Azir OriginalCentered.jpg
Azir OriginalSquare.png
阿兹尔
沙漠皇帝
定位:
Mage icon.png 法师 Marksman icon.png 射手
属性:
Mana resource.png 法力值 | Ranged role.png 远程 | Rune shard Adaptive Force.png 魔法伤害
售价:
BE icon.png 4800 | RP icon.png 3500(陆服)
上线时间:
2014-09-16 [1]
上次改动:
V11.11
Kog'Maw ArcanistSkin.jpg
Azir
Select icon nav.svgLeague of Legends icon nav.png
Select icon nav.svgTeamfight Tactics icon nav.png
Champion icon.png Gameplay



Azir is a champion in League of Legends.[2]

技能[编辑 | 编辑源代码]

[编辑]
恕瑞玛的传承
固定冷却: 180
目标范围: 400
绑定范围: 2000
Shurima's Legacy.png

阿兹尔可以从友方或敌方防御塔的废墟中召唤太阳圆盘。太阳圆盘的伤害与防御塔相同并会造成额外0.15AP的伤害,同时圆盘获得的赏金也会由阿兹尔获得。圆盘在一分钟后会自我破坏,如果阿兹尔在圆盘还存在时死亡或离圆盘过远,圆盘的护甲会降为0。

Return!

Info
Notes
  • No additional notes.

Map-Specific Differences
Shuriman Ascendant profileicon.png Ascension differences
  • Azir can summon a Sun Disc in the center of the map provided the Ancient Ascended Ancient Ascended is dead. The Sun Disc will be destroyed if the Ancient Ascended respawns while active.

Video

[编辑]
狂沙猛攻
消耗: 70 mana
冷却: 14 / 12 / 10 / 8 / 6
目标范围: 740
效果半径: 370
施放时间: 0.25
Conquering Sands.png

阿兹尔把所有黄沙士兵派往一个地点。黄沙士兵会对沿途的所有敌人造成(70/90/110/130/150 + 30%AP)魔法伤害和一层25%减速效果。这个减速效果持续1秒,并且可以叠加。

被多个黄沙士兵击中的敌人不会受到额外伤害。

Info
Notes

Video

[编辑]
沙兵现身
消耗: 40 mana + 1 Sand Soldier
冷却: 1.5
充能: 8 / 7.5 / 7 / 6.5 / 6
目标范围: 500
绑定范围: 660
施放时间: 0.25
Arise!.png

被动:获得15/25/35/45/55%攻击速度。

主动:阿兹尔召唤出一个持续9秒的黄沙士兵。在阿兹尔对一名敌人进行普攻时,如果该名敌人在某个黄沙士兵的攻击范围内,那么这名黄沙士兵会代替阿兹尔进行攻击,对一条直线上的第一个敌人造成(50 − 150 (based on level) + 0.6AP)魔法伤害,对第二个目标造成25/50/75/100%伤害(于1/6/11/16级)。如果有多个士兵对相同目标进行攻击,那么除第一个士兵外的其它士兵只造成25%伤害。

即使敌人不在阿兹尔的攻击范围内,阿兹尔也能操纵黄沙士兵对这个敌人进行攻击。

阿兹尔最多可储存两个黄沙士兵。离黄沙士兵太远的话,他们就会被遣散。

黄沙士兵在敌方防御塔附近时,消散速度会翻倍。

Info
Notes
  • Nearsight icon.png Nearsighting effects will only allow Azir to perform attacks from soldiers within his own sight radius.
  • Azir must rank Arise! first.
  • Azir can only command his soldiers to attack if he is able to declare basic attack commands himself, meaning Stun icon.png crowd control effects that disable attacking, such as Disarm icon.png disarm, do not allow him to order his soldiers to attack in his stead.
  • Spell Shield.png Spell shield will block a single attack from the soldiers.
  • Attacking with the soldiers will trigger Hail of Blades Hail of Blades.
  • Sand Soldiers will attack the closest enemy to Azir when using attack move (or A + RMB / Shift + RMB) or Acquisition range.png auto-attack.

An exclamation mark (!) will appear above the Sand Soldier's head when within the range of an enemy Turret icon.png turret.

Video

[编辑]
流沙移形
消耗: 60 mana
冷却: 19 / 18 / 17 / 16 / 15
目标范围: 1100
施放时间: none
Shifting Sands.png

阿兹尔突进到他的一个黄沙士兵身旁,获得持续1.5秒的可以吸收80/120/160/200/240伤害的护盾,并对命中的敌人造成60/90/120/150/180(+0.4AP)魔法伤害。

如果阿兹尔击中了敌方英雄,他会立即获得一次W的充能。

Info
Notes
  • If Azir casts Shifting Sands on a Sand Soldier moving from Conquering Sands Conquering Sands, Azir will follow the soldier along the way.

Video

[编辑]
禁军之墙
消耗: 100 mana
冷却: 120 / 105 / 90
目标范围: 250
施放时间: 0.5
Emperor's Divide.png

阿兹尔召唤一道由6/7/8个禁军组成的人墙向前冲锋,击退沿途的敌人并造成175/325/475(+0.7AP)魔法伤害。然后这道由禁军组成的人墙会持续5秒。

敌方英雄将会被禁军之墙所阻挡,并且无法用突进技能穿过这道人墙。

禁军之墙不会与阿兹尔的攻击或技能进行互动。

My soldiers march on!

Info
Notes
  • The charge begins slightly behind Azir.
    • The soldiers will stop charging when encountering Wind Wall Wind Wall and Unbreakable Unbreakable or upon colliding with a wall that they cannot charge through.
  • The wall, while the soldiers are charging forward, is not impassable terrain.
    • This means enemies that are immune to Airborne icon.png airborne effects can pass through the wall while its moving.
  • The wall will count as terrain for the purposes of 'into terrain' effects (e.g. Condemn Condemn, Dredge Line Dredge Line, Heroic Charge Heroic Charge) This will only affect enemies, allies will pass through the wall in all circumstances, even if knocked into it by an enemy.

Video

召唤单位[编辑 | 编辑源代码]

Control type Turret AI
Target type Structure
Spell effects Applies effects as Attack damage.png physical damage, such as Death's Dance Death's Dance and The Black Cleaver The Black Cleaver.
Protection

Armor icon.png Armor, most sources of Damage Reduction, Playful.png Untargetability and Cosmic Radiance.png Invulnerability.

Abilities

Will of the Emperor

Contrary to traditional Turret icon.png Turrets, the stats of Sun Discs do not have an upper limit based on game time. Additionally, the stats and effects of Sun Discs are irrelevant to its spawn location.

Penetrating Bullets
  • +30% Armor penetration icon.png Armor Penetration
  • Passive: Attacks cannot be dodged except through Playful.png untargetability.
  • Passive: Turrets gain 40% increased damage each time they attack a Champion icon.png champion, stacking up to 3 times.
Warden's Eye
Deserter

If Azir is not within ~2000 units, the turret loses 100 Armor.

Additional Notes

Control type Controlled by Azir's attack commands
Target type Untargetable
On-hit effects Do not apply on-hit effects; bypasses Counter Strike.png dodging and Spirit's Refuge.png blocking effects. Attacks are unaffected while Azir is Blind icon.png blinded.
Spell effects Deals Magic damage.png magic damage as Death Lotus.png area damage.
Protection

Spell Shield.png Spell shield will block an attack.

Abilities

  • Their basic attacks:
    • Are linear area of effect, meaning they will affect all enemies in the same line as the primary target across their full range (spear pass-through range: 50)
    • Dodgeable since there is a brief delay between the command and the actual attack.
Imperative
  • Whenever Azir declares an attack on a target within 375 units of one of his soldiers, he instead commands all soldiers in range to attack.



參考資料[编辑源代码]

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