May 29, 2009 Patch | ||
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Release date (US) | May 29, 2009 | |
Highlights & notes | ||
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Related links | ||
Patch chronology | ||
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May 23, 2009 Patch | June 6, 2009 Patch |
PVP.net[]
- Normal Games with Matchmaking are now available.
- New loading screen – Now shows each player’s champions and summoner selections with their loading bars.
League of Legends[]
英雄[]
REMAKE
- REMAKE : Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly.
- Cooldown reduced to 45 from 60 sec.
- Mana cost reduced to 80/100/120/140/160 from 100/120/140/160/180.
- Heal reduced to 150/300/500/750/1100 from 150/350/600/900/1250.
:
- REMAKE
- Passive: increases Master Yi's physical damage.
- Active: this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
:
- REMAKE : (Ultimate) increases Master Yi's movement and attack speed and makes him immune to all slowing effects temporarily. Additionally, killing a champion while in Highlander refreshes all of Master Yi's cooldowns.
- REMAKE : Alistar gains 60 Attack Damage, and takes percentage based reduced physical and magical Damage for the duration.
- : ability power ratio increased to 0.33 from 0.25.
- : cooldown increased to 15 from 12 sec.
- : projectile speed increased to 1200 from 1000.
- Now detonates for a fraction of the damage based on how long Yeti is channeling.
- You are now able to cancel Absolute Zero.
- Damage reduced to 500/750/1000 from 500/800/1200.
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- : area of effect increased to 180 from 150.
- : cooldown increased to 4 from 3 sec.
- Detonating Shot: damage increased to 50/100/150/200/250 from 40/80/120/160/200.
- : cast range reduced to 1000 from 1150.
- : (Passive) max critical strike chance bonus reduced to 50% from 70%.
- : cooldown increased to 14 from 12 sec.
- Duration reduced to 5/7/9 from 6/8/10 sec.
- Slow increased to 45% from 40%.
- : instant Gate now teleports the user after 1.5 seconds instead of near instantly.
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- : projectile speed increased to 1400 from 1200.
- REMAKE
- Changed functionality to deal the greater between 75/125/175/225/275 or 15% of the target's Health.
- Can no longer hit Monsters and Minions.
:
- Max Stacks reduced to 5 from 8.
- Life steal per stack increased to 6/9/12/15 from 4/6/8/10.
:
物品[]
- REMOVED from the game.
- : changed functionality to leave a buff to increase Health/Mana over the course of 2 seconds (to lower the strength of multiple units with lockets).
- : UNIQUE effect no longer stacks with 's effect.
- : max ability power gained reduced to 80 from 120.
- : magical sight range increased to 500 from 450.
- : health regeneration per 5 reduced to 16 from 18.
- : after two seconds, the vision ward becomes invisible to opponents.
- : proc's movement / attack speed slow increased to 50% from 40%.
Summoner Spells[]
- Experience Table: fixed a bug that caused your summoner to require too much experience
- Perseverance: health / mana regeneration reduced to 4/8/12% from 5/10/15%.
- Promote: promoted minion damage increased to 75 from 50 (still has an 80% cleave).
- Revive: cooldown increased to 7 from 5 minutes.
HUD[]
- New Art and some changes to the general layout.
- Can now disable the automatic hud popup of enemy champions during combat by going to options screen->more options->interface->auto-target enemies.
- Massive framerate improvement for scoreboard.
- New features added to Hud: death timer, level, items with tooltips, indicator when enemies are in fog of war.
- Scoreboard can be activated by holding down tab.
General[]
- : knockback ability reduced to 600 from 750 range.
- Tooltip Fixes: Boost, Outer Turrets. , , ,
- Outer Turrets: health reduced to 2600 from 2800.
- Each Champion's Natural Health Regeneration reduced by 10%.
- Inhibitor Bonuses:
- Bonus Melee Minion Damage increased to 10 from 8.
- Bonus Ranged Minion Damage increased to 18 from 15.
- Bonus Cannon Minion Damage increased to 25 from 20.
- Inhibitor Respawn Time: Increased to 6 from 5 minutes.
- Added a new passive to Mech Minions: Turret Shield: damage taken from Turrets is reduced by 50%.
- Basic Attack System has been redone:
- Fixed a Bug with animations not transitioning correctly. Example: Tryndamere’s slash animation would continue after the slash was completed having him spin around.
- You will no longer auto attack Monsters in the Woods even if your Champion is in range until after you initiate an initial attack.
- Fixed a Bug where you would occasionally get double gold and xp from a kill when an item proc occurred on the last hit.
- Fixed some of the bugs involved with mouse click inputs being lost.
- Fixed a Bug where Monsters in the woods did not fully leash properly but would meander before going back to their camp.
Upcoming |
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Teamfight Tactics | ||
Season Eleven | V11.x |
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Preseason |
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Season Ten | V10.x |
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Preseason |
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Season Nine | V9.x |
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Season Eight | V8.x |
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Season Seven | V7.x |
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Season Six | V6.x |
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Season Five | V5.x |
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Season Four | V4.x |
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Preseason |
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Season Three | V3.x |
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Preseason | ||
Season Two | V1.0.0.x | |
Season One | V1.0.0.x | |
Closed Beta | V0.9.x | |
V0.8.x | ||
2009-x | ||
Alpha Stage | ||
April Fools' Patches |
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"Transmogulate!" 本文是英文页面 May 29, 2009 Patch 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |