英雄联盟维基
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Madred's Bloodrazor was a legendary item in League of Legends.

合成所需[]

Madred's Bloodrazor item
3800 Gold (775 Gold)
Madred's Razors item
750 Gold (285 Gold)
Pickaxe item
975 Gold

性价比[]

Gold Value

相似装备[]

Notes[]

  • It was best used on DPS (damage per second) champions when the other team had a lot of Tank icon tanks with armor or health builds.
  • DPS champions could maximize the effect of this item by stacking it with attack speed items and other on hit items such as Malady Malady, Ionic Spark Ionic Spark and Wit's End Wit's End.
  • The unique passive of Madred's Bloodrazor Madred's Bloodrazor dealt magic damage. Therefore, the unique effect could have its damage reduced by magic resistance items such as Negatron Cloak Negatron Cloak.
  • Malady Malady synergized with Madred's Bloodrazor Madred's Bloodrazor since it reduced the magic resistance of your target with each hit.
  • Champions who can proc on hit effects multiple times in quick succession did best with this item, such as Warwick's Warwick's Infinite Duress Infinite Duress and Renekton's Renekton's Ruthless Predator Ruthless Predator, which could result in the quick destruction of health stacking champions or tanks that lack magic resistance.
  • Madred's Bloodrazor Madred's Bloodrazor Dominion counterpart is Kitae's Bloodrazor Kitae's Bloodrazor.
  • The item was removed because it gave too many odd stats, and its on-hit damage was magic damage which made it hard to put in an effective item build that would still synergize with the auto attacking champions that would build it (Warwick being one of the few exceptions). It was replaced with Blade of the Ruined King Blade of the Ruined King.
  • The Bloodrazor Bloodrazor enchantment added the passive back to the jungle, as a callback to the original item.

版本更新[]

V1.0.0.152:

  • Item removed.

V1.0.0.135:

  • Attack damage increased to 40 from 30.

V1.0.0.70:

  • Proc damage cap against monsters reduced to 120, from 180.
  • Proc damage cap against champions removed (used to be 180).

V1.0.0.63:

  • Damage reduced to 30 from 35.
  • Armor reduced to 25 from 30.
  • Maximum health percent damage increased to 4% from 3%.
  • Maximum health percent caps at 4500.

V1.0.0.61:

  • Attack damage reduced to 35 from 40.
  • Health damage increased to 3% from 2.5%.
  • On-Hit effect is now Unique.

V0.9.25.24:

  • Maximum health to damage ratio increased to 2.5% from 2%.
  • % Health damage increased to 3% from 2.5%.

V0.9.25.21: Added

参考资料[]

List of Items

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