主條目:Crowd Control
Here is a summary of the types of Crowd Control.
denotes that the action is blocked
Movement | Attacking | Abilities | Spells | Reduction | Removal | |
---|---|---|---|---|---|---|
Airborne
|
||||||
Blind | ||||||
Entangle | ||||||
Forced Action
|
||||||
Polymorph | ||||||
Silence | ||||||
Snare | ||||||
Stun | ||||||
Suppression |
Please note the following:
- Movement includes abilities and summoner spells (such as Flash Teleport and ).
- For example, while airborne you can cast all summoner spells except Flash and Teleport.
- Ability refers to a champion's kit (by default Q, W, E and R), and in this instance includes activating items (including consumerables).
- Spell refers to the Summoner Spells.
- Suppression cannot be removed by the summoner spell Cleanse.
- Slow, though a form of crowd control, doesn't actively block anything.
Types of Crowd Control[]
Airborne[]
- The target is unable to control movement, attack or cast abilities.
- The target remains targetable and affected by area of effect damage, despite the visuals.
- The duration of the effect is related to how long the target is in the air. A common bug where a target who is dashing is made airborne causes them to be knocked "into orbit". The duration is largely extended due to the increased distance the target has to fall.
- Interrupts the channeling of abilities.
- The duration is unaffected by crowd control reduction.
- The effect cannot be removed by any means.
Knockback[]
- The target is made airborne in a direction directly forward from the point of cast.
- Champions with Knockback: , , , , , , , , , , , , , , , ,
Knock Aside[]
- The target is made airborne in a direction tangent from the point of cast.
- Champions with Knock Aside: , (minions only)
Knockup[]
- The target is made airborne on the spot.
- Champions with Knockup: , , , , , , , , , , , ,
Pull/Fling[]
- The target is made airborne in a direction toward the point of cast.
- The effect can also pull the target beyond the point of cast, also known as a Fling, Flip or Throw.
- Champions with Pull: , , , , , ,
Blind[]
- The target will miss auto-attacks, incurring the message "Miss" above their attack target.
- Blind only mitigates the physical damage portion of an attack, including physical damage sourced from a physical on-hit effect. Other damage types and effects won't miss. See: On-hit effects.
- Abilites that apply on-hit effects will also miss.
- Blind is considered a form of damage mitigation. As such, it is applied after 's passive.
- Does not interrupt channeling.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Blind: ,
Entangle[]
- The target is unable to control movement or attack.
- This includes abilities and summoner spells that move the champion.
- This will not prevent delayed teleports that have already begun channeling, such as . The target will arrive snared, if the duration permits.
- Does not interrupt the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Entangle:
Forced Action[]
- The target is unable to control movement, attack or cast abilities.
- Interrupts the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
Charm[]
- The target will attempt to move toward the source for the duration.
- If the target does not have vision of the source, they will instead stand still.
- If the source dies, the effect ends.
- Champions with Charm:
Fear[]
- The target will walk in random directions with reduced movement speed for the duration.
- Champions with Fear: , , , (minions and pets only)
Flee[]
- The target will run directly away from the source.
- Champions with Flee:
Taunt[]
- The target will attempt to attack the source of the taunt for the duration.
- If the target does not have vision of the source, they will simply stand in place.
- If you cannot attack your target (such as ), the target will simply stand in place.
- If the source dies, the effect ends.
- Champions with Taunt: , ,
Polymorph[]
- The target is unable to attack or cast abilities and is slowed for the duration.
- This is distinct from Blind as the target cannot attack at all: as such, on-hit effects are never used/wasted.
- Whimsy also transforms the target into a small critter (reducing their size).
- Interrupts the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Polymorph:
Silence[]
- The target is unable to cast abilities but able to cast summoner spells (excluding Flash and Teleport).
- Interrupts the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with silence: , , , , , , , , ,
Slow[]
- The target has reduced movement speed.
- Does not interrupt the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with slow: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Snare[]
- The target is unable to control movement.
- This includes abilities and summoner spells that move the champion.
- This will not prevent delayed teleports that have already begun channeling, such as
- Unconfirmed Bug: Teleport is disrupted and put on a reduced cooldown.
. The target will arrive snared, if the duration permits.
- Does not interrupt the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Snare: , , , , , , , , , , ,
Stun[]
- The target is unable to control movement, attack or cast abilities.
- Will interrupt the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Stun: , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Suppression[]
- The target is unable to control movement, attack, cast abilities or summoner spells (including cleanse).
- Will interrupt channeled abilities.
- The duration is not affected by crowd control reduction.
- The effect can be removed by all cleansing effects, except Cleanse (since Suppression prevents summoner spell use).
- Champions with Suppression: , , ,
"Transmogulate!" 本文是英文页面 Types of Crowd Control 的翻译,最后翻译时间:2012-12-15 ,点击这里可以查看翻译后英文页面的改动。 |