英雄联盟维基
英雄联盟维基
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Patch icon June 26, 2009 Patch
Cho'Gath OriginalSkin

Amumu OriginalSkin
Cho'Gath, the Black Terror & Amumu, the Sad Mummy

Release date (US) June 26, 2009
Highlights & notes
Related links
Patch chronology
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June 19, 2009 Patch July 10, 2009 Patch

PVP.net[]

  • All Mastery Tree points have been refunded for this week due to Mastery Tree Changes.

League of Legends[]

英雄[]

Cho'Gath, the Black Terror Cho'Gath, the Black Terror

  • Rupture Rupture: Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
  • Feral Scream Feral Scream: Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
  • Vorpal Spikes Vorpal Spikes: Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
  • Feast Feast (Ultimate): Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a Health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consume health threshold.
  • Carnivore Carnivore (Passive): Cho'Gath gains life upon killing units.

Amumu, the Sad Mummy Amumu, the Sad Mummy

  • Bandage Toss Bandage Toss: Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
  • Despair Despair Toggle Ability: Enemies within a short range of Amumu lose x% of their life each second.
  • Tantrum Tantrum: Passive/Active Ability: Permanently reduces physical damage dealt to Amumu. Additionally, upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
  • Curse of the Sad Mummy Curse of the Sad Mummy: (Ultimate) Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
  • Cursed Touch Cursed Touch: (Passive) Amumu's physical attacks reduce his target's Magic resist.

安妮 安妮

  • Attack Speed reduced to be in line with other casters.
  • Pyromania Pyromania: stun duration modified to 1.75 from 1/1.25/1.5/1.75/2/2.25/2.5 sec.

Ashe Ashe

  • Changed Volley's Volley's cone to be locked to Ashe.

Evelynn Evelynn

  • Malice and Spite Malice and Spite:
    • The Malice and Spite charge now only lasts three minutes.
    • Can now be cast while stealthed (without breaking it).
  • Hate Spike Hate Spike:
    • Radius increased to 350 from 330.
    • Base damage modified to 30/50/70/90/110 from 25/50/75/100/125 .
    • Ability power ratio increased to 0.28 from 0.25.

Karthus Karthus

  • Fallen One Fallen One: now correctly shows buff tooltips.
  • Defile Defile: cooldown reduced to 0.5 from 1 sec.
  • Wall of Pain Wall of Pain: slow modified to 40/50/60/70/80% from 80%.

易

努努 努努

Singed Singed

  • Poison Trail Poison Trail:
    • Mana cost per second increased to 13 from 10.
    • It will now apply slightly in front of him while not moving.
  • Insanity Potion Insanity Potion:
    • Bonus stats reduced to +30/50/70 from +30/55/80.
    • Duration reduced to 25 from 30 sec.

Sivir Sivir

  • Fixed an issue with Spiral Blade Spiral Blade that caused it to display the wrong ability power ratio in the tooltip.

Tristana Tristana

  • Buster Shot Buster Shot: Ability power ratio reduced to 1.5 from 1.8.

Twisted Fate Twisted Fate

  • Gate Gate: moving at the beginning and end of Gate no longer cancels the channel.

Twitch Twitch

  • Ambush Ambush: 30% self slow removed.

Warwick Warwick

  • Hungering Strike Hungering Strike: cooldown modified to 12/11/10/9/8 from 12 seconds.
  • Blood Scent Blood Scent: changed to be a pure passive: When an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed.

物品[]

Summoners Spells[]

  • Clairvoyance Clairvoyance:
    • Cooldown reduced to 2 from 2.5 minutes.
  • Flash Flash: cancels channeled abilities upon casting (no more Absolute Zero hopping).
  • Rally Rally:
    • Armor reduced to 25 from 50.
    • Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds).

Mastery Trees[]

Offensive Tree
Defensive Tree
Utility Tree

Bug Fixes[]

  • Fixed grammatical errors with a few Tooltips.
  • Fixed all issues relating to neutral minion tooltips.
  • Fixed some bugs with cone targeting. It should feel a lot better now.
  • Fixed a bug where Teemo's Teemo's passive and Singed's Singed's Poison Trail Poison Trail were leaving dots on the minimap.
  • Fixed a bug where stealth units would become visible when they weren’t suppose to.
  • Fixed various crash bugs.
  • Increased performance on low performance settings by disabling aggro unit highlighting.
  • Fixed a bug where the wrong sound played when you got hit by a spell.
  • Fixed a bug where Enchanted Crystal Arrow Enchanted Crystal Arrow targeting was erratic at close range.
  • Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
  • Fixed a bug with order queuing.
  • Fixed a bug where you could channel spells through death.
  • Fixed white flash that appears on summoner items on the loading screen.
  • Fixed flash of bad summoner level numbers that appear on loading screen.
  • Load screen now shows users name before they connect.
  • Fixed a problem with buffs sometimes showing up when they shouldn’t.
  • Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
  • Fixed a bug so you should no longer cast on dead units.
  • Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)

Turrets[]

  • Turret health is now dependent on the number of players in the game (it is now 1200/1500/1800/2100/2400/2700), previously it was 2800.
  • Now gain 10% attack speed and 10 Armor for each nearby friendly champion (from 25 Armor).
  • Damage gain per minute increased to 6 from 5.
  • Armor gain per minute decreased to 2.5 from 3.
  • Outer Turrets now scale for only 5 minutes (down from 10 minutes).
  • Inhibitor Turrets now scale for up to 40 minutes (up from 30 minutes).
  • Anti Backdooring: Turrets now have +100 Armor and Magic Resist if there are no enemy minions within 800 distance of the turret.
  • Game Ending Change: After a period of time, turrets begin to degenerate their armor (to speed up the game).
  • Inner turrets start off the game with 7 minutes worth of updates (17.5 Armor and 42 Damage) (but do not start increasing stats for 7 minutes).
  • Inhibitor turrets start off the game with 12 minutes worth of updates (30 Armor and 72 Damage) (but do not start increasing stats for 12 minutes).

General[]

  • Spell Shield Spell Shield, Banshee's Veil Banshee's Veil, and Cleanse Boost no longer get consumed by autoattack abilities like Frost Shot Frost Shot or Toxic Shot Toxic Shot.
  • Changed the way negative Armor and negative Magic Resist are calculated to make them less painful.
  • Updated items 'builds into' section.
  • Super Minions: Now do 75% reduced damage to Inhibitors and HQs.
  • Added friendly/enemy tooltips to sight ward and rally.
  • Updated tooltips to Super Minions.
  • Stealth units now have a smooth fade.
  • Added Alt+Enter for fullscreen/window toggling.
  • Reduced the bandwidth required a little (Should help a bit with lag).
  • Changed the Particle System (please be on the look out and immediately report if you see any green spheres in the game.)
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