英雄联盟维基
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A channeled ability is any ability which, upon activation, makes the champion immobile and unable to attack or use abilities in order to achieve the desired effect.

Gameplay[]

All channeled abilities can be interrupted by enemy champions using any "interrupt" crowd control effect on the channeling champion. Interrupts do not include slows, blinds, or snares. They can also be interrupted by the player by giving orders such as walking away or activating another ability. Using most summoner spells will not interrupt channeled abilities.

Channels that can only be stopped by enemy crowd control or by the player's choice are called soft channels. However, ALL channels can be cancelled at the player's will through using the summoner spell flash. Although a rare occasion, the cancelling of a channel by using flash may be a preferred option when one starts a channel that will have an undesired result such as death.

There are other actions that produce a channel will be stopped by any damage dealt by champions. These are called hard channels. Hard channels include capturing or neutralizing nodes, capturing the Greater Relic on the in Dominion, and the use of recall. Damage caused by enemy minions will interrupt recall only.

List of channeled abilities[]

Summoner spells[]

Spell Duration of channel Notes
Enhanced Recall 4.5 seconds (4 seconds with Improved Recall Improved Recall) Channeling for the full duration is required to teleport.
Recall 8 seconds (7 seconds with Improved Recall Improved Recall) Channeling for the full duration is required to teleport.
Teleport 4 seconds (3.5 seconds with Summoner's Insight Summoner's Insight) Channeling for the full duration is required to teleport.

Recall and Enhanced Recall are interrupted by any damage taken to the champion's life-bar directly. This means that shielded champions continue their channeling as long as the shield remains intact.

Champion abilities[]

These channels are indicated by a cast bar going right-to-left.

Champion Ability Channel duration Notes
Caitlyn Caitlyn Ace in the Hole Ace in the Hole 2 seconds Channeling for the full duration is required to deal the damage.
Fiddlesticks Fiddlesticks Drain Drain 5 seconds Damage is dealt every second while channeling.
Fiddlesticks Fiddlesticks Crowstorm Crowstorm 1.5 seconds Channeling for the full duration is required to teleport and start dealing damage.
Galio Galio Idol of Durand Idol of Durand 2 seconds Damage will be dealt even if the channeling is interrupted.
Gragas Gragas Drunken Rage Drunken Rage 1 second Channeling for the full duration is required to get the buff and full effect of mana restoration.
Janna Janna Monsoon Monsoon 4 seconds Health is restored every 0.5 second while channeling.
Karthus Karthus Requiem Requiem 3 seconds Channeling for the full duration is required to deal the damage.
Katarina Katarina Death Lotus Death Lotus 2 seconds Damage is dealt every 0.2 seconds while channeling.
Malzahar Malzahar Nether Grasp Nether Grasp 2.5 seconds Damage is dealt every 0.5 second while channeling.
Master Yi Master Yi Meditate Meditate 5 seconds Health is restored every second while channeling.
Miss Fortune Miss Fortune Bullet Time Bullet Time 2 seconds

Damage is dealt every 0.25 second while channeling.

Nunu Nunu Absolute Zero Absolute Zero 3 seconds Damage will be dealt even if the channeling is interrupted, but the damage will be reduced.
Pantheon Pantheon Heartseeker Strike Heartseeker Strike 0.75 seconds Damage is dealt every 0.25 second while channeling.
Pantheon Pantheon Grand Skyfall Grand Skyfall 2 seconds Channeling for the full duration is required to teleport and deal the damage.
Shen Shen Stand United Stand United 2.5 seconds Channeling for the full duration is required to teleport.
Twisted Fate Twisted Fate Gate Gate 2 seconds Channeling for the full duration is required to teleport.
Urgot Urgot Hyper-Kinetic Position Reverser Hyper-Kinetic Position Reverser 1 second Channeling for the full duration is required to swap positions with his target.
Warwick Warwick Infinite Duress Infinite Duress 1.8 seconds

Damage is dealt every 0.334 second while channeling.

Pseudo-channels[]

Channelled abilities that can only be interrupted by the death of the caster

Champion Ability Channel duration Notes
Ezreal Ezreal Trueshot Barrage Trueshot Barrage 1 second Channeling for the full duration is required to fire the projectile
Lux Lux Final Spark Final Spark 0.5 seconds Channeling for the full duration is required to fire the shot

Absolute channels[]

Channeled abilities most notably attached to certain blinks or dashes. These abilities each reveal a cast bar that essentially denotes the duration of the ability's "start-up" animation. CC applied during these start-up animations do not interrupt the spell but still affect the target for the full duration. However, the target CC'ed during start up will essentially continue the animation while CC'ed and remain CC'ed for the remaining CC duration after the spell is completed.

Champion Ability (Approximate) Channel duration Notes
Caitlyn Caitlyn 90 Caliber Net 90 Caliber Net 0.25 seconds Start-up animation ignores crowd control.
Ezreal Ezreal Arcane Shift Arcane Shift 0.25 seconds Start-up animation ignores crowd control.
Kassadin Kassadin Riftwalk Riftwalk 0.25 seconds Start-up animation ignores crowd control.
Tristana Tristana Rocket Jump Rocket Jump 0.25 seconds Start-up animation ignores crowd control

Notes[]

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