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{{C-top}} {{Champion info | name = Syndra | herotype = {{Attributes|Knockback|Mage|Nuke|Ranged|Slow|Stun}} }} ==Abilities== {{CAD |ver = V1.0.0.148 |innatename = Transcendent |innateinfo = '''(Innate):''' Each of Syndra's basic abilities gain an extra effect at maximum rank. |innatedetail = Transcendent is a passive ability that grants Syndra's basic abilities a bonus effect when they are leveled to rank 5. * The earliest possible champion level required for Transcendent to take effect is level 9, as no ability can reach rank 5 prior to this. * Transcendent '''only''' affects rank 5 spells. In other words, if Dark Sphere is rank 5, only it will gain its bonus effect, not Force of Will or Scatter the Weak (unless they are also rank 5). * Abilities at max rank gain additional visual effects when they are used. Spell effects become more ''violent'' and gain a red or orange glow, for Classic and Justicar skins respectively. |firstname = Dark Sphere |firstinfo = '''(Active):''' Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities. *'''Cooldown:''' 4 seconds *'''Range:''' 800 '''Transcendent Bonus:''' Deals 15% bonus damage against Champions. |firstlevel = {{level up|Cost|mana|40|50|60|70|80}} {{level up|Magic Damage|(+0.6 per ability power)|70|110|150|190|230}} {{level up|Magic Damage to champions due to innate at rank 5|(+0.69 per ability power)|264.5}} |firstdetail = Dark Sphere is a [[area of effect#Ground targeted|ground targeted area of effect]] ability that, after a 0.4 second delay, deals [[magic damage]] to all enemy units in the targeted area and creates a Dark Sphere at that same location. Dark Spheres last 6 seconds and can be affected by Syndra's other abilities. Dark Sphere deals bonus damage to champions when it is at rank 5. {{Ability details |Skill name = Dark Sphere |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield = }} *Dark Sphere's casting animation does not interrupt movement commands. |secondname = Force of Will |secondinfo = '''(Active):''' Grabs a dark sphere, enemy minion or neutral monster. Dragon and Baron Nashor cannot be grabbed by this ability. *'''Range:''' 925 |secondlevel = {{level up|Cost|mana|60|70|80|90|100}} {{level up|Cooldown|seconds|12|11|10|9|8}} |secondrows=2 |secondname2 = |secondpic2 = ForceofWill2.png |secondinfo2 = '''(Active):''' Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 seconds. *'''Range:''' 950 '''Transcendent Bonus:''' Increases the slowing duration to 2 seconds. |secondlevel2 = {{level up|Magic Damage|(+0.7 per ability power)|80|120|160|200|240}} {{level up|Slow|%|25|30|35|40|45}} |seconddetail = Force of Will's first cast is a targeted ability that grabs a target Dark Sphere, enemy minion or neutral monster, prioritizing Dark Spheres if targets are stacked in the same place. The second cast is a [[area of effect#Ground targeted|ground targeted area of effect]] ability that throws the grabbed unit towards the target area, dealing [[magic damage]] to all enemy units, including the grabbed one if it was a minion or monster, and [[slow|slowing]] them upon impact. Force of Will's slow duration is increased to 2 seconds at rank 5 {{Ability details |Skill name = Force of Will |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield = and the slow is negated}} * Syndra can hold a unit for up to 5 seconds. * If Force of Will targets a minion or neutral monster, that unit is placed in stasis: rendering it untargetable, invulnerable, and unable to perform any actions until thrown or released. ** The summoner spell, {{si|Teleport}}, is cancelled upon the target minion being placed in stasis. ** If the unit grabbed has a limited duration (e.g. {{cai|Jack In The Box|Shaco}} or {{cis|Yorick}} ghouls), their timers will continue to count down while in stasis, and they can still "die" if their time runs out. * A Dark Sphere's duration is refreshed when it is grabbed, not when it is thrown. For instance, grabbing a sphere that is about to expire and throwing it immediately will cause the sphere to last an additional 6 seconds. On the other hand, grabbing a sphere that is about to expire and holding it for 5 seconds will cause the sphere to only last for the 1 remaining second once it is released. * Throwing {{ci|Ancient Golem}} refunds 10 mana and decreases the cooldown by 1 second. * Throwing {{ci|Lizard Elder}} ignites enemies hit with the effects of {{bi|Blessing of the Lizard Elder|red buff}}. * Force of Will's casting animation does not interrupt movement commands. * Thrown objects grant vision for a short period of time. |thirdname = Scatter the Weak |thirdinfo = '''(Active):''' Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds. *'''Cost:''' 50 mana *'''Range:''' 650 '''Transcendent Bonus:''' Spell width increased by 50%. |thirdlevel = {{level up|Cooldown|seconds|18|17|16|15|14}} {{level up|Magic Damage|(+0.4 per ability power)|70|115|160|205|250}} |thirddetail = Scatter the Weak is an [[skillshot#Conic skillshot|instant conic skillshot]] that [[knockback|knocks]] enemies and Dark Spheres back a varying distance depending on how close they are to Syndra upon cast. All affected spheres [[stun]] and deal [[magic damage]] to all enemy units they collide with. Any enemy units knocked back take magic damage and deal the same amount of damage to other enemies they collide with. Scatter the Weak's area of effect is 50% wider at rank 5. {{Ability details |Skill name = Scatter the Weak |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield = and the knockback is negated}} * Enemy units can only be affected by one of either the initial cast damage or the collision damage, not both. {{Pending for test}} * Spheres knocked back by Scatter the Weak do not have their duration refreshed and will only remain on the ground for what remains of their initial duration. |ultiname = Unleashed Power |ultiinfo = '''(Active):''' Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage per sphere. This spell has a 3 sphere minimum damage, as Syndra uses the three spheres floating around her. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used. *'''Cost:''' 100 mana *'''Range:''' 675 |ultilevel = {{level up|Cooldown|seconds|100|90|80}} {{level up|Damage per Sphere|(+0.2 per ability power)|90|135|180}} {{level up|Minimum Damage (3 spheres)|(+0.6 per ability power)|270|405|540}} {{level up|Damage with 7 spheres|(+1.4 per ability power)|630|975|1260}} |ultidetail = Unleashed Power is a targeted ability that deals [[magic damage]] to a single enemy [[champion]] depending on how many Dark Spheres are active upon cast. Syndra will first use the three spheres floating around her before any other active Dark Spheres; this is what effectively gives this ability its minimum damage. {{Ability details |Skill name = Unleashed Power |Procs spell vamp and rylai's = true |Spell type = single target |diminished or full effect? = full |Pops spell shield = |Damages black shield = true |additional effects of black shield = }} * Unleashed Power has a brief [[cast]] time upon cast before it activates. After this short channel, all the spheres will deal their damage, one at a time. ** Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage <u>after</u> the casting time. * Unleashed Power will pop [[spell shield]], and it will fail to cast and go on its full cooldown when used on a champion protected by one. ** If Unleashed Power was blocked by a spell shield, the three spheres floating around Syndra will not be placed on the ground. ** If a champion gains a spell shield while Unleashed Power is already in effect, the shield will not pop, but the champion will not be protected from the remainder of the damage.{{Pending for test}} ** If cast on a champion that subsequently uses {{ii|Zhonya's Hourglass}} before the spheres hit will inflict no damage and the spheres will be lost. }} {{C-bot}} {{翻译状态|title=Syndra/Ability Details|date=2012-11-30|oldid=1462331}} [[Category:英雄技能数据]]
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