Manamune is a legendary item in League of Legends icon.png League of Legends.

合成所需

Manamune item.png
魔宗
2900 Gold.png (1050 Gold.png)
Caulfield's Warhammer item.png
1100 Gold.png (400 Gold.png)
Long Sword item.png
350 Gold.png
Long Sword item.png
350 Gold.png
Long Sword item.png
350 Gold.png

性价比[编辑源代码]

Gold Value

Gold Efficiency

  • Manamune Manamune is 85% gold efficient at 0 charges.


可合成[编辑 | 编辑源代码]

相似装备[编辑 | 编辑源代码]

详情[编辑 | 编辑源代码]

  • The attack or ability must deal damage to the enemy to trigger Mana Charge.
  • Manamune Manamune grants a total of 45 attack damage by itself at zero stacks.
  • When gaining maximum mana from Mana Charge, you preserve your percent current mana.
  • Manaless resource.png Manaless champions cannot trigger Mana Charge.
  • Summoning Summon- Tibbers.png pets also triggers Mana Charge.

Map-Specific Differences[编辑 | 编辑源代码]

Howling Abyss icon.png Howling Abyss differences
  • Uses the Quick Charge version.
Mirror Mode profileicon.png One for All differences
  • Uses the Quick Charge version.
Nexus Blitz icon.png Nexus Blitz differences
  • Uses the Quick Charge version.
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Uses the Quick Charge version.

旧版图标[编辑 | 编辑源代码]

Trivia[编辑 | 编辑源代码]

  • Assuming a charge is gained every 8 seconds, the 450 mana charge maxing takes 20 minutes, reduced to 10 minutes if hitting champions.
  • 'Manamune' references Masamune.
  • Its appearance is very reminiscent of the titular weapon from Soul Calibur.
  • The Quick Charge Quick Charge version was also used on the Crystal Scar during Rotating Game Modes.
  • Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).

重做[编辑 | 编辑源代码]

S10


合成所需

Manamune item.png
2400 Gold.png (1125 Gold.png)

性价比[编辑源代码]

Gold Value

Passive Gold Value

  • 100 mana (using Mana Charge) = 140 Gold.png
  • 2 attack damage (for every 100 mana) = 70 Gold.png
    • Total Gold Value = 210 Gold.png

Gold Efficiency

  • Manamune Manamune is 60.34% gold efficient.
    • Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +480 mana, or about 120 charges.
    • Alternatively, it becomes gold efficient with 1429 mana from other sources.


可合成[编辑 | 编辑源代码]

Manamune (Quick Charge) is a finished item in League of Legends icon.png League of Legends. It is exclusive to Howling Abyss.

合成所需

Manamune (Quick Charge) item.png
2900 Gold.png (1625 Gold.png)

性价比[编辑源代码]

Gold Value

Passive Gold Value

  • 100 mana (using Mana Charge) = 140 Gold.png
  • 2 attack damage (for every 100 mana) = 70 Gold.png
    • Total Gold Value = 210 Gold.png

Gold Efficiency

  • Manamune Manamune is 60.34% gold efficient.
    • Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +480 mana, or about 80 charges.
    • Alternatively, it becomes gold efficient with 1429 mana from other sources.


可合成[编辑 | 编辑源代码]


版本更新[编辑 | 编辑源代码]

;V10.23
  • Updated icon.
  • New:
    • Standard version of the item now also available on Howling Abyss.
    • Recipe: Tear of the Goddess Tear of the Goddess + Caulfield's Warhammer Caulfield's Warhammer + Sapphire Crystal Sapphire Crystal + 750 Gold.png = 2600 Gold.png.
    • Stats: 35 attack damage, 400 mana, 15 ability haste.
    • Unique Passive - Awe: Gain bonus attack damage equal to 2% of maximum mana.
    • Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into Muramana Muramana at +450 mana.
    • Limited to 1 Mana Charge item.
    • Howling Abyss difference: Each charge consumed generates twice as much mana.
V9.9
  • Attack damage increased to 35 from 25.
V9.8
  • New Effect: Tooltip now mentions "Limited to 1 Tear item".
V9.6
  • New Effect: Can now only purchase one Awe item.
V8.9
  • Combine cost reduced to 675 Gold.png from 775 Gold.png. Total cost unchanged at 2400 Gold.png.
  • New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
V8.1
  • Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
V7.21
  • Mana gains per trigger increased to 5 from 4.
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
V7.10
  • Howling Abyss
    • Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
  • (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
V6.4
  • New Effect: Passively generates 1 maximum mana every 8 seconds.
V6.3
  • Crystal Scar version disabled.
V5.22
  • Total cost increased to 2400 Gold.png from 2200 Gold.png.
V4.12
V3.14
  • Combine cost increased to 1040 Gold.png from 1000 Gold.png (total cost remains the same due to Long Sword's Long Sword's price being reduced).
V3.9
  • Unique Passive – Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
V3.8
V1.0.0.154
  • Attack damage increased to 20 from 10.
V1.0.0.152
  • Item cost reduced to 2100 Gold.png from 2110 Gold.png.
  • Combine cost increased to 1000 Gold.png from 700 Gold.png.
  • Base attack damage reduced to 10 from 20.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
    • Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
    • Maximum bonus mana reduced to 750 from 1000.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.139
  • Tooltip now updates dynamically.
V1.0.0.127
V1.0.0.123
  • Now displays your unique bonus mana in its tooltip.
V1.0.0.102
  • Mana conversion percent increased to 2% from 1.5%.
V1.0.0.101
  • Combine cost increased to 700 Gold.png.
  • Total cost is now 2110 Gold.png.
  • Unique Passive conversion percent dropped to 1.5% from 2%.
  • Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
V1.0.0.100
  • Added
    • Recipe: Tear of the Goddess Tear of the Goddess + Long Sword Long Sword + 500 Gold.png.
    • 350 mana
    • 7 mana regeneration per 5 seconds
    • 20 attack damage
    • Unique Passive: 2% of your maximum mana is converted to attack damage.
    • Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.

参考资料[编辑 | 编辑源代码]

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