June 19, 2009 Patch | ||
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Release date (US) | June 19, 2009 | |
Related links | ||
Patch chronology | ||
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June 12, 2009 Patch | June 26, 2009 Patch |
League of Legends[]
英雄[]
- : cast range reduced to 700 from 800.
- : no longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death).
- Damage reduced to 25/50/75/100/125 from 30/55/80/105/130.
- Ability power ratio reduced to 0.25 from 0.28.
- Cooldown increased to 0.75 from 0.7 sec.
:
- : armor and magic resistance reduction reduced to 10/14/18/22/26 from 10/15/20/25/30.
- Damage increased to 35/55/75/95/115 from 30/50/70/90/110.
- Corrected tool-tip to say that it deals double damage if it hits a single target (corrected numbers in tool-tip as well).
:
- Ability power ratio reduced to 0.7 from 0.75.
- Can no longer be cast while dead.
:
- : damage increased to 30/50/70/90/110 from 20/40/60/80/100.
- Cast range reduced to 1000 from 1200.
- Magic resistance and armor reduction reduced to 15/20/25/30/35 from 20/25/30/35/40.
- Duration reduced to 9 from 12 sec (and it no longer lingers after the particle fades).
- Cooldown reduced to 22 from 25 sec.
:
- : bonus damage reduced to 20/30/40/50/60 from 25/35/45/55/65.
- Damage increased to 80/110/140/170/200 from 80/105/130/155/180.
- Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
:
- Cooldown reduced to 90 from 120 sec.
- Movement speed boost reduced to 30% from 35%.
- Attack speed boost reduced to 25/50/75% from 30/55/80%.
- Duration reduced to 15 from 18 sec.
:
- Base magic resistance reduced to 30 from 35.
- REWORKED
- Removed old passive.
- New passive: +25 Magic Resistance Aura.
:
- : damage increased to 50/75/100/125/150 from 60/75/90/105/120.
- : bonus magic resistance removed.
- : ability power ratio reduced to 0.8 from 1.0.
- : ability power ratio reduced to 1.8 from 2.0.
- Ability power ratio increased to 1.0 from 0.8.
- Damage increased to 60/120/180/240/300 from 60/110/160/210/260.
:
- : cooldown increased to 130/110/90 from 120/100/80 sec.
- : percentage of health to damage ratio modified to 4/8/12/16/20% from 5/7.5/10/12.5/15%.
- Changed to instant cast.
- Track enemy percent increased to 66% from 60%.
- Cooldown reduced to 45/40/35/30/25 from 50/45/40/35/30 sec.
:
- Cooldown reduced to 90 from 120 sec.
- Bonus damage increased to 30/50/70 from 30/45/60.
:
物品[]
- Magic resistance reduction aura reduced to -30 from -40.
- Ability power bonus increased to 70 from 60.
:
- : health regen reduced to 1.2% from 1.5%.
- : armor penetration increased to 40% from 33%.
- Movement speed reduced to 8% from 10%.
- Ability power reduced to 100 from 110.
:
- : CC reduction increased to 35% from 30%.
- : health regen reduced to 1.2% from 1.5%.
- : new component added .
Summoners[]
- Clairvoyance:
- With the recent nerf to clairvoyance sight being restricted by terrain we have decided to keep them indestructible and see if they are still too powerful.
- Sight radius increased to 2000 from 1650.
- Promote:
- Damage aura increased to 18 from 15.
- Armor aura increased to 35 from 30.
- Teleport: tooltip fixed to correctly show the cooldown at 5 minutes.
General[]
- All champions now deal bonus damage to buildings equal to 25% of their ability power! (Note: Casters will still be dramatically worse than dps champions at destroying buildings).
- Blue Pill particle now correctly disappears upon being canceled or broken.
- Minions no longer have Health / Mana regeneration (this will help the game run faster!!!).
- Cannon Minions:
- Stats: Health increased to 700 from 600.
- Increased Spawn rate increased to every 3 waves from every 4 waves.
- DPS Champions overall DPS increased by 10% by level 18 (except for Master Yi).
- Fixed a Bug where some computers would have intermittent FPS hitching.
- Fixed a Bug where the window you can reconnect was 30 seconds, now 2 minutes.
- Fixed a Bug where ghost minions will no longer be present when you reconnect.
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"Transmogulate!" 本文是英文页面 June 19, 2009 Patch 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |