V1.0.0.107 | ||
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Cassiopeia, the Serpent's Embrace | ||
Release date (US) | December 14, 2010 | |
Highlights & notes | ||
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Related links | ||
Patch chronology | ||
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V1.0.0.106 | V1.0.0.108 |
New skins in the store[]
The following skins were released along with this patch.
- Desperada Cassiopeia
- Siren Cassiopeia
- Santa Gragas
- Reindeer Kog'Maw
- Silent Night Sona
- Nutcracko
- Re-Gift Amumu
- Ragdoll Poppy
- Candy Cane Miss Fortune
Snowdown Showdown spoils[]
- The Winter Map is back for the Showdown!
- Red and Blue Eggnog to temporarily replace Health Potions and Mana Potions.
- Minions with elf and reindeer hats.
- Festive skins.
- Festive Tier 3 runes.
- Festive PVP.net loading page.
- Winter Map is back, temporarily replacing Autumn Map.
PVP.net V1.25.93[]
- Improved Leaver Buster - PVP.net will now automatically ban leavers. This works similar to a 'driving points" system for driver's licenses.
- You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
- You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
- Mastery saving has been improved:
- Respeccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
- You can now remove saved mastery points individually without having to return all your points.
- When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
- Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
- Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
- Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams.
- Fixed a bug where you could not select the "Random" marker in Champion Selection.
- Fixed a bug where PVP.net would crash at certain resolutions.
League of Legends v1.0.0.107[]
英雄[]
(- : Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
- : Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
- : Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
- (Ultimate): Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
- (Innate): After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
- : delay reduced to 0.75 seconds from 0.8.
- Health restored upon kill reduced to 32 + (2.0 x level) from 37.5 + (2.5 x level)
- Mana restored upon kill reduced to 6.5 from 7.5. It still has a growth of 0.5 x level.
:
- Stats:
- Base attack damage increased to 47.2 from 45.
- Attack damage per level increased to 3 from 2.6.
- Base attack speed increased to 0.665 from 0.658.
- Cooldown changed to 14/13/12/11/10 from 12.
- Mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145.
:
- : mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
- : mana cost reduced to 150/200/250 from 200/300/400.
- Base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.
- Attack damage scaling increased to 120% from 100%.
:
- Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190.
- Damage per second now scales off 100% of his bonus attack damage rather than 70% of his total attack damage.
- Damage now ticks once per second instead of once every half second.
:
- Damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%.
- Mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90.
:
- : cooldown increased to 90/75/60 from 60.
- Base damage increased to 60/95/130/165/200 from 20/40/60/80/100.
- Now scales off of 80% bonus attack damage instead of 100% of total attack damage.
- Now has a 0.35 ability power ratio.
:
- Base damage decreased to 40/50/60 from 50/65/80.
- Now scales off of both attack damage and ability power rather than one or the other.
- Now hits the closest 3 targets rather than 3 random targets.
- Cooldown reduced to 60/55/50 from 60.
:
- : snare duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2.
- : cooldown reduced to 40/32/24 from 40/35/30.
- Slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%.
- Cast range reduced to 625 from 700.
:
- : mana cost increased to 60/65/70/75/80 from 60.
- Health percentage to damage ratio increased to 5/6/7/8/9% from 4/5/6/7/8%.
- No longer has a minimum damage dealt of 25/35/45/55/65 per second.
:
- now spawns after 4 casts instead of after 5.
- now resets the attack timer when used.
- Shield generation reduced to 20/25/30% of damage dealt with his abilities from 30%.
- Shield decay per second increased to 5% from 3%.
:
- Fixed a bug where she would have lower base damage in cougar form than human form.
- now deals physical damage instead of magic damage.
- Base damage changed to 10/17/24/31/38 from 12/18/24/30/36.
- Health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%.
:
- : flat damage reduction reduced to 20/30/40 from 25/45/65.
- : base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64.
- : attack damage scaling reduced to 20/25/30/35/40% from 24/28/32/36/40%.
- Fixed a bug where the particles didn't display for their full duration at ranks 2 and 3.
- Fixed a bug where the tooltip didn't reflect the increase in duration when ranking up.
- Fixed a bug where the leveling tooltip didn't reflect the increase in duration with higher ranks.
:
- New passive: Restores Swain a flat amount of mana equal to 9 (+1 per level) after killing an enemy unit.
- Old passive: Increases Swain's base mana regeneration by 300% by 5 seconds after killing an enemy unit.
(Rework):
- New passive: Restores Swain a flat amount of mana equal to 9 (+1 per level) after killing an enemy unit.
