Damage over time (DoT) is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a "tick."
The slow effect from
always applies a 15% slow from abilities which deal this type of damage; the slow is applied from the first tick of the DoT until 1.5 seconds after the last tick.For single-target DoT spells, spell vamp will be applied to the total amount of damage dealt by all ticks.
Types of DoTs and their sources[]
The different types of DoTs only differ in whether you can interrupt its duration by moving out of the area.
Non-decreasable duration[]
Once applied, there is no way to prevent further damage from the source apart from activating
to cleanse the effect.Non-decreasable duration items.[]
- Useful for AD champs without a heal reduction. For the effect, not the damage.
Non-decreasable duration abilities[]
- countdown before attack deals 6 true damage over 3 seconds.
- applies to all units in an area around his attack target.
- countdown before detonating deals 6 true damage over 3 seconds.
Non-decreasable duration summoner spells[]
Non-decreasable duration neutral buffs[]
Tether-like DoTs[]
These are single-target abilities which deal damage over time by creating a visible link between the source of the damage and the target, they can be interrupted by moving out of range of or killing the enemy champion, if that champion is the source. Another difference is that further damage from these abilities cannot be avoided with the use of
.Tether-like abilities[]
Damaging area DoTs[]
These refer to any ability which continually deals damage but requires enemy units to be in its area of effect. Some of these leave a damaging debuff that keeps damaging targets for some time after they leave the area. Some sources of this type of DoT are moving units while some affect a static area that damages enemies that stand or walk above it. Further damage from these abilities cannot be avoided with the use of .
Static area DoTs[]
- leaves a trail of flaming DoT
Moving area DoTs[]
Moving area items[]
Moving area abilities[]
英雄技能 [编辑]
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瞄準類型 | |
自動瞄準 · 對地技能 · 強化自身 · 指向技 · 指定技 | |
效果類型 | |
範圍效果 · 光環 · 闪现 · Buff · 群體控制 · 傷害 · Dash · 減益效果 · 治癒 · 命中效果 · 技能效果 · Pet · 護盾 · 視野 |
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"Transmogulate!" 本文是英文页面 Damage over time 的翻译,最后翻译时间:2012-12-15 ,点击这里可以查看翻译后英文页面的改动。 |