Lizard Elder
Lizard Elder profileicon.png
Melee, Buff
Gold: 72 (+0.342 / min) Experience: 210
(+2.5 / min)
Health 1500 (+90 / min)
Mana 0
Attack damage 65 (+1.825 / min)
Range 100?
Armor 20
Magic resistance 0
Critical strike chance 0%
Attack speed 0.625/sec
Movement speed 330
Initial spawn time 1:55
Respawn time 5:00

The Lizard Elder camp

The Lizard Elder is a neutral monster in League of Legends described in-game as "a melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time." It only appears on Summoner's Rift, where it spawns with two Young Lizards Young Lizards.

When killed, the Lizard Elder grants its killer the Blessing of the Lizard Elder Blessing of the Lizard Elder buff (very often just referred to as Red buff), where every hit deals 10-44 (10 at level 1, increasing by 2 damage for every level gained) bonus true damage twice and slows enemies (8/16/24% for melee or 5/10/15% for ranged attacks) for 3 seconds.

Strategy[编辑 | 编辑源代码]

Lizard Elder camp location in Summoner's Rift.

  • Controlling the Lizard buffs can give your team an advantage in the match. Most junglers will attempt to control not only their own but also the opposing team's buff.
  • The lizard spawn is indicated by a gold marker on the minimap. If your team has vision when or after the lizard is killed, the gold marker will disappear and reappear when the camp respawns.
  • The lizard respawns despite the buff still being around, so there can be more than two buffs around. The same applies for the Ancient Golem Ancient Golem.
  • The lizard does not respawn if the young lizards are not killed. This can be used against the enemy when taking buffs from the enemy jungle, as it robs them of potential buffs until they kill the remaining creeps and it respawns.

Patch History[编辑 | 编辑源代码]

  • Base health increased to 1500 from 1350.


  • Experience increased from 200 to 210.



  • Camp now spawns at 1:55 on the Summoner's Rift.


  • Damage increased to 110 from 90.


  • Made Lizard attack stats nearly identical to Golem (slightly faster attack, slightly less damage).
  • Base health raised to 1400 from 1200.
  • Health per level scaling increased to 175 per level from 125 per level, leading to a maximum health of 4200 instead of 3325.
  • Respawn time increased to 300 seconds from 240 seconds.

July 10, 2009 Patch:

  • Now provides a sigil sigil that gives a 4 second slow and a level-scaled DoT on hit.

May 15, 2009 Patch:

  • No longer has a buff that says it has silencing attacks.

April 11, 2009 Patch:

  • Gold reward decreased to 40 from 45.