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{{Item header|Manamune}} {{Cost Analysis |description= {{gold value math}} * 8 [[attack damage]] (from Awe) = {{g|280}} ** '''Total Gold Value''' = {{g|2465}} {{gold efficiency}} * {{ii|Manamune}} is {{gec|Manamune|2465}} gold efficient at 0 charges. }} == 可合成 == * {{ii|Manamune}} automatically transforms into {{ii|Muramana}} upon fully charging {{nie|Mana Charge}} (450 bonus mana). == 相似装备 == {{Recipe/item|大天使之杖}} == 详情 == * The attack or ability must deal damage to the enemy to trigger {{sbc|Mana Charge}}. * {{ii|Manamune}} grants a total of {{as|{{fd|{{#expr:{{Item data Manamune|pst2|ad}}+({{Item data Manamune|pst2|mana}}*0.02)}}}} attack damage}} by itself at zero stacks. * When gaining maximum mana from {{sbc|Mana Charge}}, you preserve your {{as|percent '''current''' mana}}. * {{tip|Manaless}} champions cannot trigger {{sbc|Mana Charge}}. * Summoning {{tip|pet|pets}} also triggers {{sbc|Mana Charge}}. == Map-Specific Differences == {{map changes|Manamune}} == 旧版图标 == <gallery captionalign="center" navigation=true> Manamune item old.png|Manamune Manamune (Quick Charge) item.png|Manamune (Quick Charge) </gallery> == Trivia == * Assuming a charge is gained every 8 seconds, the 450 mana charge maxing takes 20 minutes, reduced to 10 minutes if hitting champions. * {{tt|'Manamune'|mah-nah-MOO-nay}} references {{tt|{{w|Masamune}}|mah-sah-MOO-nay}}. * Its appearance is very reminiscent of the titular weapon from [https://soulcalibur.fandom.com/wiki/Soul_Calibur#SCVI/SC Soul Calibur]. * The {{ii|Manamune (Quick Charge)|Quick Charge}} version was also used on the [[Crystal Scar]] during [[Rotating Game Mode]]s. * Featured in the [[Journal of Justice]] (Issue 28: Alowicious Chucat Dies in Magical Fire). ==重做== {{Hide|'''S10'''| <tabber> 魔宗= {{Item header/zh|Manamune/V9.9}} {{Cost Analysis |description= {{gold value math}} * 5 [[attack damage]] (from passive) = {{g|175}} ** '''Total Gold Value''' = {{g|1750}} {{gold value|Passive Gold Value|nolink=}} * 100 [[mana]] (using ''Mana Charge'') = {{g|140}} * 2 [[attack damage]] (for every {{as|100 mana}}) = {{g|70}} ** '''Total Gold Value''' = {{g|210}} {{gold efficiency}} * {{ii|Manamune}} is {{gec|Manamune|1750}} gold efficient. ** Its gold efficiency is further increased by {{tt|{{fd|8.75%}}|+210g}} for every {{as|100 mana}} obtained using ''Mana Charge'', or {{tt|{{fd|2.92%}}|+70g}} for every {{as|100 mana}} obtained from other sources. * The item becomes gold efficient by itself at {{as|+480 mana}}, or about 120 ''charges''. ** Alternatively, it becomes gold efficient with {{as|1429 mana}} from other sources. }} == 可合成 == * {{ii|Manamune}} automatically transforms into {{ii|Muramana}} upon fully charging {{nie|Mana Charge}} (750 bonus mana). |-| 魔宗(快速充能)= {{Item header|Manamune (Quick Charge)}} {{Cost Analysis |description= {{gold value math}} * 5 [[attack damage]] (from passive) = {{g|175}} ** '''Total Gold Value''' = {{g|1750}} {{gold value|Passive Gold Value|nolink=}} * 100 [[mana]] (using ''Mana Charge'') = {{g|140}} * 2 [[attack damage]] (for every {{as|100 mana}}) = {{g|70}} ** '''Total Gold Value''' = {{g|210}} {{gold efficiency}} * {{ii|Manamune}} is {{gec|Manamune|1750}} gold efficient. ** Its gold efficiency is further increased by {{tt|{{fd|8.75%}}|+210g}} for every {{as|100 mana}} obtained using ''Mana Charge'', or {{tt|{{fd|2.92%}}|+70g}} for every {{as|100 mana}} obtained from other sources. * The item becomes gold efficient by itself at {{as|+480 mana}}, or about 80 ''charges''. ** Alternatively, it becomes gold efficient with {{as|1429 mana}} from other sources. }} == 可合成 == * {{ii|Manamune (Quick Charge)|Manamune}} automatically transforms into {{ii|Muramana (Quick Charge)|Muramana}} upon fully charging {{nie|Mana Charge}} (750 bonus mana). </tabber> }} {{Clr}} == 版本更新 == {{scroll box|content= ;[[V10.23]] * Updated icon. * {{sbc|New:}} ** Standard version of the item now also available on Howling Abyss. ** {{sbc|Recipe:}} {{ii|Tear of the Goddess}} + {{ii|Caulfield's Warhammer}} + {{ii|Sapphire Crystal}} + {{g|750}} = {{g|2600}}. ** {{sbc|Stats:}} 35 attack damage, 400 mana, 15 ability haste. ** {{sbc|Unique Passive - Awe:}} Gain {{as|'''bonus''' attack damage}} equal to {{as|2% of '''maximum''' mana}}. ** {{sbc|Unique Passive - Mana Charge:}} Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants {{as|3 '''bonus''' mana}}, increased to {{as|6|mana}} if it's a champion, up to maximum of {{as|450 '''bonus''' mana}}. Transforms into {{ii|Muramana}} at {{as|+450 mana}}. ** Limited to 1 {{sbc|Mana Charge}} item. ** Howling Abyss difference: Each charge consumed generates twice as much mana. ;[[V9.9]] * Attack damage increased to 35 from 25. ;[[V9.8]] * {{sbc|New Effect:}} Tooltip now mentions "Limited to 1 Tear item". ;[[V9.6]] * {{sbc|New Effect:}} Can now only purchase one {{sbc|Awe}} item. ;[[V8.9]] * Combine cost reduced to {{g|675}} from {{g|775}}. ''Total cost unchanged at {{g|2400}}.'' * {{sbc|New Effect:}} When gaining maximum mana from {{sbc|Mana Charge}}, now preserves the {{as|percent '''current''' mana}}, instead of restoring the same amount of maximum mana gained. ;[[V8.1]] * Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure". * Mana Charge no longer trigger on abilities without a mana cost. ;[[V7.21]] * Mana gains per trigger increased to 5 from 4. * Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds. * {{sbc|New Effect:}} Pinging the item will now display how many charges you have. ;[[V7.10]] * [[Howling Abyss]] ** Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure. ;[[V6.9]] * Mana regeneration reduced to 0% from 25%. * {{sbc|New Unique Passive:}} Refunds {{as|15% of mana spent}}. * (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8. ;[[V6.4]] *{{sbc|New Effect:}} Passively generates 1 maximum mana every 8 seconds. ;[[V6.3]] * Crystal Scar version disabled. ;[[V5.22]] * Total cost increased to {{g|2400}} from {{g|2200}}. ;[[V4.12]] * '''New Recipe''': {{ii|Tear of the Goddess}} + {{ii|Pickaxe}} + {{g|625}} = {{g|2200}} ** Old recipe: {{ii|Tear of the Goddess}} + {{ii|Long Sword}} + {{g|1040}} = {{g|2100}} * Base attack damage increased to 25 from 20. ;[[V3.14]] * Combine cost increased to {{g|1040}} from {{g|1000}} (total cost remains the same due to {{ii|Long Sword|Long Sword's}} price being reduced). ;[[V3.9]] * Unique Passive – {{nie|Mana Charge}} ** Cooldown per charge increased to 4 seconds from 3. ** Updated the tooltip to clarify its actual functionality. ;[[V3.8]] * [[:Category:Map specific balancing|Map-specific]] version added for Crystal Scar. ;[[V1.0.0.154]] * Attack damage increased to 20 from 10. ;[[V1.0.0.152]] * Item cost reduced to {{g|2100}} from {{g|2110}}. * Combine cost increased to {{g|1000}} from {{g|700}}. * Base attack damage reduced to 10 from 20. * Base mana reduced to 250 from 350. * Passive changed: ** Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks. ** Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack. ** Maximum bonus mana reduced to 750 from 1000. ;[[V1.0.0.146]] * Now displays its cooldown on the item itself rather than with a buff. ;[[V1.0.0.139]] * Tooltip now updates dynamically. ;[[V1.0.0.127]] * {{ii|Tear of the Goddess}}, {{ii|Archangel's Staff}}, and {{ii|Manamune}} now display their current bonus mana again. ;[[V1.0.0.123]] * Now displays your unique bonus mana in its tooltip. ;[[V1.0.0.102]] * Mana conversion percent increased to 2% from {{fd|1.5%}}. ;[[V1.0.0.101]] * Combine cost increased to {{g|700}}. * Total cost is now {{g|2110}}. * Unique Passive conversion percent dropped to {{fd|1.5%}} from 2%. * Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000. ;[[V1.0.0.100]] * Added ** Recipe: {{ii|Tear of the Goddess}} + {{ii|Long Sword}} + {{g|500}}. ** 350 mana ** 7 mana regeneration per 5 seconds ** 20 attack damage ** {{sbc|Unique Passive:}} 2% of your maximum mana is converted to attack damage. ** {{sbc|Unique Passive:}} Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000. }} == 参考资料 == {{reflist}} {{items}} {{翻译状态|title=Manamune|date=2020-11-14|oldid=3157435}} [[cs:Manamune]] [[de:Manamune]] [[en:Manamune]] [[es:Manamune]] [[fr:Manamune]] [[pl:Manamune]] [[ru:Манамунэ]] [[Category:Attack damage items]] [[Category:Ability haste items]] [[Category:Mana items]] [[Category:On-hit effect items]] [[Category:Mana regeneration items]] [[Category:Mana Items]] [[Category:Mana Regen Items]] [[Category:Damage Items]] [[Category:Attack Items]] [[Category:Magic Items]] [[Category:On-hit Effect Items]] [[Category:Legendary Items]]
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