V1.0.0.103 | ||
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Release date (US) | October 19, 2010 | |
Highlights & notes | ||
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Related links | ||
Patch chronology | ||
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V1.0.0.102 | V1.0.0.104 |
The Harrowing[]
- Limited edition Holiday Runes.
- Some sinfully sweet editions of your favorite in-game consumables.
- Frighteningly festive costumes for your minions.
- A sinister overhaul of Summoner's Rift featuring a more nocturnal motif.
- A terrifying new login to get you in the mood.
- Limited edition champion skins for a few League favorites who're really in the spirit this Harrowing!
New Skins in the Store[]
The following skins were released along with this patch.
- Spellthief Lux
- Sorceress Lux
- Zombie Ryze
- Kitty Cat Katarina
- Pumpkinhead Fiddlesticks
- Nosferatu Vladimir
- Lollipoppy
- Mundo Mundo
The following skin was released along with this patch, but was not available for purchase until Wednesday, October 27.
PVP.net v1.21.16[]
- The Store and the Journal of Justice will now glow when there is new content available.
- Fixed a bug where Ranked Games were showing up as Normal Games in the Match History.
- Fixed a bug with the Ticker where new messages would not show up properly on login.
- Fixed a bug with the Ticker where it would show up when no message was posted.
- Fixed a bug where PVP.net would sometimes be delayed in restoring after a game was finished.
- Fixed a bug where users could not remove a private chat once it had been opened.
- Fixed a network issue that was causing some performance related issues in PVP.net.
- Fixed a bug at the End of Game screen that was causing odd player list orders when someone would leave the room.
League of Legends v1.0.0.103[]
英雄[]
(- : Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
- : Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
- : Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
- (Ultimate): After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.
- (Innate): Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
- Stats:
- Health per level increased to 70 from 65.
- Base attack damage increased to 48 from 45.
- : cooldown reduced to 16/14/12/10/8 from 18/16/14/12/10.
- : duration reduced to 2 seconds from 2.5.
- Mana per level increased to 40 from 36.
- no longer uses (or refunds) Blitzcrank's mana when it is activated.
- Now reduces movement speed by 75 instead of by 25%.
- Cooldown reduced to 15 from 20.
- Mana cost reduced to 75 from 90.
:
- Cooldown reduced to 30 from 40.
- No longer targets stealthed units.
:
- Cooldown reduced to 9 from 10.
- Mana cost changed to 90 at all ranks from 80/90/100/110/120.
:
- is now classified as an area of effect spell for the sake of items like or .
- : mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.
- : mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120.
- Stats:
- Base health increased to 500 from 475.
- Health per level increased from 86 to 76.
- Mana regen per 5 seconds per level increased to 0.4 from 0.25.
- Base mana regen per 5 seconds increased to 5 from 3.85.
- : tooltip clarified to explain it does not work on neutral minions.
- Fixed a bug where you could stun towers.
- Fixed a bug where autoattacking would break stealth even if the attack was cancelled.
:
- no longer has back facing requirement in order to gain the extra effect.
- Life restore changed to a flat 350/500/650 upon kill or assist instead of healing for 25% of the target's maximum health.
- Active now has a 90 second cooldown and refreshes whenever an enemy champion dies instead of being active only after 10 seconds after an enemy champion dies.
:
- : ability power ratio increased to 0.7 from 0.6.
- : abiilty power ratio increased to 0.8 from 0.7.
- Cooldown reduced to 10 from 12.
- Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
:
- : cooldown reduced to 14 from 15.
- : mana cost increased to 70/75/80/85/90 from 60/65/70/75/80.
- : mana cost increased to 80/85/90/95/100 from 70/75/80/85/90.
- Duration reduced to 2 seconds from 2.5.
- Mana cost increased to 100/150/200 from 100/145/190.
:
- can no longer damage invisible objects like wards.
- Cooldown reduced to 11/10/9/8/7 from 12/11/10/9/8.
- Now slows attack speed by 20/25/30/35/40%.
:
- : cooldown reduced to 25 from 30.
- : cooldown increased to 7 from 6.
- no longer reduces the target's attack speed by 20/30/40%.
- Recommended items updated.
- : tooltip updated to show health gained from each source dynamically.
- Ability power ratio reduced to 0.7 from 0.8.
- Cast time reduced by 20%.
- Travel speed increased by 20%.
:
- Base damage increased to 75/110/145/180/215 from 40/60/80/100/120.
- Ability power ratio increased to 0.4 from 0.2.
- Attack damage scaling increased to 40% from 20%.
