Manamune is a legendary item in League of Legends.
合成所需
性价比[]
Gold Value
- 35 attack damage = 1225
- 500 mana = 700
- 8 attack damage (from Awe) = 280
Gold Efficiency
- 85% gold efficient at 0 charges. is
可合成[]
- Mana Charge (450 bonus mana). automatically transforms into upon fully charging
相似装备[]
详情[]
- The attack or ability must deal damage to the enemy to trigger Mana Charge.
- 45 attack damage by itself at zero stacks. grants a total of
- When gaining maximum mana from Mana Charge, you preserve your percent current mana.
- Manaless champions cannot trigger Mana Charge.
- Summoning pets also triggers Mana Charge.
Map-Specific Differences[]
- Howling Abyss differences
- Uses the Quick Charge version.
- Uses the Quick Charge version.
- Nexus Blitz differences
- Uses the Quick Charge version.
- Uses the Quick Charge version.
旧版图标[]
Trivia[]
- Assuming a charge is gained every 8 seconds, the 450 mana charge maxing takes 20 minutes, reduced to 10 minutes if hitting champions.
- 'Manamune' references Masamune.
- Its appearance is very reminiscent of the titular weapon from Soul Calibur.
- The Crystal Scar during Rotating Game Modes. version was also used on the
- Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).
重做[]
S10
合成所需
性价比[]
Gold Value
- 35 attack damage = 1225
- 500 mana = 700
- 5 attack damage (from passive) = 175
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 2 attack damage (for every 100 mana) = 70
Gold Efficiency
- 60.34% gold efficient.
- Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
is - The item becomes gold efficient by itself at +480 mana, or about 120 charges.
- Alternatively, it becomes gold efficient with 1429 mana from other sources.
可合成[]
- Mana Charge (750 bonus mana). automatically transforms into upon fully charging
Manamune (Quick Charge) is a finished item in League of Legends. It is exclusive to Howling Abyss.
合成所需
性价比[]
Gold Value
- 35 attack damage = 1225
- 500 mana = 700
- 5 attack damage (from passive) = 175
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 2 attack damage (for every 100 mana) = 70
Gold Efficiency
- 60.34% gold efficient.
- Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
is - The item becomes gold efficient by itself at +480 mana, or about 80 charges.
- Alternatively, it becomes gold efficient with 1429 mana from other sources.
可合成[]
- Mana Charge (750 bonus mana). automatically transforms into upon fully charging
版本更新[]
;V10.23
- Updated icon.
- New:
- Standard version of the item now also available on Howling Abyss.
- Recipe: + + + 750 = 2600 .
- Stats: 35 attack damage, 400 mana, 15 ability haste.
- Unique Passive - Awe: Gain bonus attack damage equal to 2% of maximum mana.
- Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into at +450 mana.
- Limited to 1 Mana Charge item.
- Howling Abyss difference: Each charge consumed generates twice as much mana.
- V9.9
- Attack damage increased to 35 from 25.
- V9.8
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- V9.6
- New Effect: Can now only purchase one Awe item.
- V8.9
- Combine cost reduced to 675 from 775 . Total cost unchanged at 2400 .
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- V8.1
- Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
- Mana Charge no longer trigger on abilities without a mana cost.
- V7.21
- Mana gains per trigger increased to 5 from 4.
- Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- V7.10
- Howling Abyss
- Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
- V6.9
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
- V6.4
- New Effect: Passively generates 1 maximum mana every 8 seconds.
- V6.3
- Crystal Scar version disabled.
- V5.22
- V4.12
- V3.14
- V3.9
- Unique Passive – Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- V3.8
- Map-specific version added for Crystal Scar.
- V1.0.0.154
- Attack damage increased to 20 from 10.
- Item cost reduced to 2100 from 2110 .
- Combine cost increased to 1000 from 700 .
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to 700 .
- Total cost is now 2110 .
- Unique Passive conversion percent dropped to 1.5% from 2%.
- Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
- Added
- Recipe: 500 . + +
- 350 mana
- 7 mana regeneration per 5 seconds
- 20 attack damage
- Unique Passive: 2% of your maximum mana is converted to attack damage.
- Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.
参考资料[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items
"Transmogulate!" 本文是英文页面 Manamune 的翻译,最后翻译时间:2020-11-14 ,点击这里可以查看翻译后英文页面的改动。 |