Healing refers to the ability to restore health to a unit. Healing (heals) are distinct from other forms of health restoration (life steal, spell vamp and health regeneration). Healing cannot restore a unit's health over its maximum, as with all other health restoration. Healing also does not refer to maximum health gained from abilities.
Healing[]
Champion abilities that can heal others[]
本條目需要更新。請更新本條目以反映近況和新增內容。
|
Note: Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- (+20% AP) health to Alistar, and half that amount to nearby allied minions and champions. restores 60 / 90 / 120 / 150 / 180
- (+35% AP) health per second to herself and nearby allied minions and champions. makes her channel for 4 seconds, restoring 70 / 110 / 150
- (+0.02% per ability power) of their current missing health. when enhanced by , heals herself and all allied minions and champions in the cone for 35 / 55 / 75 / 95 / 115 / 135 + 5%
- (+35% AP) health to target allied champion. restores 60 / 105 / 150 / 195 / 240
- (+30% AP), bounces to an enemy champion and then heals another nearby allied champion for 45.5 / 66.5 / 87.5 / 108.5 / 129.5 (+21% AP) before bouncing to another enemy champion
- When cast on an enemy champion, Ebb and Flow will bounce to one allied champion and heal it for 55.25 / 80.75 / 106.25 / 131.75 / 157.25 (+25.5% AP).
, when cast on an ally, heals the target for 65 / 95 / 125 / 155 / 185 - (+70% AP) health to target allied champion. restores 50 / 85 / 120 / 155 / 190
- (+1.5% of his maximum health). If Vorpal Blade kills a target, Shen is healed for 33% of the normal amount over 1 second. "life taps" a target for 5 seconds, healing any allied champions who attack it over 3 seconds for a total of 6 / 10 / 14 / 18 / 22
- will empower himself for 20 seconds, for the duration he will heal nearby allied minions and champions for 25% / 37.5% / 50% of the damage he deals with autoattacks.
- (+25% AP). heals herself and the allied champion with the lowest percentage of health in range for 40 / 60 / 80 / 100 / 120
- (+45% AP) health to target allied minion or champion. restores 70 / 140 / 210 / 280 / 350
- (+70% AP) health to all allied champions. restores 200 / 320 / 440
- (+60% AP) health to himself and target allied minion or champion. If he targets himself, he heals for 140% of that value. restores 60 / 100 / 140 / 180 / 220
- (+200% AP). marks a champion for 7 seconds, if the champion reaches 0 health in that time they will be suspended in time for 2 seconds, untargetable, and then they will have their health restored by 600 / 850 / 1100
Champion abilities that only heal the user[]
Note: Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- heals him for 32 + (2 × level) health whenever he kills a unit.
- in which he hurls his cleaver. If it hits a target, it refunds 50% of the health cost.
- heals him for 40% / 50% / 60% of his max health over 12 seconds.
- (+2% AP) when she or her spiderlings attack. heals her for 4
- (+50% AP power) magic damage per second. He will heal by 60% / 65% / 70% / 75% / 80% of the damage done. makes him channel and leash to a target for up to 5 seconds to deal 60 / 90 / 120 / 150 / 180
- regenerates 7 + (1 × level) health over 6 seconds each time she deals physical damage. Striking champions will cause this effect to stack up to 4 times.
- (+30% AP) each time that unit suffers damage (-20% healing for each consecutive hit). shields an allied champion or himself for 4 seconds. While shielded, Galio heals for 25 / 40 / 60 / 75 / 90
- (+100% AP). heals him for 80 / 150 / 220 / 290 / 360
- restores 2% of his maximum hit points over 4 seconds every time he uses an ability.
- heals him for 10% / 15% / 20% / 25% / 30% of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped at 60 / 90 / 120 / 150 / 180 per cast.
- passively heals Irelia for 5 / 7 / 9 / 11 / 13 health whenever she performs an autoattack. Activating gives Irelia 10 / 14 / 18 / 22 / 26 health per autoattack for 6 seconds.
- heals Irelia for 25% of the damage dealt to champions and for 10% of the damage dealt to minions.
- (+50% AP) if he is within the explosion radius. heals Kha'Zix for 40 / 70 / 100 / 130 / 160
- heals Maokai for 7% of his maximum health whenever he attacks with 5 charges of Magical Sap. He gains one charge each time a spell is used near him.
- (+33% AP) health each second. makes him channel for up to 5 seconds restoring 28 / 56 / 84 / 112 / 140
- (+4% per 100 AP) of the target's maximum health in magic damage to the target, dealing half the damage initially and the other half over 10 seconds. He heals himself for the damage dealt. deals 24% / 29% / 34%
- causes Nocturne's next attack, once every 10 seconds, to strike all surrounding enemies restoring Error: Parameter '3' is not accepted. health per target hit. Autoattacks reduce the cooldown by 1 second each hit.
- (+100% AP) after being used on a minion. heals himself for 125 / 180 / 235 / 290 / 345
- heals Renekton for 5% of the damage dealt up to a hard cap (50 / 75 / 100 / 125 / 150). When Renekton has more than 50 Fury he deals 50% additional damage and heals for 10% of the damage dealt instead, also the healing hard cap is tripled.
- heals Rengar for 10% of his maximum health.
