Ignite | |
---|---|
![]() Ignite | |
Information | |
Effects | Ignites an enemy champion, dealing (50 + 20 × level) true damage over time to a single target and reduces the health regeneration and the healing effects received by 50%. |
Cooldown | 210 |
Cast range | 600 |
Breaks stealth? | Yes |
Level | 7 |
Related mastery | Summoner's Wrath Summoner's Wrath |
Mastery effect | While your Ignite spell is on cooldown, your champion gains 5 Ability Power and 5 Attack Damage. |
Example | |
250px |
Ignite is a targeted summoner spell. It deals a good amount of true damage over 5 seconds, and reduces healing and regeneration effects by 50%.
Strategy
编辑
Ignite is a common spell which is powerful in duels as it gives you an extra damage spell that scales with levels. It is often used to get first blood and to counter champions with a good amount of self heal like Vladimir and
Warwick.
Notes
编辑
- This spell's damage can be increased through spells that increase damage from all sources such as Diplomatic Immunity Diplomatic Immunity,
Torment, and
Cutthroat.
-
Cleanse removes the damage over time component of
Ignite, but not the healing reduction.
- The healing debuff from Ignite does not stack with other abilities that apply a healing debuff, such as
厄运小姐的
Impure Shots.
- Using 2
Ignites on a single enemy champion will not stack. Instead they will refresh.
- Casting ignite does not interupt channeling spells, such as Malzahars ultimate.
Trivia
编辑
- The icon for
Ignite shows a great resemblance to
安妮的
Pyromania since they are both icons of a hand holding a flame.
Table of damage increase
编辑
Level | Total True Damage | Damage per second |
---|---|---|
1 | 70 | 14 |
2 | 90 | 18 |
3 | 110 | 22 |
4 | 130 | 26 |
5 | 150 | 30 |
6 | 170 | 34 |
7 | 190 | 38 |
8 | 210 | 42 |
9 | 230 | 46 |
10 | 250 | 50 |
11 | 270 | 54 |
12 | 290 | 58 |
13 | 310 | 62 |
14 | 330 | 66 |
15 | 350 | 70 |
16 | 370 | 74 |
17 | 390 | 78 |
18 | 410 | 82 |
Patch History
编辑
- Cooldown increased to 210 seconds from 180.
- Now only usable on enemy champions.
- No longer usable on minions (still usable on jungle monsters).
- Now removes stealth when used.
- The damage over time can now be removed by
Cleanse.
- Damage per level reduced to 20 from 25.
- Can no longer be removed by
Cleanse.
- Can now be removed by
Cleanse.
- Now also reduces the target’s healing and regeneration by 50%.
- Range increased to 600 from 550.
V0.9.25.24: Added
除了特别提示,社区内容遵循CC-BY-SA
授权许可。