File:Turret base stats.png

Base stats (no present enemy minions) for the Blue outer Turret.

File:Blue turret.jpg

This is the outer Turret in the mid lane for the Blue Team.

File:Destroyed Turret.jpg

A destroyed outer Turret in bot lane

A Turret (unofficially referred to as a Tower) is a heavy fortification that blocks the enemy's minion waves and champions' path to the Nexus. In order for a Champion to push forward and continue its assault into the enemies’ territory, the champion must destroy these turrets. Charging minions will not be able to pass any further up a lane until the turret closest to them is destroyed. Turrets do heavy damage to enemy units.

Attack Prioritization[编辑 | 编辑源代码]

Turrets follow the following sequence of attack order:

  1. The turret will target the closest unit first and continue to attack this target until it dies or moves out of range.
  2. If an enemy champion inflicts damage to an allied champion (ie: auto attack, ability, damage over time such as poison) while in turret range, the turret will immediately switch targets to that enemy champion.
  3. If an enemy champion that is in range of a turret damages an allied champion that is not within range of that turret, the turret will not switch targets to that enemy.
  4. If an enemy "pet" (ie: Mirror Image Mirror Image , Hallucinate Hallucinate,Jack In The Box Jack In The Box Summon Tibbers Summon Tibbers, Children of the Grave Children of the Grave, Summon Voidling Summon Voidling, H-28G Evolution Turret H-28G Evolution Turret, Decoy Decoy, Omen of Death Omen of Death) is nearby, the turret will prioritize the pet over minions.
    • If that pet damages an allied champion and the champion responsible for the pet is within turret range, the responsible champion will be targeted.
    • The turret will change towards the pets only after its current target is out of range or killed.
  5. If no champion-to-champion damage is inflicted, the turret will continue to target minions (even if enemy champions are nearby).
  6. Once all enemy minions are dead or out of range, the turret will target the closest enemy champion and will not change targets until that champion is out of range or dead.

Damage[编辑 | 编辑源代码]

Turrets do more damage with each successive hit against a single target. Turret damage increases by +22.5% of its normal damage for each hit after the first against a single target, to a maximum of +135% damage on the seventh hit and beyond.

Turrets have 45% armor penetration.

Against champions, Turrets deal approximately 6% less damage (this figure is not exact, but is accurate to within 0.5%). This is a result of patches V1.0.0.112 and V1.0.0.114.

Abilities that deal bonus damage to turrets[编辑 | 编辑源代码]

Items that deal bonus damage to turrets[编辑 | 编辑源代码]

Abilities that are affected when attacking the turret[编辑 | 编辑源代码]

These abilities are affected when attacking the turret but does not deal extra damage:

Abilities that do not deal bonus damage to turrets[编辑 | 编辑源代码]

Abilities that are not affected when attacking turrets[编辑 | 编辑源代码]

No stacking effect

No heal

No proc

Notes[编辑 | 编辑源代码]

Other Features[编辑 | 编辑源代码]

The texture and model of a turret in development.

Turret Stats (Summoner's Rift)[编辑 | 编辑源代码]

Turret Range Base HP Base AD Gains 4 AD every: AD Caps at:
Outer Turret 800* 2550 152 1 min at each :40 second mark. 200
Inner Turret 800* 2550 197 1 min starting at 7:00 mark. 263
Inhibitor Turret 800* 2550 210 1 min starting at 16:00 mark. 330
Nexus Turret 800* 1925 115 1 min at each :40 second mark. 343
Nexus Obelisk 1000* 9999** 999** N/A N/A

(* Estimated values)

(** That can be checked only on spectator mode as Nexus Obelisk is untargetable while playing)

References[编辑 | 编辑源代码]