Template:Spell data 闪现 Flash is a blink type summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
Strategy[]
Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
Notes[]
- The cooldown can be reduced by Summoner's Insight Summoner's Insight and Mastermind Mastermind.
- Flash cannot be activated if the player is affected by hard crowd control.
- Flash and
Teleport cannot be cast while silenced. This does not hold true for other summoner spells.
Trivia[]
- For a time, the inclusion of flash in the game was hotly debated and Riot considered removing Flash from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
Patch History[]
- Cooldown increased to 265 seconds from 255 seconds.
- Range reduced to 400 from 450.
- No longer pops projectiles.
- Cooldown increased to 255 seconds, from 240.
- No longer breaks stealth.
- Can no longer be cast while rooted.
Flash now removes stealth when used.
- Range reduced to 425 from 450.
- Increased cooldown to 240 from 210.
- Cooldown increased to 210 from 195.
- Cooldown increased to 195 from 180.
- Changed
Flash's targeting type so it no longer requires a location click; now it uses the location of the cursor.
- Fixed a bug where attempting to cast
Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.
- Range reduced to 450 from 1000.
- Cooldown reduced to 3 minutes from 6 minutes.
Flash now pops incoming projectiles when used.
- Cooldown increased to 360 from 330.
- Cooldown increased to 330 from 300.
- Cast range reduced by 100.
- Cooldown increased to 300 from 270.
- Cancels channeled abilities upon casting (no more hopping).
- Blink of an Eye (mastery): Reduces the cooldown of
Flash by 15 seconds.
June 12, 2009 Patch: Reworked
- Reduced range to 800 from 900.
- Changed functionality:
Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
Flash wil automatically flash to the furthest valid range in the direction it is cast at.
Flash no longer has a cast time (to 0 from .5).
- Cooldown reduced to 210 seconds from 240 seconds.
- Reduced cast time to .5 seconds from .75 seconds.
- Cooldown increased to 4 minutes from 3.5 minutes.
- Cooldown increased to 3.5 minutes from 2.5 minutes.