英雄联盟维基
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Ryze
 Gameplay



Ryze是游戏英雄联盟中的一位英雄[1]

技能[]

[编辑]
奥术专精

瑞兹获得5%AP最大法力值。他的技能会基于他的额外法力值造成额外伤害。

Info
Notes
  • Arcane Mastery stacks recursively with Seraph's Embrace Seraph's Embrace and multiplicatively with other sources of % ability power. Examples on how they calculate below:
    • Case 1: With Rabadon's Deathcap Rabadon's Deathcap, a total of (35% AP) bonus ability power and ((6.75% AP)% mana)) bonus mana is gained.
    • Case 2: With Seraph's Embrace Seraph's Embrace a total of ((5 + 0.25% AP)% mana) / (1 - 0.0025% mana) bonus ability power and ((0.25% mana + 5% AP)% mana) / (1 - 0.0025% mana) bonus mana is gained.
    • Case 3: With Rabadon's Deathcap Rabadon's Deathcap + Seraph's Embrace Seraph's Embrace a total of ((6.75 + 0.3375% AP)% mana) / (1 - 0.003375% mana) bonus ability power and ((0.3375% mana + 6.75% AP)% mana) / (1 - 0.003375% mana) bonus mana is gained.

[编辑]
超负荷
消耗: 40 / 38 / 36 / 34 / 32 Mana
冷却: 6
目标范围: 1000
宽度: 110
速度: 1700
施放时间: 0.25

被动:【W符能禁锢】和【E法术涌动】会重置【Q超负荷】的冷却时间,并提供一层符文充能,持续4秒,瑞兹最多可拥有2层符文充能。

主动:消耗所有激活的符文充能,释放一次符能爆裂,对命中的第一个敌人造成75/100/125/150/175(+0.45AP)(+3%额外法力值)的魔法伤害。基于曲径折跃等级额外造成10/40/70/100%伤害。

如果消耗了2层符文充能,瑞兹就会获得“”超负荷“效果”,使他的移动速度提升28/32/36/40/44%,加速和护盾持续2秒。

Info
Notes
  • Applies spell damage to the primary target and area damage to secondary targets affected by Flux Flux.
  • Overload is always cast from the original casting position.

[编辑]
符文禁锢
消耗: 40 / 55 / 70 / 85 / 100 Mana
冷却: 13 / 12 / 11 / 10 / 9
目标范围: 550
施放时间: 0.25

瑞兹造成(80/110/140/170/200 + 60% AP + 4%额外法力值)魔法伤害和持续1.5秒的35%减速。如果目标带有涌动,则它会将其消耗,使这个技能造成禁锢而非减速。

Info
Notes
  • No additional details.

[编辑]
法术涌动
消耗: 40 / 55 / 70 / 85 / 100 Mana
冷却: 3.25 / 3 / 2.75 / 2.5 / 2.25
目标范围: 550
效果半径: 350
施放时间: 0.25

瑞兹发射一颗法球,造成(60/80/100/120/140 + 30%AP + 2%额外法力值)魔法伤害并施加持续4秒的涌动给目标和附近的敌人们。已被涌动影响的敌人们将使其进一步扩散。

Info
Notes
  • Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).
  • bounce range to-edge or to-center?
    • Game data notes additional range checks of 400 (bounce range) and 500 (Q damage bounce range) against 'large' enemies.
  • Spell Flux can be buffered 0.5 seconds before it comes off cooldown.

[编辑]
曲境折跃
消耗: 100 Mana
冷却: 210 / 195 / 180 / 165 / 150
目标范围: 1000 / 3000
效果半径: 475
施放时间: none

被动:超负荷对带有涌动的目标的伤害加成提升至40/70/100%。

主动:瑞兹开启一个前往另一个位置的传送门。在2秒后,传送门附近的所有友军都会被传送到该位置。

 如果瑞兹被定身或限制,那么传送门就会被取消。

Info
Notes
  • Realm Warp will try to predict whether an ally is trying to run out of it or not and will not teleport allies that are very near the edge and move click outside of it.
  • Blinked units retain the same relative positions to one another upon arrival.
  • Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as he isn't interrupted.
  • Allies will teleport regardless of being affected by crowd control or not.
  • Allied stasis effects will not interrupt Realm Warp's channel - excluding Zhonya's Hourglass Zhonya's Hourglass and Stopwatch Stopwatch - like the passive of Guardian Angel Guardian Angel or an allied Bard's Bard's Tempered Fate Tempered Fate.
  • Realm Warp will not silence allies while they are channeling, in order to not interrupt them.
    • Allies whose channel is interruptable can thus cast other spells during the period, provided they are not movement spells (since they remain rooted).
  • Whether Realm Warp's teleports champions channeling certain abilities is handled mostly case-by-case:
  • Realm Warp will also not teleport displacement immune allies, and CC-immune allies performing a dash.
  • Realm Warp will still teleport allies in a zombie state.
  • Realm Warp will not teleport allies affected by another ally's Realm Warp first.
  • If no champions but one or more minions are teleported, Realm Warp will not teleport the minion closest to its center, and furthermore shuffles the positions of the other teleported minions.*
    • If a champion is present, the innermost minion is teleported on top the outermost champion's new position, and the remaining minions are teleported to their proper intended positions.*
Type Channel
Attacking Allowed
Abilities Allowed
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable Barrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash Teleport Recall Hexflash Mark Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death, unless protected by Resurrection
  • Grounding effects
  • Immobilizing effects
  • Silencing effects

  • 參考資料[]

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