英雄信息 背景故事 游戏技巧 皮肤与轶事
阿木木头像.png 阿木木
英雄属性 突进技能[[Category:突进技能英雄|]]限制技能[[Category:限制技能英雄|]]打断技能[[Category:打断技能英雄|]]近战[[Category:近战英雄|]]推进[[Category:推进英雄|]]新手[[Category:新手英雄|]]陷阱技能[[Category:陷阱技能英雄|]]眩晕技能[[Category:眩晕技能英雄|]]坦克[[Category:坦克英雄|]] 上线时间 June 26th, 2009
生命值 472 (+84) 攻击力 47 (+3.8)
生命回复 7.45 (+0.85) 攻击速度 0.638 (+2.18%)
魔法值 220 (+40) 护甲 18 (+3.3)
魔法回复 6.5 (+0.525) 魔法抗性 30 (+1.25)
射程 125 移动速度 335

Abilities 编辑

Patch v1.0.0.144
Cursed Touch
(Innate): Amumu's attacks reduce the target's magic resistance by 15 / 25 / 35 for 3 seconds. The debuff doesn't stack but it refreshes with every attack.
Cursed Touch is a passive ability that grants Amumu an on-hit effect, causing his autoattacks to reduce the target's magic resistance for 3 seconds, by an amount scaling with Amumu's champion level.
Ability Description Leveling up
Bandage Toss
(Active): Amumu tosses a sticky bandage towards a target location, if it contacts an enemy Amumu pulls himself to it and will deal magic damage and stun the target for 1 second.
  • Range: 1,100
  • Projectile Speed: 1800

Cost: 80 / 90 / 100 / 110 / 120 mana

Cooldown: 16 / 14 / 12 / 10 / 8 seconds

Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.7 per ability power)

Bandage Toss is a collision linear skillshot that will deal magic damage and stun the first enemy unit it hits, while Amumu is pulled to the target's location.
  • Bandage Toss deals damage upon encountering a target, not upon completion of the pull.
  • Amumu will attempt to attack the target he hits with Bandage Toss after pulling himself to it.
  • Bandage Toss can be used to pull Amumu through walls.
  • Bandage Toss has a brief channel time (0.2s) upon cast before it activates.
  • Bandage Toss' stun will interrupt channeled abilities.
  • Bandage Toss can hit and stun invisible enemy champions, but it won't reveal them.
  • Bandage Toss cannot be cast when Amumu is rooted
  • If Bandage Toss is cast and the Amumu is rooted, Amumu will be pulled towards the target but will be rooted afterwards for the remaining duration
  • While in the process of being pulled towards a target, Amumu becomes immune to contact-based skill-shots such as Morgana's Dark Binding
  • Amumu can be hit by targeted abilities that have been activated before he begins being pulled to the target but hit after the pull has begun (I.e. If Amumu Bandages Vayne when Vayne Condemns Amumu, Amumu's bandage will hit Vayne, Amumu will be knocked back, then pulled towards Vayne; similar to the Blitz-Nautilus effect)
  • Once channeled, Bandage Toss will proc, even if Amumu dies immediate afterwards (I.e., if Amumu casts Bandage Toss and immediately dies afterwards, Bandage Toss can still fly out and stun an enemy, possibly killing them.) Amumu's corpse stays where it fell
(Toggle): Overcome by anguish, nearby enemies will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
  • Cost: 8 mana per second
  • Cooldown: 1 second
  • Diameter of AoE: 300

Base Magic Damage: 8 / 12 / 16 / 20 / 24.

Health Drain: 1.5 / 1.8 / 2.1 / 2.4 / 2.7 (+0.01 per ability power)%

Despair is a toggled point blank area of effect ability. While toggled on, Amumu deals magic damage every half second to all enemy units around himself, scaling on an affected target's maximum health.
  • There is no cap for the damage done with Despair.
  • Despair is immediately activated and deactivated upon toggle.
    • Toggling the ability on and off will trigger a 1 second cooldown.
  • Despair scales with 0.01% of ability power in spite of tooltips rounding the number to the nearest integer.
  • Despair will refresh the duration of Rylai's Crystal Scepter item.png Rylai's slow for as long as the unit remains in the area of effect.
  • Despair will damage stealthed champions, but it will not reveal them.
  • Silence will not interrupt Despair, it will only prevent Amumu from toggling it off.
  • As a toggle ability, Despair will not charge Tear of the Goddess item.png Tear of the Goddess, ForcePulse.png Force Pulse, SapMagic.png Sap Magic, Item.png Sheen, etc.
(Passive): Amumu takes reduced damage from physical attacks. Each time Amumu is hit by an attack, the cooldown on Tantrum's active is reduced by half a second.

Damage Reduction: 2 / 4 / 6 / 8 / 10

(Active): Amumu deals magic damage to surrounding units.
  • Cost: 35 mana
  • Diameter of AoE: 200

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Magic Damage: 75 / 100 / 125 / 150 / 175 (+0.5 per ability power)

Tantrum passively reduces the amount of physical damage Amumu takes. When activated, Tantrum is a point blank area of effect ability that deals magic damage to all enemy units around Amumu. Taking damage will reduce the cooldown.
  • The passive damage reduction is calculated after armor values.
  • Tantrum has a very brief channel time (0.1s) upon cast before it activates.
  • Tantrum can damage stealthed units. The animation will show where the unit was when hit, but it will not reveal them.
Curse of the Sad Mummy
(Active): Amumu entangles surrounding enemy units in bandages, dealing magic damage upfront and rendering them unable to attack or move for 2 seconds.
  • Diameter of AoE: 600

Cost: 100 / 150 / 200 mana

Cooldown: 150 / 130 / 110 seconds

Magic Damage: 150 / 250 / 350 (+0.8 per ability power)

Curse of the Sad Mummy is a point blank area of effect ability that deals magic damage and prevent all enemy units in a wide radius from moving or attacking for 2 seconds.
  • Curse of the Sad Mummy has a very brief channel time (0.1s) upon cast before it activates.
  • Curse of the Sad Mummy will not interrupt channeled abilities.
  • Curse of the Sad Mummy will damage and immobilize stealthed units in the area of effect.
  • Curse of the Sad Mummy's entangle can be removed by Cleanse.png Cleanse