Template:Spell data Clairvoyance Clairvoyance is a 'targeted' Summoner spell. It is mainly used for scouting, aiming skills, avoiding enemy ganks and setting up ganks of your own. It cannot detect invisible units, but it can see into brush. Unlike wards, Clairvoyance need not be "placed" into a specific patch of brush, but instead reveals all brush within its range.
Strategy[]
- Clairvoyance is generally taken by a support champion such as or so that carries may choose more self-serving Summoner Spells.
- On Summoner's Rift, use Clairvoyance early on the enemy fountain (between 5 and 15s) to see enemies' starting items and lane setup.
- Enemy champions' items will be updated on the summary window (Tab or O).
- Clairvoyance is primarily used to check the enemy jungler's progress, and prevent ganks from the jungler or laners that are "MIA".
- If you know the enemy jungler is invading your jungle, cast Clairvoyance at their probable location, hopefully catching them off guard and granting your team a kill.
- You can use Clairvoyance during a team fight near brush to prevent your team from losing line of sight.
- can further reduce the cooldown, allowing more control of the map without putting yourself at risk. (Tooltip claims that the lowest cooldown is 43seconds; Summoner's Insight included)
Notes[]
- If Clairvoyance only extends over half of a brush patch, an enemy unit can remain unseen in the other half.
- The "eye" that is placed at the Clairvoyanced area can be seen by the enemy, even if it is in the fog of war.
- Clairvoyance will reset the markers for neutral monster camps on the minimap.
- Casting Clairvoyance does not interrupt Recalls channel.
- The "eye" (green by ally and red by enemy) of the effect indicates its duration.
Trivia[]
- Clairvoyance and Smite have the shortest cooldown of all the summoner spells.
Patch History[]
- Duration increased to 5 seconds from 4.
- Cooldown reduced to 60 seconds from 70.
- Radius reduced to 1200 from 1400.
- Summoner's Insight Summoner's Insight now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds.
- Cooldown increased to 70 seconds from 55 seconds.
- Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown.
- Clairvoyance and wards will now properly update the creep camp map icons.
- Mystical Vision (mastery) now properly adjusts Clairvoyance cooldown.
- Willpower ( Cleanse mastery) no longer affects Clairvoyance cooldown.
- Cooldown reduced to 55 from 60.
- Mystical Vision (mastery): duration bonus increased to 4 seconds from 3 seconds.
- Duration increased to 6 from 4.
- Mystical Vision (mastery) now increases duration by 3 seconds from 2 second.
V0.9.22.16: Remake
- Now reveals a location on the map for 4 seconds.
- Mystical Vision (mastery) now increases the duration for 2 seconds and reduces the cooldown by 5 seconds.
- Sight range reduced to 1800 from 2000.
- Vision is now blocked by line of sight.
- Fixed a bug that caused Mystical Vision mastery to not work.
- Mystical Vision (mastery):
- Increased stealth detection duration to 30 seconds from 15 seconds.
- Increased total timer bonus to 30 seconds from 15 seconds.
- Cooldown reduced to 2 minutes from 2.5 minutes.
- Mystical Vision (mastery) increases the duration of Clairvoyance by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection.
- With the recent nerf to Clairvoyance sight being restricted by terrain we have decided to keep them indestructible and see if they are still too powerful.
- Sight radius increased to 2000 from 1650.
- Reworked
- Cooldown increased to 180 from 90 sec.
- Reduced duration of to 6 minutes from 8 minutes.
- Cast range increased to 1100 from 800.
- Sight radius decreased to 1650 from 1800.
- Cooldown decreased to 90 seconds from 2 minutes.
- Sight range increased to 1800 from 1500.