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Rell
技能[ | ]
- Notes
- Shattering Strike will cast from wherever Rell is at the end of the cast time.
- Rell is locked out of moving, attacking, and casting any other ability except for 0.35 seconds after Shattering Strike is cast.
- Casting mana.* will cancel Shattering Strike. The ability will not go on cooldown but will still expend
- Shattering Strike, while binded to an ally, will grant the File:Heal power.png heal from hitting clones as well.
- Notes
- Rell leaps at the start of the cast time.
- Notes
- Rell will always respawn and start the game as mounted.
- The basic attack reset is not considered one for .
- Rell can use the empowered attack even while grounded or rooted.
- The dash can be knocked down but the attack's effects will still be applied.
- Notes
- Magnet Storm will cast from wherever Rell is at the end of the cast time.
- Enemies that leave the field can still be dragged after entering the corresponding area again.
- Magnet Storm will not drag units that are:
- Dashing.
- Being displaced (e.g. by airborne effects or via abilities such as ).
- [[File:Template:Tip data/Attach|20px|link=Template:Tip data/Attach]][[File:Template:Tip data/Attach|20px|link=Template:Tip data/Attach]][[File:Template:Tip data/Attach|20px|link=Template:Tip data/Attach]] [[:Template:Tip data/Attach|Attached]].
- Displacement immune.
- Immune to crowd control.
- Spell shield will block the initial pull but not the dragging effect.