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== Damage received modifier == These are buffs or debuffs that allow the champion that have them to receive increased or decreased magic or physical damage from autoattacks, abilities, item's actives and {{si|Ignite}}. The final value from the attack or ability is increased or decreased by the modifier and then directly applied to the target's health. Armor and magic resistance damage reduction percentage count as one source of damage received modifier against physical and magical damage respectively. For example, a champion with 300 armor has 75% damage reduction from physical damage. Damage reduction from armor and magic resistance and from any other sources stack multiplicatively. === Increasing damage received === '''Note:''' Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them. ==== Champion abilities ==== * {{cai|Hemoplague|Vladimir}} affects all targets hit to receive 12% increased damage from all sources for the next 5 seconds. === Decreasing damage received === ==== Champion abilities ==== '''Note:''' Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them. * {{cai|Unbreakable Will|Alistar}} grants him {{ap|50%|60%|70%}} damage reduction for 7 seconds. * {{cai|Idol Of Durand|Galio}} grants him 50% damage reduction while channeling for up to 2 seconds. * {{cai|Courage|Garen}} places a defensive shield on himself, decreasing all damage taken by a 30% for {{ap|2|3|4|5|6}} seconds. * {{cai|Drunken Rage|Gragas}} channels for 1 second and then receives {{ap|10%|12%|14%|16%|18%}} reduced damage for 20 seconds. * {{cai|Void Stone|Kassadin}} reduces all magic damage taken by 15%. * {{cai|Shunpo|Katarina}} to grant her 15% damage reduction for 3 seconds after blinking. * {{cai|Void Assault Red|Kha'Zix|Evolved Void Assault}} takes 40% reduced damage while in stealth. * {{cai|Vengeful Maelstrom|Maokai}} creates a great vortex of natural energy on a nearby area reducing non-tower damage done to allied champions in the area by 20% until toggled off. * {{cai|Valiant Fighter|Poppy}} reduces all damage that exceeds 10% of her current health by 50%. * {{cai|Shadow Dash|Shen}} reduces all physical damage by 50% from taunted enemies. * {{cai|Unholy Covenant|Yorick}} grants him 5% damage reduction for each ghoul currently summoned. ==== Items ==== * {{ii|Leviathan}} grants the wearer 15% damage reduction when at 20 stacks. * {{ii|Ninja Tabi}} grants the wearer 10% damage reduction from physical autoattacks. * {{ii|Odyn's Veil}} grants the wearer 10% reduced magic damage. ==== Masteries ==== * {{mi|Honor Guard}} reduces all damage taken (besides true damage) by {{ap|0.5%|1%|1.5%}}. === Damage immunity === There are some instances in the game where a champion is immune to receiving any kind of damage (including true damage) for a few seconds. ==== Champions ==== * {{cai|Intervention|Kayle}} grants the target ally champion damage immunity for {{ap|2|2.5|3}} seconds. * {{cai|Diplomatic Immunity|Poppy}} grants her damage immunity from all sources except from her target for {{ap|6|7|8}} seconds. ==== Items ==== * {{ii|Zhonya's Hourglass}} grants the user damage immunity for 2 seconds. === Flat Damage Reduction === Several champions have abilities that reduce damage by a flat amount. Flat damage reduction is factored in after armor or magic resistance<sup>(verify? [[Sion the Undead Champion|Sion's]] page disagrees)</sup>. This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example, {{cai|Malefic Visions|Malzahar}} ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8. Flat damage reduction does not work against true damage. ==== Champions ==== * {{cai|Tantrum|Amumu}} provides {{ap|2|4|6|8|10}} physical flat damage reduction. * {{cai|Nimble Fighter|Fizz}} provides {{pp|6|4|6|8|10|12|14|1|4|7|10|13|16}} flat damage reduction against auto-attacks. * {{cai|Feel No Pain|Sion}} provides a 40% chance to ignore {{pp|3|30|40|50|1|7|13}} flat damage against auto-attacks. ==== Masteries ==== * {{mi|Tough Skin}} reduces minion or monster damage by {{ap|1|2}}. * {{mi|Indomitable}} provides {{ap|1|2}} flat damage reduction. {{翻译状态|title=Damage modifier|date=2012-12-15|oldid=1535527}} [[Category:Gameplay elements]] [[en:Damage modifier]] [[es:Modificador de daño]]
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