:
- Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed.
- Now fires a maximum of 5/6/7 shots.
- Duration increased to 12 seconds from 6.
:
- Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage.
- Persistent effect no longer splits Udyr's attacks.
- Passive attack speed gain changed from 30/40/50/60/70% to 15/20/25/30/35%, but now he gains the bonus again for 5 seconds after activating Tiger Stance. This second bonus will stay even after changing stances and will stack with the persistent bonus.
:
- Base damage of activation effect reduced to 10/18/26/34/42 per second from 15/25/35/45/55.
- Base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200.
:
- Stats:
- Base attack damage reduced to 51.6 from 54.1.
- Attack damage per level increased to 3.6 from 3.1.
- Range increased to 425 from 400.
- Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150.
- Attack damage scaling increased to 85% from 70%.
:
- : base shield changed to 80/140/200/260/320 from 80/120/160/200/240.
- Now deals physical damage instead of magic damage.
- Damage changed to 75/130/185/240/295 (+0.6 per bonus attack damage) from 100/155/210/265/320 (+0.8 per ability power).
- Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor.
:
- Updated recommended items.
- Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time.
物品[]
- Health reduced to 375 from 450.
- Mana reduced to 375 from 400.
- Magic resistance reduced to 50 from 57.
:
- Attack speed reduced to 12-22% from 15-25%.
- Critical strike chance reduced to 8% from 15%.
- Cost reduced to 250g from 300g.
:
- Reduced ability power to 20-40 from 31-65.
- Cost reduced to 250 from 300.
:
- Health decreased to 140-235 from 230-400.
- Attack damage decreased to +10 from +11-28.
- Cost reduced to 250 from 300.
:
- attack damage reduced to 75 from 80.
- has been removed.
- Recipe changed: now requires and , instead of and .
- Upgrade cost increased to 700 from 500.
- Now provides +40 Attack Damage and 40% Armor Penetration, changed from +40% Attack Speed, +10 Attack Damage and 40% Armor Penetration.
:
- Upgrade cost reduced to 400 from 900.
- No longer provides Dodge Chance.
:
- Armor reduced to 80 from 90.
- Cooldown reduction reduced to 8% from 15%.
:
- Active's Movement speed gain duration increased to 3 seconds from 2.
- Health regeneration increased to 30 from 25.
- Mana regeneration increased to 15 from 12.
:
- Health reduced to 1 and armor reduced to 0.
- Reduced collision and spellhit sizes.
- Duration reduced to 3 minutes from 4.5.
:
- Health reduced to 1 and armor reduced to 0.
- Reduced collision and spellhit sizes.
- Duration reduced to 3 minutes from 3.5.
:
- Health reduced to 1 and armor reduced to 0.
- Reduced collision and spellhit sizes.
Ward:
- Now builds out of instead of .
- Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250).
- Health increased to 250 from 200.
:
- Recipe cost increased to 800 from 700.
- Passive is now unique.
:
- Armor reduced to 50 from 60.
- Health regeneration reduced to 20 from 25.
:
Summoner Spells[]
Runes[]
- Flat energy, energy per level, and energy regen per level runes increased 10%.
- Flat energy regen runes increased 5%.
General[]
- Minion count on the scoreboard will now only update for Champions that you have vision of.
- Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
- All turrets now provide less global experience, but more global gold.
- can now be debuffed with non-disables (for example, poisons)
- no longer provides any global experience, but provides more global gold.
- "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from remains unaffected.
- Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Audio[]
- - changed volume balance of spells.
Undocumented changes[]
- Poison particle remade, now poisoned champions and minions are marked with a purple cloud above their heads.
- New font and letter size in the Chat and champion statistics.
Upcoming |
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Teamfight Tactics | ||
Season Eleven | V11.x |
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Preseason |
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Season Ten | V10.x |
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Preseason |
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Season Nine | V9.x |
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Preseason |
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Season Eight | V8.x |
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Preseason |
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Season Seven | V7.x |
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Preseason |
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Season Six | V6.x |
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Preseason |
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Season Five | V5.x |
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Preseason |
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Season Four | V4.x |
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Preseason |
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Season Three | V3.x |
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Preseason | ||
Season Two | V1.0.0.x | |
Season One | V1.0.0.x | |
Closed Beta | V0.9.x | |
V0.8.x | ||
2009-x | ||
Alpha Stage | ||
April Fools' Patches |
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"Transmogulate!" 本文是英文页面 V1.0.0.107 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |