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{{construction}}{{disambig}}{{split section||Good idea originally, but has basically absorbed everything. (specifically, things like Tenacity deserve their own page {{User:TehAnonymous/sig}} 01:17, December 18, 2012 (UTC)}} {| align="right" | __TOC__ |} '''Named item effects''' function similarly to [[unique effects]], except that the effect is unique across any and all items which provide the named effect. Similar effects that do not share a name will stack, such as [[#Quicksilver|Quicksilver]] and {{ii|Mikael's Crucible}}. ==Aid/Eleisa's Blessing== '''Aid''' reduces the cooldowns of your Heal, Revive, and Clairvoyance summoner spells by 20%. '''Eleisa's Blessing''' permanently grants the user the effects of Eleisa's Miracle (including Aid) if you gain three levels while in possession of the item, and [[consumable item|consumes]] the item. The following items grant Aid and Eleisa's Blessing: *{{ii|Eleisa's Miracle}} The fact the effects are named is because Eleisa's Blessing consumes the item, and thus a global unique needed to prevent players from purchasing the item again. ==Avarice== '''Avarice''' grants 2 [[gold]] every 10 seconds. The following items grant Avarice: *{{ii|Avarice Blade}} The fact only one item grants Avarice could imply a second item was planned, such as an upgrade. Alternatively, the effect was named so has to emphasize the fact it would stack with {{ii|Kage's Lucky Pick|Kage's Lucky Pick's}} [[#Lucky Shadow|Lucky Shadow]] and {{ii|Philosopher's Stone|Philosopher's Stone's}} [[#Transmute|Transmute]], as there was some confusion in Season Two about whether or not the [[gold per 10]] passives stacked. ==Awe== '''Awe''' grants bonus attack damage equal to 2% of your maximum [[mana]]. The following items grant Awe: *{{ii|Manamune}} *{{ii|Muramana}} ==Butcher== '''Butcher''' increases the damage a champion deals to monsters by an percentage (excluding [[true damage]]). The following items grant Butcher: *{{ii|Hunter's Machete}} - 10% increased damage *{{ii|Spirit Stone}} - 20% increased damage *{{ii|Spirit of the Ancient Golem}} - 25% increased damage *{{ii|Spirit of the Elder Lizard}} - 25% increased damage *{{ii|Spirit of the Spectral Wraith}} - 25% increased damage ==Cleave== '''Cleave''' causes the champion's autoattacks to deal physical splash damage of up to 60% of their [[attack damage]] centred around their target, decaying to 20% towards the edge. The following items grant Cleave: *{{ii|Tiamat}} *{{ii|Ravenous Hydra}} ==Cold Steel== '''Cold Steel''' grants the user an effect that triggers whenever they are struck by a basic attack. The following items grant Cold Steel: *{{ii|Warden's Mail}} - slows the attacker's attack speed by 20%. *{{ii|Randuin's Omen}} - slows the attacker's attack speed by 20% and movement speed by 10%. ==Crescent== '''Crescent''' is an active effect that causes the champion to deal physical damage up to 100% of their [[attack damage]] in an area around them, decaying to 60% towards the edge. This effect has a 10 second base cooldown. The following items grant Crescent: *{{ii|Tiamat}} *{{ii|Ravenous Hydra}} ==Enhanced Movement== '''Enhanced Movement''' grants the user bonus [[movement speed]]. The following items grant Enhanced Movement: * {{ii|Boots of Speed}} - 25 * {{ii|Berserker's Greaves}} - 45 * {{ii|Boots of Mobility}} - 105 * {{ii|Boots of Swiftness}} - 65 * {{ii|Ionian Boots of Lucidity}} - 45 * {{ii|Mercury's Treads}} - 45 * {{ii|Ninja Tabi}} - 45 * {{ii|Sorcerer's Shoes}} - 45 ==Eyes Of Pain== '''Eyes Of Pain''' grants 15 magic penetration. The following items grant Eyes of Pain: *{{ii|Haunting Guise}} *{{ii|Liandry's Torment}} *{{ii|Blackfire Torch}} ==Ghost Ward/Ward Refresh== '''Ward Refresh''' grants the user a number of charges, which are refreshed by returning to the fountain. '''Ghost Ward''' consumes a charge to place a {{ii|Ghost Ward}} at the target location. The amount of Ghost Wards a user can have active is capped. The following items grant Ghost Ward and Ward Refresh: *{{ii|Sightstone}} - 4 charges and 2 ghost wards at any one time. *{{ii|Ruby Sightstone}} - 5 charges and 3 ghost wards at any one time. ==Greed== '''Greed''' grants you an additional 2 gold on every kill. The following items grant Greed: *{{ii|Avarice Blade}} The fact only one item grants Greed could imply a second item was planned, such as an upgrade. Alternatively, it was named to distinguish it from the [[gold per 10]] passives of other items. ==Hunt== '''Hunt''' is an active ability that spawns two invulnerable ghosts for 6 seconds to seek out the two nearest enemy champions. If they touch an enemy champion, the ghosts slow their movement speed by 40% and reveal him or her for 2.5 seconds. This effect has a 120 second base cooldown. The following items grant Hunt: *{{ii|Twin Shadows}} The fact only one item grants Hunt could imply a second item was planned, such as an upgrade. ==Icy== '''Icy''' adds a chance to slow an opponent's movement speed on each basic attack. The following items provide Icy: * {{ii|Entropy}} - 25% chance to slow target by 30% for 2 seconds * {{ii|Phage}} - 25% chance to slow target by 30% for 2 seconds (20% slow on ranged attacks) * {{ii|Trinity Force}} - 25% chance to slow target by 30% for 2 seconds (20% slow on ranged attacks) * {{ii|Frozen Mallet}} - 100% chance to slow target by 40% for 1.5 seconds (30% on ranged attacks) Slows sourced from items do not stack. As such, Icy will not stack with the following: * {{ii|Bilgewater Cutlass}} * {{ii|Blade of the Ruined King}} * {{ii|Iceborn Gauntlet}} * {{ii|Hextech Gunblade}} * {{ii|Randuin's Omen}} * {{ii|Rylai's Crystal Scepter}} * {{ii|Shard of True Ice}} ==Insight== '''Insight''' grants the user bonus [[ability power]] equal to 3% of their maximum mana. The following items grant Insight: *{{ii|Archangel's Staff}} *{{ii|Seraph's Embrace}} ==Incinerate== '''Incinerate''' causes the user's attacks and abilities (excluding damage over time) to deal 15-66 true damage over 3 seconds. The following items grant Incinerate: *{{ii|Spirit of the Elder Lizard}} The fact only one item grants Incinerate could imply a second item was planned, such as an upgrade. ==Legion== '''Legion''' is an [[aura]] that grants nearby allied minions and champions [[armor]], [[magic resistance]], and [[health regeneration|health regeneration per 5]]. The following items grant Legion: *{{ii|Aegis of the Legion}} - 10 armor, 15 magic resist and 10 health regen *{{ii|Runic Bulwark}} - 10 armor, 30 magic resist and 10 health regen It is worthwhile to stress that Legion will stack with [[#Valor]]. ==Lifeline== '''Lifeline''' grants you a [[magic damage]] shield for 5 seconds if you would take magic damage that would leave you at less than 30% health. Items that grant Lifeline: *{{ii|Hexdrinker}} - 250 shield strength *{{ii|Maw of Malmortius}} - 400 shield strength ==Lucky Shadow== '''Lucky Shadow''' grants the user 4 gold per 10 seconds. The following items grant Lucky Shadow: * {{ii|Kage's Lucky Pick}} * {{ii|Shard of True Ice}} ==Maim == '''Maim''' adds chance to deal a large amount of bonus [[magic damage]] to your basic attacks on minions and monsters. The following items grant Maim: * {{ii|Madred's Razors}} - 20% chance to deal 300 bonus magic damage * {{ii|Wriggle's Lantern}} - 25% chance to deal 500 bonus magic damage {{ii|Grez's Spectral Lantern}} shares the same effect as {{ii|Wriggle's Lantern}}, although it is unnamed due to the other two items being unavailable. ==Mana Font== '''Mana Font''' grants the user an effect which increases their [[mana regeneration]] by 1% for every 1% of missing mana. The following items grant Mana Font: *{{ii|Chalice of Harmony}} *{{ii|Athene's Unholy Grail}} *{{ii|Mikael's Crucible}} ==Mana Charge== '''Mana Charge''' increases the user's maximum mana. This caps at 750 bonus mana. The following items grant Mana Charge: * {{ii|Tear of the Goddess}} - 4 bonus mana every spellcast or mana spent * {{ii|Archangel's Staff}} - 5 bonus mana every spellcast or mana spent * {{ii|Manamune}} - 4 bonus mana every attack, spellcast or mana spent. ==Mana Warp== '''Mana Warp''' grants the user an aura that grants 6 mana regeneration to nearby allied champions, including the user. The following items grant Mana Warp: * {{ii|Mana Manipulator}} * {{ii|Shard of True Ice}} ==Promote== {{for|the retired summoner spell|Promote (Summoner Spell)}} '''Promote''' is an active ability that transforms a nearby siege minion to a more powerful unit. This Promoted minion credits the user for all the kills it obtains. This effect has a 180 second base cooldown. The following items grant Promote: * {{ii|Banner of Command}} The fact only one item grants Promote could imply a second item was planned, such as an upgrade. ==Prospector== '''Prospector''' grants 200 health. The following items grant Prospector: * {{ii|Prospector's Blade}} * {{ii|Prospector's Ring}} Notably, this effect is exclusive to Dominion-only items. ==Quicksilver== '''Quicksilver''' is an active ability which removes all [[crowd control]], [[damage over time]] and other [[debuff]]s. This effect has a 90 second base cooldown. The following items grant Quicksilver: * {{ii|Quicksilver Sash}} * {{ii|Mercurial Scimitar}} also grants 50% movement speed for 1 second to melee champions. Notes: * Quicksilver will not remove persistent [[area of effect|areas of effect]]. * If Quicksilver removes {{cai|Event Horizon|Veigar}}, the user will gain immunity to that instance of the skill. * Quicksilver detaches the effect of {{ai|Chum the Waters|Fizz}}, prevents it from reattaching to the same champion, and removes the initial slow, but conveys no immunity to the damage, knockup/knockback, and AoE slow when the ability goes off at the end of the delay period. * Quicksilver's interaction with leashed effects is somewhat complex; it is not known whether the following are general rules, or if each of the following interactions are specifically coded individually: ** Quicksilver will remove leashed effects that are not damage-over-time effects, such as {{ai|Ethereal Chains|LeBlanc}} or {{ai|Soul Shackles|Morgana}}, removing the slow, breaking the tether, and preventing the second instance of damage and the snare or stun, respectively, at the end of those abilities. ** Quicksilver will not removed leashed damage-over-time effects, such as {{ai|Drain}}, including any crowd control they apply continuously (such as the slow component of {{ai|Decrepify|Swain}}). ** Quicksilver will remove the crowd control component of leashed damage-over-time effects that apply their crowd only initially (such as the suppression component of {{ai|Nether Grasp|Malzahar}} and {{ai|Infinite Duress|Warwick}}). It will not break the leash or end the damage component of such abilities. * Although visually similar, {{cai|Hyper-Kinetic Position Reverser|Urgot}} is not a true leashed ability. Quicksilver will remove the suppression, but if the channel completes, the movement and slow will still occur, even if the target has moved "out of range". {{ii|Mikael's Crucible}} provides a similar effect, allowing you to remove [[crowd control]] from the target ally. Note that Mikael's Crucible does not remove damage over time or other debuffs, and it cannot be activated while unable to activate abilities (such as a silence). ==Rend== :Rend may also refer to the [[execution]] [[damage over time]] of {{cai|Seastone Trident|Fizz}}. '''Rend''' causes the champion's basic attacks to deal 10 bonus true damage to neutral monsters. The following items grant Rend: * {{ii|Hunter's Machete}} * {{ii|Madred's Razors}} * {{ii|Spirit Stone}} ==Slow Resist== '''Slow Resist''' causes all slows on the champion to be reduced in effectiveness by 25%. The following items grant Slow Resist: *{{ii|Boots of Swiftness}} The fact only one item grants Slow Resist could imply a second item was planned, such as an upgrade or to prevent stacking. ==Spellblade== :Spellblade may also refer to the [[Season Two]] item, {{ii|Moonflair Spellblade}}, or the [[Spellsword]] mastery. '''Spellblade''' causes your next basic attack to deal bonus damage after using an ability. (2 second cooldown) The following items grant Spellblade: * {{ii|Sheen}} - Basic attack deals bonus [[Physical damage]] equal to your base attack damage. * {{ii|Trinity Force}} - Basic attack deals bonus [[Physical damage]] equal to 150% of your base attack damage. * {{ii|Lich Bane}} - You basic attack deals bonus [[Magic damage]] equal to 50 + 75% of your ability power. * {{ii|Iceborn Gauntlet}} - Basic attack deals bonus [[Physical damage]] equal to 125% of your base attack damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35%. ==Stasis== '''Stasis''' is an active ability that makes your champion invulnerable and untargetable for 2.5 seconds, but also renders you unable to perform any actions for the duration. The following items grant Stasis: * {{ii|Zhonya's Hourglass}} {{ii|Wooglet's Witchcap}} shares the same effect, but it is not specified in the description. The fact that {{ii|Zhonya's Hourglass}} is the only item to grant Stasis could imply that either a second item was planned, such as an upgrade, or that {{ii|Wooglet's Witchcap}} was once available to be purchased alongside it. ==Tenacity== {{for|the retired defensive mastery|Tenacity (mastery)}} {{main|Crowd_control#Countering_Crowd_Control|Countering Crowd Control}} '''Tenacity''' grants the user 35% crowd control reduction. The following items grant Tenacity: * {{ii|Mercury's Treads}} * {{ii|Spirit of the Ancient Golem}} * {{ii|Zephyr}} Notes: *Crowd control reduction stacks multiplicatively. *Up until patch [[v1.0.0.118|1.0.0.118]], Tenacity was an unnamed effect unique to {{ii|Mercury's Treads}}. In the aforementioned patch, the effect was promoted into a [[champion statistic]] and three additional items were added: {{ii|Cloak and Dagger}}, {{ii|Eleisa's Miracle}} and {{ii|Moonflair Spellblade}}. Tenacity from multiple sources did not stack, similar to [[#Enhanced Movement|Enhanced Movement]]. With the Season 3 item overhaul and the introduction of named item effects, Tenacity was reverted to an item effect. *Up until season three, Tenacity's in-game icon was the same as the icon used for {{cai|Vorpal Spikes|Cho'Gath}} and {{cis|Baron Nashor}} passive. **It now shares its icon with the {{mi|Tenacious}} mastery. ==Transmute== '''Transmute''' grants the user 5 gold per 10 seconds. The following items grant Transmute: *{{ii|Philosopher's Stone}} The fact only one item grants Transmute could imply a second item was planned, such as an upgrade. Alternatively, the effect was named so as to emphasize the fact it would stack with {{ii|Avarice Blade|Avarice Blade's}} [[#Avarice|Avarice]] and {{ii|Kage's Lucky Pick|Kage's Lucky Pick's}} [[#Lucky Shadow|Lucky Shadow]] as there was some confusion in Season Two about whether or not the [[gold per 10]] passives stacked. ==Valor== '''Valor''' is an aura that grants nearby allied minions and champions additional health regeneration per 5 seconds. The following items grant Valor: *{{ii|Emblem of Valor}} - 7 health regen *{{ii|Banner of Command}} - 10 health regen and nearby allied minions deal 15% increased damage ==Valor's Reward== '''Valor's Reward''' restores 150 [[Health]] and 200 [[Mana]] over 8 seconds after leveling-up. The following items grant Valor's Reward: * {{ii|Catalyst the Protector}} * {{ii|Rod of Ages}} {{翻译状态|title=Named item effect|date=2012-12-23|oldid=1565613}} [[de:Benannte Gegenstandseffekte]] [[en:Named item effect]] [[es:Efecto de objeto con nombre]] [[pt-br:Efeito de item nomeado]] [[ru:Именованные эффекты предметов]]
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