Patch icon June 26, 2009 Patch
Cho'Gath OriginalSkin

Amumu OriginalSkin
Cho'Gath, the Black Terror & Amumu, the Sad Mummy

Release date (US) June 26, 2009
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June 19, 2009 Patch July 10, 2009 Patch 编辑

  • All Mastery Tree points have been refunded for this week due to Mastery Tree Changes.

League of Legends 编辑

英雄 编辑

20px Cho'Gath, the Black Terror

  • Rupture.png Rupture: Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
  • FeralScream.png Feral Scream: Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
  • VorpalSpikes.png Vorpal Spikes: Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
  • Feast.png Feast (Ultimate): Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a Health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consume health threshold.
  • Carnivore.png Carnivore (Passive): Cho'Gath gains life upon killing units.

Amumu Amumu, the Sad Mummy

  • BandageToss.png Bandage Toss: Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
  • Despair.png Despair Toggle Ability: Enemies within a short range of Amumu lose x% of their life each second.
  • Tantrum.png Tantrum: Passive/Active Ability: Permanently reduces physical damage dealt to Amumu. Additionally, upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
  • CurseoftheSadMummy.png Curse of the Sad Mummy: (Ultimate) Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
  • CursedTouch.png Cursed Touch: (Passive) Amumu's physical attacks reduce his target's Magic resist.

安妮 安妮

  • Attack Speed reduced to be in line with other casters.
  • Pyromania.png Pyromania: stun duration modified to 1.75 from 1/1.25/1.5/1.75/2/2.25/2.5 sec.

Ashe Ashe

  • Changed Volley.png Volley's cone to be locked to Ashe.

Evelynn Evelynn

  • Malice and Spite Malice and Spite:
    • The Malice and Spite charge now only lasts three minutes.
    • Can now be cast while stealthed (without breaking it).
  • Hate Spike Hate Spike:
    • Radius increased to 350 from 330.
    • Base damage modified to 30/50/70/90/110 from 25/50/75/100/125 .
    • Ability power ratio increased to 0.28 from 0.25.

Karthus Karthus

  • Requiem.png Fallen One: now correctly shows buff tooltips.
  • Defile.png Defile: cooldown reduced to 0.5 from 1 sec.
  • WallofPain.png Wall of Pain: slow modified to 40/50/60/70/80% from 80%.


努努 努努

Singed Singed

Sivir Sivir

Tristana Tristana

  • BusterShot.png Buster Shot: Ability power ratio reduced to 1.5 from 1.8.

20px Twisted Fate

  • Gate.png Gate: moving at the beginning and end of Gate no longer cancels the channel.

Twitch Twitch

  • Ambush.png Ambush: 30% self slow removed.

Warwick Warwick

物品 编辑

Summoners Spells 编辑

  • Clairvoyance.png Clairvoyance:
    • Cooldown reduced to 2 from 2.5 minutes.
  • Flash.png Flash: cancels channeled abilities upon casting (no more Absolute Zero hopping).
  • Rally.png Rally:
    • Armor reduced to 25 from 50.
    • Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds).

Mastery Trees 编辑

Offensive Tree
Defensive Tree
Utility Tree

Bug Fixes 编辑

  • Fixed grammatical errors with a few Tooltips.
  • Fixed all issues relating to neutral minion tooltips.
  • Fixed some bugs with cone targeting. It should feel a lot better now.
  • Fixed a bug where Teemo Teemo's passive and Singed 辛吉德Poison Trail Poison Trail were leaving dots on the minimap.
  • Fixed a bug where stealth units would become visible when they weren’t suppose to.
  • Fixed various crash bugs.
  • Increased performance on low performance settings by disabling aggro unit highlighting.
  • Fixed a bug where the wrong sound played when you got hit by a spell.
  • Fixed a bug where EnchantedCrystalArrow.png Enchanted Crystal Arrow targeting was erratic at close range.
  • Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
  • Fixed a bug with order queuing.
  • Fixed a bug where you could channel spells through death.
  • Fixed white flash that appears on summoner items on the loading screen.
  • Fixed flash of bad summoner level numbers that appear on loading screen.
  • Load screen now shows users name before they connect.
  • Fixed a problem with buffs sometimes showing up when they shouldn’t.
  • Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
  • Fixed a bug so you should no longer cast on dead units.
  • Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)

Turrets 编辑

  • Turret health is now dependent on the number of players in the game (it is now 1200/1500/1800/2100/2400/2700), previously it was 2800.
  • Now gain 10% attack speed and 10 Armor for each nearby friendly champion (from 25 Armor).
  • Damage gain per minute increased to 6 from 5.
  • Armor gain per minute decreased to 2.5 from 3.
  • Outer Turrets now scale for only 5 minutes (down from 10 minutes).
  • Inhibitor Turrets now scale for up to 40 minutes (up from 30 minutes).
  • Anti Backdooring: Turrets now have +100 Armor and Magic Resist if there are no enemy minions within 800 distance of the turret.
  • Game Ending Change: After a period of time, turrets begin to degenerate their armor (to speed up the game).
  • Inner turrets start off the game with 7 minutes worth of updates (17.5 Armor and 42 Damage) (but do not start increasing stats for 7 minutes).
  • Inhibitor turrets start off the game with 12 minutes worth of updates (30 Armor and 72 Damage) (but do not start increasing stats for 12 minutes).

General 编辑

  • SpellShield.png Spell Shield, Banshee's Veil item.png Banshee's Veil, and Cleanse.png Boost no longer get consumed by autoattack abilities like FrostShot.png Frost Shot or 毒性射击.png Toxic Shot.
  • Changed the way negative Armor and negative Magic Resist are calculated to make them less painful.
  • Updated items 'builds into' section.
  • Super Minions: Now do 75% reduced damage to Inhibitors and HQs.
  • Added friendly/enemy tooltips to sight ward and rally.
  • Updated tooltips to Super Minions.
  • Stealth units now have a smooth fade.
  • Added Alt+Enter for fullscreen/window toggling.
  • Reduced the bandwidth required a little (Should help a bit with lag).
  • Changed the Particle System (please be on the look out and immediately report if you see any green spheres in the game.)
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