- (+30% AP). Subsequent marks consumed will heal for 50% of the last. marks enemies it hits for 6 seconds. Any further damage dealt to marked targets by Skarner will consume the mark to heal himself for 30 / 45 / 60 / 75 / 90
- (+20% AP), as long as Swain is in raven form. Swain heals for 75% of the damage dealt to champions and by 25% of the damage dealt to minions. , which sends out up to 3 ravens per second (one per target) dealing 50 / 75 / 90
- heals Trundle for Error: Parameter '3' is not accepted. of the maximum health of any non-allied unit that dies near him.
- (+60% AP) magic damage to his target and then deals the same damage again over 6 seconds. Trundle heals for the damage dealt. deals 100 / 175 / 250
- upon activation Tryndamere consumes all of his Fury to heal himseld for a base ammount of 30 / 40 / 50 / 60 / 70 + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 per Fury consumed.
- which heals Udyr for 10% / 12% / 14% / 16% / 18% of the damage he deals with autoattacks while in the stance.
- (+15% of bonus health) magic damage over the duration while healing himself for 12.5% of the damage dealt. makes Vladimir sink into a pool of blood for 2 seconds, becoming untargetable and dealing 80 / 135 / 190 / 245 / 300
- (+25% AP) after used on a target. heals Vladimir for 15 / 25 / 35 / 45 / 55
- restores 30% of his maximum health over 6 seconds. This will trigger when Volibear's health bar drops below 30%.
- causes his autoattacks to deal additional Error: Parameter '3' is not accepted. / Error: Parameter '3' is not accepted. / Error: Parameter '3' is not accepted. magic damage and heals him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
- (+100% AP) or 8% / 10% / 12% / 14% / 16% (+100% AP) percent of the target's maximum health, and heals Warwick for 80% of the damage dealt (can only do flat damage to monsters). , which strikes an enemy for the greater of 75 / 125 / 175 / 225 / 275
- (+70% AP) hit points on every third attack. heals Xin Zhao for 26 / 32 / 38 / 44 / 50
- (+100% bonus AD) magic damage to them and heals himself for 40% of the damage done. In addition the ghoul heals Yorick for the damage he deals. The healing effect is halved against minions. summons a Ravenous Ghoul behind his target dealing 55 / 85 / 115 / 145 / 175
Items[]
- restores 150 health and 200 mana over 8 seconds when your champion levels up.
- restores 100 health and 40 mana over 10 seconds for each charge consumed to your champion.
- restores 5 health whenever you hit an enemy with your basic attack.
- restores 150 health over 15 seconds to your champion.
- heals 150 + 15% of the target's missing health to a target allied champion.
- passive heal 200 HP over 5 seconds to your champion when acquiring a kill or assist.
- restores 150 health and 200 mana over 8 seconds when your champion levels up.
- increases the effectiveness of all healing and regeneration effects (including life steal and spell vamp) on yourself by 20%.
- restores 80 health and 50 mana over 10 seconds to your champion.
Spells[]
- The summoner spell Heal restores 75 + 15 × level Health to your champion and nearby allied minions and champions. All targets healed by this will have a 50% reduction on other Heals for 35 seconds.
Healing reduction[]
Healing reduction effects reduce the effectiveness of all forms of healing and regeneration effects, including life steal and spell vamp.
Healing reduction effects comes in two forms. Healing reduction from champion or item effects is known as Grievous Wounds. All forms of Grievous Wounds reduce healing effects by 50%. Crystal Scar and Proving Grounds have a global neutral aura which reduces all healing effects by 20%, which stacks with Grievous Wounds.
Champion abilities[]
- , while active, for the next 5 seconds, Fizz's basic attacks apply Grievous Wounds for 3 seconds.
- applies Grievous Wounds to all targets hit for 3 seconds.
- , while active, for the next 6 seconds, Miss Fortune's auto attacks apply Grievous Wounds for 3 seconds.
- applies Grievous Wounds for 5 seconds.
- applies Grievous Wounds to all enemies that remain in the Desecrated Ground created by the ability.
Items[]
- passive causes basic attacks to apply Grievous Wounds for 1.5 seconds.
- passive causes all magic damage to apply Grievous Wounds for 4 seconds if the target is below 40% health.
- passive causes basic attacks to reduce healing and regeneration by 50% for 1.5 seconds on hit.
Spells[]
- Ignite applies Grievous Wounds and deals 50 true damage (+20 × level) over the next 5 seconds.
Neutral buffs[]
- Crystal Scar's Aura reduces every champions' healing effects by 20% while playing the Dominion game mode.
- The Proving Grounds map also reduces healing and regeneration effects by 20% for every champion.
英雄技能 [编辑]
| |
---|---|
瞄準類型 | |
自動瞄準 · 對地技能 · 強化自身 · 指向技 · 指定技 | |
效果類型 | |
範圍效果 · 光環 · 闪现 · Buff · 群體控制 · 傷害 · Dash · 減益效果 · 治癒 · 命中效果 · 技能效果 · Pet · 護盾 · 視野 |
"Transmogulate!" 本文是英文页面 Healing 的翻译,最后翻译时间:2012-12-15 ,点击这里可以查看翻译后英文页面的改动。 |