- Cooldown increased to 9/8/7/6/5 seconds from 5 at all ranks.
- Mana cost reduced to 20 from 35.
- Tooltip corrected to accurately state it deals magic damage.
- Fixed bugs where incorrectly did less damage when used at the same time as or each third strike.
- Now only deals damage to a single target rather than to an area of effect.
- Now resets Jax’s autoattack timer when cast.
:
- : base damage increased to 80/110/140/170/200 from 80/100/120/140/160.
- New active: grants 20/35/50 + Jax's dodge percent in bonus magic resistance for 5/6.5/8 seconds upon activation.
- Costs 80 mana.
- Cooldown of 60 seconds.
- Buff icon now dynamically shows the number of stacks which Jax is benefitting from.
- Tooltip correctly indicates that Jax gains up to 10 stacks of .
:
- Now allows all spells to be free to cast while defying death.
- Fixed several usability bugs.
:
- : mana cost reduced to 20/26/32/38/44 from 20/28/36/44/52.
- : cooldown reduced to 18 from 22.
- : cooldown reduced to 12 from 15.
- now fires blades at three targets at all levels.
- Fixed several bugs with to be more consistent.
- : cooldown reduced to 8 from 10.
- : cooldown reduced to 130/115/100 from 140/125/110.
- Fixed a bug with causing it to look like it had shorter range than it actually did.
- : mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.
- : mana cost changed to 90/100/110/120/130 from 80/95/110/125/140.
- : range reduced to 700 from 750.
- : maximum movement speed bonus reduced to 70 from 80.
- : bounce range reduced to 500 from 575.
- Attack damage scaling per bullet reduced to 40% from 45%.
- Range reduced to 1400 from 1500.
:
- : hitbox size reduced.
- : ability power ratio reduced to 0.8 from 1.
- Base damage reduced to 175/250/325 from 175/250/350.
- Ability power ratio reduced to 0.9 from 1.0.
:
- now resets the autoattack timer.
- Base attack damage increased to 49 from 46.
- now resets the autoattack timer.
- Stats:
- Movement speed increased to 310 from 305.
- Base mana regeneration per 5 seconds increased to 4.5 from 3.75.
- : cooldown reduced to 10 from 11.
- Damage return now scales on 10% of his total armor.
- Cooldown reduced to 14 from 15.
:
- Mana cost reduced to 50/60/70/80/90 from 50/65/80/95/110.
- Fixed several bugs with it to make it more responsive.
:
- Cast range reduced to 400 from 500.
- Can no longer be cast inside walls.
:
- Stats:
- Base health increased to 448 from 429.
- Health per level increased to 82 from 78.
- Magic resistance reduced to 30 from 35.
- : mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
- : cooldown reduced to 10 from 11.5.
- Cooldown reduced to 100 from 120.
- No longer has a cast time or animation.
:
- Base shield strength and damage reduced to 110/160/210/260/310 from 120/170/220/270/320.
- No longer has a cast animation.
:
- Mana return increased to 150 from 125.
- Cooldown reduced to 22/19/16/13/10 from 28/24/20/16/12.
:
- Attack speed bonus increased to 30/60/90% from 25/45/65%.
- Now provides one third of the attack speed bonus to allies as an aura instead of granting them 50% of the bonus upfront as a 15 second buff.
:
- : mana regeneration bonus increased to 300% from 250%.
- Ability power ratio increased to 0.9 from 0.75.
- Fixed a bug where it would slow through or .
- Fixed a bug where the damage portion sometimes would not stop after breaking the leash.
:
- Base damage increased to 75/115/155/195/235 from 72/110/148/186/224.
- Ability power ratio increased to 0.8 from 0.6.
:
- : ability power ratio increased to 0.7 from 0.5.
- Heal reduced to 60/100/140/180/220 from 70/110/150/190/230.
- Mana cost increased to 80/95/110/125/140 from 70/85/100/115/130.
:
- Stats:
- Base attack damage reduced to 47.5 from 51.3.
- Attack damage per level reduced to 3.0 from 3.3.
- Movement speed increased to 305 from 300.
- Recommended items updated.
- Fade time reduced to 2.0 seconds from 3.0.
- Being invulnerable will now prevent Teemo from camouflaging. Specifically, and 's effects will block the activation of Camouflage while they are active.
- Recalling and Teleporting will now prevent Teemo from Camouflaging.
:
- Blind duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 1.5/2.0/2.5/3.0/3.5.
- Cooldown reduced to 8 seconds from 10.
- It will now cancel autoattacks in progress when the blind is applied.
:
- 's tooltip will now update to display the effects of cooldown reduction.
