Dash is a type of champion ability that causes the user to move to a destination at an increased speed. Skillshots can hit the champion mid-way through the dash. Some dashes can be used to pass through walls. Blinks are similar to dashes, but they are instantaneous; as such, they can't be hit mid-travel.
A dash spell can be used for offensive or for escaping purposes. For offensive purposes, it's best used for either initiation or for finishing blows. Strategy of a dash spell is dependable on the champion's attribute: For example,can use his dash ability, , to initiate the battle, or can use her dash ability, , to secure a kill.
There are five types of dashes:
- Line dash
- Ground Targeted dash
- Single Target dash
- Point Blank dash
These kinds of dashes move the champion in a straight line toward the targeted location.
- (If it hits an enemy unit)
- (Knocks herself backwards)
- (When used in the direction of )
- (If it hits enemy champion)
- (When it hits terrain or an enemy)
Ground targeted dashes are dashes that move the champion to the target location, applying some sort of effect at the destination.
- / (First Activation)
Single targeted dashes allow a champion to reach the location of a target in range, regardless of how much it travels after the dash has been cast. These dashes can only pass through walls if there is a valid target on the other side. Targeted dashes will not affect the target if they use a blink, but will travel with the target if they use a dash.
- (Automatically targets enemy hit by )
- (Targetable to allied champion, wards and minions only)
Point blank dashes allows the user to move at or towards the cursor, like smart cast skillshots. Some of these dashes allow the champion to pass through walls if the dash can move enough to arrive at the other side of the wall.
- (Moves forward or to an enemy champion if the cursor is above them)
These abilities target a point or area and teleport the champion to the location, usually causing an effect afterwards. These are unique from the dash abilities listed above because they avoid all hazards between the points and are therefore not affected by them. For example,gets stunned when using through but can past with impunity.
- / (Second activation)
- (Second activation)
- (Second activation)
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