V0.8.21.110 | ||
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Release date (US) | July 17, 2009 | |
Related links | ||
Patch chronology | ||
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July 10, 2009 Patch | V0.8.22.115 |
PVP.net - Beta Build v0.21.38[]
- Fixed a memory leak in the Rune Combiner.
- Enhanced the Landing Page.
- Added new sounds.
- Successfully saving Masteries now has a confirmation message.
- Chat rooms should no longer show previous chat when you enter.
- Fixed a bug with Saving Page Names in the Rune Book.
- Fixed a bug where multiples of the same rune would not stake.
- Added more info to the temporary ‘Get Runes’ Page
- Fixed a Bug that caused some accounts Rune Books to lock up.
- Fixed a Bug with matchmaking
- Fixed a couple bugs where the stats on the Rune Page did not display or add correctly.
- Fixed a bug where bots entered the game incorrectly.
- Improved the look of the Buddy List Window.
- Added more details to an error message that displays when you fail to log into Beta.
- The mastery Deadliness should now properly display its name in its Tooltip.
League of Legends v0.8.21.110[]
英雄[]
- : stun duration upon hitting the ground increased to 1.5 from 1 sec.
- Base stats increased to line up closer to other champions (Health, HP per level, HP/MP Regen, Armor per level).
- Cast Range increased by 100.
- Width increased to 400-800 from 200-600.
:
- Ability Power ratio increased to 0.5 from 0.4.
- Fixed casting freeze bug (effectively increased range by 200).
- Chill Slow duration increased to 3 from 2 sec.
:
- Removed toggle-off cast animation.
- Ability power ratio increased to 0.25 from 0.2.
- Mana cost reduced to 70/100/130 from 80/110/140.
- Break distance increased by 100.
:
- Armor scaling modified to -30<>30 from -20<>20.
- Rebirth Cooldown now only procs after a successful rebirth.
:
- Max HP to consume is now a flat value of 300/550/800.
- Will no longer penetrate abilities like , , .
:
- : AoE increased to 200 from 185.
- : ability power ratio reduced to 2.5 from 3.
- : attack speed increased to 20/30/40/50/60 from 15/25/35/45/55.
- : damage to minions/monsters modified to 500/600/700/800/900 from 800.
- Base Health increased by 36, and Health per level increased by 6.
- Updated recommended item list.
- Added Magic Resist equal to the bonus armor.
- Damage return increased to 24/30/36/42/48 from 16/20/24/28/32.
:
- Detonation distance lowered with minions, detonation distance increased with champions.
- Can now be toggled off.
- Is now instant cast.
- Acceleration increased to 0.25 from 0.2.
- Mana cost reduced to 80/95/110/125/140 from 85/105/125/145/160.
:
- Ability power ratio increased to 0.3 from 0.2.
- Mana cost reduced to 100/150/200 from 150/200/250.
:
- : Fixed a bug which caused it to be removed with Guardian Angel.
- : bonus damage increased to 25/35/45/55/65 from 20/30/40/50/60.
- : No longer affects allied minions.
- : slow reduced to 30/40/50% from 40/50/60%.
- : You can no longer cast this without sufficient mana.
- Cooldown modified to 30/26/22/18/14 from 30/30/30/30/30.
- Attack speed per stack increased to 8% from 7%.
:
- RENAMED to .
物品[]
- : cost reduced to 435 from 460.
- Bonus damage based on max life now.
- Combine cost increased to 600 from 400.
:
- : gold per 10 sec reduced to 1 from 2.
- : combine cost reduced to 115 from 130 (total cost 475).
- : ability power bonus cap reduced to 70 from 80.
- : fixed tooltip.
- : cost reduced to 475 from 490.
- : damage increased to 42 from 40.
Summoners[]
- Clairvoyance: stealth detection duration increased to 30 from 15, increased total timer to 30 from 15 second bonus.
- Exhaust: cooldown reduced to 240 from 270 sec.
- Flash:
- Cooldown increased to 330 from 300 sec.
- Cast range reduced by 100.
- Promote: cooldown reduced to 270 from 300 sec.
- Smite: damage reduced to 420 +35 x level from 575 +25 x level (1060 total down to 1050).
Turrets/Inhibitors[]
- Turrets:
- Base Armor reduced by 5.
- Armor bonus from a single assisting champion reduced to 20 from 25.
- Base turret damage increased to compensate.
- Turret Degeneration occurs earlier on all turrets.
- Anti-Backdooring: Assisting minion range increased to 1000 from 800.
- HQ Turrets:
- Gave them each 8 Health Regen per sec (Chaos used to have 5).
- Health reduced to 5500 from 6000.
- Inhibitors:
- Health reduced to 4500 from 5000.
- Respawn time reduced to 5 from 6 minutes.
Jungle/Rune Monsters[]
- Rune Buff durations increased to 2 ½ minutes from 2 minutes.
- Slow percent changed to 50-130 AP buff.
- DoT damage modified to 15-55 per second for 3 seconds from 20-50 per second for 4 seconds.
:
- Cooldown reduction reduced to 25% from 35%.
- Mana regen reduced to 1.5% from 2%.
:
- AoE DoT reduced to 15 a second over 4 from 20 a second over 5 seconds.
- Base damage increased to 175 from 140.
- Level 1 hp increased to 3000 from 2450.
- Max HP scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
- Global gold increased to 125 from 100.
- Respawn time increased to 300 seconds from 240 seconds.
:
- Made Lizard attack stats nearly identical to Golem (slightly faster attack, slightly less damage).
- Base HP raised to 1400 from 1200.
- HP per level scaling increased to 175 per level from 125 per level, leading to a max HP of 4200 instead of 3325.
- Respawn time increased to 300 seconds from 240 seconds.
/ :
- Base HP lowered to 7000 from 9000.
- Max HP scales by 240 per player level, leading to a max HP of 11080.
- Nashor buff duration increased to 4 minutes from 3 minutes.
:
General[]
- Super Minions:
- HP scaling increased to 150hp from 100hp every 180 game seconds.
- Added a 30% multiplicative MS boost aura with 800 radius that affects both minions and champions.
- Fixed some Crash Bugs.
- Fixed a bug with Monster Leashing.
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"Transmogulate!" 本文是英文页面 V0.8.21.110 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |