Image
Ashe
技能[]
- Notes
- The first attack from Ranger's Focus has 6 arrows, thus dealing 20% more total damage than expected.
- Ranger's Focus first bolt deals
basic damage with the subsequent 4 bolts dealing a non-reactive damage type (e.g.
default damage or
proc damage). The entire effect is classified as a basic attack on a [[File:Template:Tip data/Script|20px|link=Template:Tip data/Script]][[File:Template:Tip data/Script|20px|link=Template:Tip data/Script]][[File:Template:Tip data/Script|20px|link=Template:Tip data/Script]] [[:Template:Tip data/Script|script]]-level, but is considered an ability for other effects (i.e ), which is likely due to a mistaken script-level tag.
- Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.08 − 1.6(基于attack speed) seconds.
- Each arrow from a flurry applies
- Similarly, since a flurry is 5 instances of physical damage, allows her to cleave the enemy target 5 times per flurry.
- Sources of flat damage reduction such as , , , or will apply the reduction to each arrow's damage, resulting in extremely reduced damaged compared to a normal attack.
and the bonus damage from is calculated individually per arrow.
- Each additional arrow from
- The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
- The flurry will trigger on-hit effects once to each enemy hit, but no more than 3 targets per attack.
will also split into 5 arrows.
- The flurry applies against structures. Stacks of Focus will not be granted when attacking structures.
- Notes
- The missiles are spawned in a straight horizontal line 75 units in front of Ashe, with a total width of 75/100/100/123/123 units.
- Between each missile spawn location is a distance of 12.5 units, except for the two outermost ones at the last two ranks (which are 11.5 units from the closest other one), and the two centermost missiles at ranks 2 and 4 (which have 20 units between them and 15 units to the next missile, respectively).
- This inconsistent behaviour of spawn locations means the angle between each missile can vary off of 4.625Template:Degrees slighty.
- This ability will cast from wherever the caster is at the end of the cast time.
- Notes
- Hawkshot's recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but upon actually ranking the ability, it starts with one charge and the recharge timer starts from 0.
- Hawkshot will ping enemy champions it spots if allies didn't already have vision of them, and put a 'revealed' visual effect on them for 2.75 seconds, but does not actually reveal the units in particular, and is removed if the champion leaves the area.
- Hawkshot will grant assist credit if a previously-unseen enemy champion is killed within 10 seconds of being revealed by the ability.
- Hawkshot will trigger upon colliding with or or but not .
- Hawkshot will grant 0.33 points of vision score for each champion revealed.
- Notes
- Enchanted Crystal Arrow's projectile has an
icon on the mini-map while it is in flight. It can be seen by only Ashe and her allies.
Template:Effect at cast time start
- The effect will be centered on the first champion struck, not at the location the missile collided with them.
英雄一览