Template:Spell data Revive
Revive is a 'Non-Target' Summoner spell and only becomes available when your champion has been slain.
Strategy[]
Revive is used to get into battle quickly after you died, giving your team an extra 'sixth' teammate. This makes it excellent to use in Dominion.
Notes[]
- Revive synergizes well with champions that have an 'on-death' innate like and .
- The cooldown can be further reduced with the use of .
Trivia[]
- It has the highest cooldown of all summoner spells.
Patch History[]
V1.0.0.152:
- Now always increases your movement speed after reviving.
- Improved Revive now grants bonus health after reviving instead of a temporary speed boost.
- Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive).
- Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase).
- Now increases your movement speed by 225%, diminishing to normal over 12 seconds.
- Now gives greatly increased movement speed after use.
- Cooldown reduced to 510 seconds from 540 seconds.
- Preservation (mastery):
- Cooldown reduction increased to 30 seconds from 20 seconds.
- Health increase duration increased to 120 seconds from 90 seconds.
- Preservation (mastery) – Reduces Revive's cooldown by 20 seconds, and upon resurrection, the revived player has their health increased by 400 temporarily.
- Cooldown increased to 9 minutes from 8 minutes.
- Cooldown increased to 7 minutes from 5 minutes.
- Cooldown reduced to 5 minutes from 8 minutes.
- Fixed a tooltip error.