Template:Spell data Smite
Smite is a targeted summoner spell that deals true damage to minions or neutral creeps.
Strategy[]
- It is generally used for jungling, quicker pushing, and/or a source of gold, usually in lower levels.
- It can be used to 'steal' jungle monsters from the opposing team's jungle by last hitting them and to have a secure method to last hit a high priority jungle target like or .
- Smite also deals damage to pets, such as , , and .
- When using Smite for pushing, it's recommended to save Smite for cannon minions.
- Smite procs spell vamp. So it is a good strategy for junglers like and to use their spell vamp granting abilities ( and ) before smiting to regain a chunk of health.
Notes[]
- At level 1 Smite does 490 damage. At level 18 it does 1000 damage. As it is true damage it always does the stated amount regardless of armor or magic resist and can not be amplified through the use of damage-magnifiers.
- Taken with Summoner's Resolve Summoner's Resolve, Smite is equivalent to 1.4 gold per 10 if used every time it is off cooldown.
- Smite is not affected by the Executioner Executioner or Havoc Havoc masteries.
Table of damage per level[]
Level | Total Damage |
---|---|
1 | 490 |
2 | 520 |
3 | 550 |
4 | 580 |
5 | 610 |
6 | 640 |
7 | 670 |
8 | 700 |
9 | 730 |
10 | 760 |
11 | 790 |
12 | 820 |
13 | 850 |
14 | 880 |
15 | 910 |
16 | 940 |
17 | 970 |
18 | 1000 |
Patch history[]
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Now deals True Damage instead of magic damage.
- Now removes stealth when used.
- Damage per level reduced to 25 from 35.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- Plentiful Bounty (mastery) – Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
- Fixed a bug with Smite, and other spells that would make them not castable for periods of time where they looked like they were castable. ,
- Damage changed from 600 to 575 + 25 × level.
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.