英雄联盟维基
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Template:Spell data Smite

Smite is a targeted summoner spell that deals true damage to minions or neutral creeps.

Strategy[]

Notes[]

  • At level 1 Smite does 490 damage. At level 18 it does 1000 damage. As it is true damage it always does the stated amount regardless of armor or magic resist and can not be amplified through the use of damage-magnifiers.
  • Taken with Summoner's Resolve Summoner's Resolve, Smite is equivalent to 1.4 gold per 10 if used every time it is off cooldown.
  • Smite is not affected by the Executioner Executioner or Havoc Havoc masteries.

Table of damage per level[]

Level Total Damage
1 490
2 520
3 550
4 580
5 610
6 640
7 670
8 700
9 730
10 760
11 790
12 820
13 850
14 880
15 910
16 940
17 970
18 1000


Patch history[]

V1.0.0.153:

  • Damage increased to 490-1000 from 445-870.

V1.0.0.129:

  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.

V1.0.0.125:

  • Fixed a bug where you could Smite Smite Baron Baron from behind his den.

V1.0.0.111:

V1.0.0.97:

  • Now removes stealth when used.

V1.0.0.94(b)

  • Damage per level reduced to 25 from 35.

V0.8.21.110:

  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).

June 26, 2009 Patch:

  • Plentiful Bounty (mastery) – Increases the gold granted by Smite Smite by 5, and reduces the cooldown by 5 seconds.

June 12, 2009 Patch:

  • Fixed a bug with Consume Consume, Smite Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.

April 25, 2009 Patch:

  • Damage changed from 600 to 575 + 25 × level.

Alpha Week 6:

  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.

Alpha Week 4:

  • Plentiful Bounty mastery bonus gold from Smite Smite decreased to 5 from 10.
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