improved.
New Custom Game Bots[]
Removed Custom Game Bots[]
Custom Game Difficulty[]
- New Player and Easy difficulty setting replaced with a single Beginner difficulty.
In-Game Shop[]
- No longer opens via right click.
Patch Preview Video[]
Upcoming |
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"Transmogulate!" 本文是英文页面 V1.0.0.110 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |