英雄联盟维基
Advertisement
Image
Ryze OriginalCentered
Ryze
Select icon navLeague of Legends icon nav
Champion icon Gameplay



Ryze是遊戲英雄聯盟中的一位英雄[1]

技能[]

[編輯]
奧術專精
Arcane Mastery

雷茲獲得5%AP最大魔法值。他的技能會基於他的額外魔法值造成額外傷害。

Info
Notes
  • Arcane Mastery stacks recursively with Seraph's Embrace Seraph's Embrace and multiplicatively with other sources of % ability power. Examples on how they calculate below:
    • Case 1: With Rabadon's Deathcap Rabadon's Deathcap, a total of (35% AP) bonus ability power and ((6.75% AP)% mana)) bonus mana is gained.
    • Case 2: With Seraph's Embrace Seraph's Embrace a total of ((5 + 0.25% AP)% mana) / (1 - 0.0025% mana) bonus ability power and ((0.25% mana + 5% AP)% mana) / (1 - 0.0025% mana) bonus mana is gained.
    • Case 3: With Rabadon's Deathcap Rabadon's Deathcap + Seraph's Embrace Seraph's Embrace a total of ((6.75 + 0.3375% AP)% mana) / (1 - 0.003375% mana) bonus ability power and ((0.3375% mana + 6.75% AP)% mana) / (1 - 0.003375% mana) bonus mana is gained.

[編輯]
超負荷
消耗: 40 / 38 / 36 / 34 / 32 Mana
冷卻: 6
目標範圍: Range center 1000
寬度: Range model 110
速度: 1700
施放時間: 0.25

被動:【W符能禁錮】和【E法術涌動】會重置【Q超負荷】的冷卻時間,並提供一層符文充能,持續4秒,雷茲最多可擁有2層符文充能。

Overload

主動:消耗所有激活的符文充能,釋放一次符能爆裂,對命中的第一個敵人造成75/100/125/150/175(+0.45AP)(+3%額外魔法值)的魔法傷害。基於曲徑折躍等級額外造成10/40/70/100%傷害。

Overload 4

如果消耗了2層符文充能,雷茲就會獲得「」超負荷「效果」,使他的跑速提升28/32/36/40/44%,加速和護盾持續2秒。

Info
Notes
  • Applies Disintegrate spell damage to the primary target and Death Lotus area damage to secondary targets affected by Flux Flux.
  • Overload is always cast from the original casting position.

[編輯]
符文禁錮
消耗: 40 / 55 / 70 / 85 / 100 Mana
冷卻: 13 / 12 / 11 / 10 / 9
目標範圍: Range model 550
施放時間: 0.25
Rune Prison

雷茲造成(80/110/140/170/200 + 60% AP + 4%額外魔法值)魔法傷害和持續1.5秒的35%減速。如果目標帶有涌動,則它會將其消耗,使這個技能造成禁錮而非減速。

Info
Notes
  • No additional details.

[編輯]
法術涌動
消耗: 40 / 55 / 70 / 85 / 100 Mana
冷卻: 3.25 / 3 / 2.75 / 2.5 / 2.25
目標範圍: Range model 550
效果半徑: 350
施放時間: 0.25
Spell Flux

雷茲發射一顆法球,造成(60/80/100/120/140 + 30%AP + 2%額外魔法值)魔法傷害並施加持續4秒的涌動給目標和附近的敵人們。已被涌動影響的敵人們將使其進一步擴散。

Info
Notes
  • Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
  • bounce range Range model to-edge or Range center to-center?
    • Game data notes additional range checks of 400 (bounce range) and 500 (Q damage bounce range) against 'large' enemies.
  • Spell Flux can be buffered 0.5 seconds before it comes off cooldown.

[編輯]
曲境折躍
消耗: 100 Mana
冷卻: 210 / 195 / 180 / 165 / 150
目標範圍: 1000 / 3000
效果半徑: 475
施放時間: none
Realm Warp

被動:超負荷對帶有涌動的目標的傷害加成提升至40/70/100%。

主動:雷茲開啟一個前往另一個位置的傳送門。在2秒後,傳送門附近的所有友軍都會被傳送到該位置。

 如果雷茲被定身或限制,那麼傳送門就會被取消。

Info
Notes
  • Realm Warp will try to predict whether an ally is trying to run out of it or not and will not teleport allies that are very near the edge and move click outside of it.
  • Blinked units retain the same relative positions to one another upon arrival.
  • Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as he isn't Silence icon interrupted.
  • Allies will teleport regardless of being affected by Stun icon crowd control or not.
  • Allied Stasis icon stasis effects will not interrupt Realm Warp's channel - excluding Zhonya's Hourglass Zhonya's Hourglass and Stopwatch Stopwatch - like the passive of Guardian Angel Guardian Angel or an allied Bard's Bard's Tempered Fate Tempered Fate.
  • Realm Warp will not silence allies while they are Channeling icon channeling, in order to not interrupt them.
    • Allies whose channel is interruptable can thus cast other spells during the period, provided they are not movement spells (since they remain rooted).
  • Whether Realm Warp's teleports champions Channeling icon channeling certain abilities is handled mostly case-by-case:
  • Realm Warp will also not teleport Unstoppable icon displacement immune allies, and Cc-immune icon CC-immune allies performing a Dash dash.
  • Realm Warp will still teleport allies in a Omen of Death zombie state.
  • Realm Warp will not teleport allies affected by another ally's Realm Warp first.
  • If no Champion icon champions but one or more Minion icon minions are teleported, Realm Warp will not teleport the minion closest to its center, and furthermore shuffles the positions of the other teleported minions.*
    • If a champion is present, the innermost minion is teleported on top the outermost champion's new position, and the remaining minions are teleported to their proper intended positions.*
Type Channel
Attacking Allowed
Abilities Allowed
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Silencing effects

  • 參考資料[]

    Advertisement