{tip|adaptive force|Adaptive force|link = false}} is a stat that grants champions either attack damage or ability power, depending on the current amount of bonus attack damage and ability power of the champion, as follows:
- Higher Bonus AD → Attack damage
- Higher AP → Ability power
1 point of Adaptive Force provides 0.6 bonus AD or 1 AP.
If the attack damage and the ability power of the unit are equal, the stat granted depends on the champion.
In most cases, the League of Legends Wiki omits adaptive force in favour of displaying the amount of AD or AP granted.
Sources of adaptive force bonuses[]
Champions abilities[]
Runes[]
Adaptive damage[]
A similar effect can be found on:
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
- Bonus AD > Bonus from AP = Physical Damage
- Bonus from AP > Bonus AD = Magic Damage
Adaptive damage does not take into account your target's resistances or your own penetration stats.
Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector (Collision · Radius) |
---|---|
Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) |
Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Heal · Multi-hit · Redirected damage · Shield · Single-targeted |
Ability types | Aura · Blink · Buff · Combat status · Crowd control · Damage (Ability · Basic · Magic · Physical · True · Nexus Obelisk · Execution) · Dash · Debuff · Invulnerability · Pet · Sight · Spell shield · Untargetability · Ward |