Template:Spell data Ignite
Ignite is a targeted summoner spell. It deals a good amount of true damage over 5 seconds, and reduces healing and regeneration effects by 50%.
Strategy[]
Ignite is a common spell which is powerful in duels as it gives you an extra damage spell that scales with levels. It is often used to get first blood and to counter champions with a good amount of self heal like
and .Notes[]
- This spell's damage can be increased through spells that increase damage from all sources such as , , and .
- Cleanse removes the damage over time component of Ignite, but not the healing reduction.
- The healing debuff from Ignite does not stack with other abilities that apply a healing debuff, such as .
- Using 2 Ignites on a single enemy champion will not stack. Instead they will refresh.
- Casting ignite does not interupt channeling spells, such as Malzahars ultimate.
Trivia[]
- The icon for Ignite shows a great resemblance to since they are both icons of a hand holding a flame.
Table of damage increase[]
Level | Total True Damage | Damage per second |
---|---|---|
1 | 70 | 14 |
2 | 90 | 18 |
3 | 110 | 22 |
4 | 130 | 26 |
5 | 150 | 30 |
6 | 170 | 34 |
7 | 190 | 38 |
8 | 210 | 42 |
9 | 230 | 46 |
10 | 250 | 50 |
11 | 270 | 54 |
12 | 290 | 58 |
13 | 310 | 62 |
14 | 330 | 66 |
15 | 350 | 70 |
16 | 370 | 74 |
17 | 390 | 78 |
18 | 410 | 82 |
Patch History[]
- Cooldown increased to 210 seconds from 180.
- Now only usable on enemy champions.
- No longer usable on minions (still usable on jungle monsters).
- Now removes stealth when used.
- The damage over time can now be removed by Cleanse.
- Damage per level reduced to 20 from 25.
- Can no longer be removed by Cleanse.
- Can now be removed by Cleanse.
- Now also reduces the target’s healing and regeneration by 50%.
- Range increased to 600 from 550.
V0.9.25.24: Added