英雄联盟维基
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Patch icon V0.8.21.110
Release date (US) July 17, 2009
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Patch chronology
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July 10, 2009 Patch V0.8.22.115

PVP.net - Beta Build v0.21.38[]

  • Fixed a memory leak in the Rune Combiner.
  • Enhanced the Landing Page.
  • Added new sounds.
  • Successfully saving Masteries now has a confirmation message.
  • Chat rooms should no longer show previous chat when you enter.
  • Fixed a bug with Saving Page Names in the Rune Book.
  • Fixed a bug where multiples of the same rune would not stake.
  • Added more info to the temporary ‘Get Runes’ Page
  • Fixed a Bug that caused some accounts Rune Books to lock up.
  • Fixed a Bug with matchmaking
  • Fixed a couple bugs where the stats on the Rune Page did not display or add correctly.
  • Fixed a bug where bots entered the game incorrectly.
  • Improved the look of the Buddy List Window.
  • Added more details to an error message that displays when you fail to log into Beta.
  • The mastery Deadliness Deadliness should now properly display its name in its Tooltip.

League of Legends v0.8.21.110[]

英雄[]

Alistar Alistar

  • Pulverize Pulverize: stun duration upon hitting the ground increased to 1.5 from 1 sec.

Anivia Anivia

  • Base stats increased to line up closer to other champions (Health, HP per level, HP/MP Regen, Armor per level).
  • Crystallize Crystallize:
    • Cast Range increased by 100.
    • Width increased to 400-800 from 200-600.
  • Flash Frost Flash Frost:
    • Ability Power ratio increased to 0.5 from 0.4.
    • Fixed casting freeze bug (effectively increased range by 200).
    • Chill Slow duration increased to 3 from 2 sec.
  • Glacial Storm Glacial Storm:
    • Removed toggle-off cast animation.
    • Ability power ratio increased to 0.25 from 0.2.
    • Mana cost reduced to 70/100/130 from 80/110/140.
    • Break distance increased by 100.
  • Rebirth Rebirth:
    • Armor scaling modified to -30<>30 from -20<>20.
    • Rebirth Cooldown now only procs after a successful rebirth.

Cho'Gath Cho'Gath

Karthus Karthus

努努 努努

  • Absolute Zero Absolute Zero: ability power ratio reduced to 2.5 from 3.
  • Blood Boil Blood Boil: attack speed increased to 20/30/40/50/60 from 15/25/35/45/55.
  • Consume Consume: damage to minions/monsters modified to 500/600/700/800/900 from 800.

Rammus Rammus

  • Base Health increased by 36, and Health per level increased by 6.
  • Updated recommended item list.
  • Defensive Ball Curl Defensive Ball Curl:
    • Added Magic Resist equal to the bonus armor.
    • Damage return increased to 24/30/36/42/48 from 16/20/24/28/32.
  • Powerball Powerball:
    • Detonation distance lowered with minions, detonation distance increased with champions.
    • Can now be toggled off.
    • Is now instant cast.
    • Acceleration increased to 0.25 from 0.2.
    • Mana cost reduced to 80/95/110/125/140 from 85/105/125/145/160.
  • Tremors Tremors:
    • Ability power ratio increased to 0.3 from 0.2.
    • Mana cost reduced to 100/150/200 from 150/200/250.
  • Scavenged Armor Scavenged Armor: Fixed a bug which caused it to be removed with Guardian Angel.

Sion Sion

  • Enrage Enrage: bonus damage increased to 25/35/45/55/65 from 20/30/40/50/60.

Soraka Soraka

提莫 提莫

  • Bantam Trap Bantam Trap: slow reduced to 30/40/50% from 40/50/60%.
  • Move Quick Move Quick: You can no longer cast this without sufficient mana.

Tryndamere Tryndamere

  • Bloodlust Bloodlust:
    • Cooldown modified to 30/26/22/18/14 from 30/30/30/30/30.
    • Attack speed per stack increased to 8% from 7%.
  • Slash Slash RENAMED to Spinning Slash Spinning Slash.

物品[]

Summoners[]

  • Clairvoyance Clairvoyance: stealth detection duration increased to 30 from 15, increased total timer to 30 from 15 second bonus.
  • Exhaust Exhaust: cooldown reduced to 240 from 270 sec.
  • Flash Flash:
    • Cooldown increased to 330 from 300 sec.
    • Cast range reduced by 100.
  • Promote Promote: cooldown reduced to 270 from 300 sec.
  • Smite Smite: damage reduced to 420 +35 x level from 575 +25 x level (1060 total down to 1050).

Turrets/Inhibitors[]

  • Turrets:
    • Base Armor reduced by 5.
    • Armor bonus from a single assisting champion reduced to 20 from 25.
    • Base turret damage increased to compensate.
    • Turret Degeneration occurs earlier on all turrets.
    • Anti-Backdooring: Assisting minion range increased to 1000 from 800.
    • HQ Turrets:
      • Gave them each 8 Health Regen per sec (Chaos used to have 5).
      • Health reduced to 5500 from 6000.
  • Inhibitors:
    • Health reduced to 4500 from 5000.
    • Respawn time reduced to 5 from 6 minutes.

Jungle/Rune Monsters[]

  • Rune Buff durations increased to 2 ½ minutes from 2 minutes.
  • Blessing of the Lizard Elder Blessing of the Lizard Elder:
    • Slow percent changed to 50-130 AP buff.
    • DoT damage modified to 15-55 per second for 3 seconds from 20-50 per second for 4 seconds.
  • Crest of the Ancient Golem Crest of the Ancient Golem:
    • Cooldown reduction reduced to 25% from 35%.
    • Mana regen reduced to 1.5% from 2%.
  • Dragon Dragon:
    • AoE DoT reduced to 15 a second over 4 from 20 a second over 5 seconds.
    • Base damage increased to 175 from 140.
    • Level 1 hp increased to 3000 from 2450.
    • Max HP scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
    • Global gold increased to 125 from 100.
    • Respawn time increased to 300 seconds from 240 seconds.
  • Ancient Golem Ancient Golem / Lizard Elder Lizard Elder:
    • Made Lizard attack stats nearly identical to Golem (slightly faster attack, slightly less damage).
    • Base HP raised to 1400 from 1200.
    • HP per level scaling increased to 175 per level from 125 per level, leading to a max HP of 4200 instead of 3325.
    • Respawn time increased to 300 seconds from 240 seconds.
  • Baron Nashor Baron Nashor:
    • Base HP lowered to 7000 from 9000.
    • Max HP scales by 240 per player level, leading to a max HP of 11080.
    • Nashor buff duration increased to 4 minutes from 3 minutes.

General[]

  • Super Minions:
    • HP scaling increased to 150hp from 100hp every 180 game seconds.
    • Added a 30% multiplicative MS boost aura with 800 radius that affects both minions and champions.
  • Fixed some Crash Bugs.
  • Fixed a bug with Monster Leashing.
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