- Per tick damage reduced to 6/12/18/24/30 from 8/14/21/28/35.
- On-hit damage increased to 9/18/27/36/45 from 8/14/21/28/35.
:
- Teemo now gains a "stored mushroom" charge every 30/26/22 seconds.
- Maximum three charges.
- Each cast requires and consumes a charge.
- Time to gain a charge is reduced by cooldown reduction effects.
- Time to gain next charge does not progress while you are at maximum charges.
- Teemo always has two charges stored upon reviving at base.
- Cooldown on placing a trap reduced to 1 second from 20.
- Base damage changed to 250/475/700 from 350/500/650.
(Rework):
- Attack damage per stack increased to 5 from 3.
- Cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10.
:
- Cooldown reduced to 8 from 9.
- Area of effect increased to 225 from 185.
:
:
- : base damage and base mana return increased to 40/60/80/100/120 from 30/45/60/75/90.
- now has a range indicator.
- now has a range indicator.
- : duration reduced to 6 from 8.
- Removed "Recommended" tag.
- can no longer lock onto invisible minions or objects like wards.
- will no longer lock onto invisible minions or objects like wards.
- For example, , , and will now be removed.
now removes most positive buffs and damaging stances from your champion when it activates.
物品[]
- For example, , , and will now be removed.
now removes most positive buffs and damaging stances from your champion when it activates.
- : unique armor penetration now functions with abilities (but still not against turrets).
- recipe changed to: + + + 485 gold. Stats remain unchanged.
- : combine cost lowered to 375 from 425.
- : combine cost increased to 550 from 500, total price unchanged from the previous patch.
- Recipe changed to: + + + 550 gold = 1825 gold.
- Base stats changed to +50% attack speed, +25 ability power.
- Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
- Magic resistance reduction stacks up to 4 times.
Remake:
- Combine cost reduced to 980 from 1100.
- Base stats increased to 920 health from 770 health.
- Bonuses now cap at 450 health and 15 hp/5.
- Passive changed to: Permanently gain 4.5 health and .15 health regen per 5 sec per minion kill. Champion kills and assists grant 45 health and 1.5 health Regen per 5 sec. Bonuses cap at +450 health, and +15 health Regen per 5.
:
- : unique passive tooltip clarified to state that it adds to your bonus attack damage.
- Base stats increased to 450 health, 525 mana and 60 ability power from 360 health, 425 mana and 50 ability power.
- Bonus cap reduced to 180 health, 200 mana and 20 ability power, from 270 health, 300 mana and 30 ability power.
:
- Cooldown reduced to 105 seconds from 120 seconds.
- Fixed a bug that allowed it to be affected by cooldown reduction.
:
Runes[]
- Lesser Mark, Mark, and Greater Mark of Desolation armor penetration reduced by 15%.
- Lesser Mark, Mark, and Greater Mark of Strength damage increased by 200%.
- Lesser Mark, Mark, and Greater Mark of Might damage per level increased by 35%.
- Lesser Glyph, Glyph, and Greater Glyph of Strength damage increased by 200%.
- Lesser Glyph, Glyph, and Greater Glyph of Might damage per level increased by 35%.
- Lesser Seal, Seal, and Greater Seal of Strength damage increased by 200%.
- Lesser Seal, Seal, and Greater Seal of Might damage increased by 35%.
- Lesser Quintessence, Quintessence, and Greater Quintessence of Desolation armor penetration reduced by 15%.
General[]
- Zooming in will now match its previous functionality where scrolling results in zooming in instead of zooming out.
- Summoner Flash no longer breaks stealth.
- Updated selection radii for a number of champions.
Skins[]
- Pentakill Mordekaiser's size has been increased.
Undocumented Changes[]
Misc[]
- graphics remade.
- Distortion effects added.
Upcoming |
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Teamfight Tactics | ||
Season Eleven | V11.x |
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Preseason |
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Season Ten | V10.x |
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Preseason |
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Season Nine | V9.x |
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Preseason |
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Season Eight | V8.x |
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Preseason |
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Season Seven | V7.x |
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Preseason |
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Season Six | V6.x |
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Preseason |
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Season Five | V5.x |
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Preseason |
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Season Four | V4.x |
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Preseason |
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Season Three | V3.x |
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Preseason | ||
Season Two | V1.0.0.x | |
Season One | V1.0.0.x | |
Closed Beta | V0.9.x | |
V0.8.x | ||
2009-x | ||
Alpha Stage | ||
April Fools' Patches |
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"Transmogulate!" 本文是英文页面 V1.0.0.103 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |