英雄信息 背景故事 游戏技巧 皮肤与轶事


Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.

When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns – accidents of shadow and flame – mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, make Singed a force to be reckoned with on the Fields of Justice.

"My deadliest dose shall bear my patron's name!"
Singed Singed, having just christened the Insanity Potion Insanity Potion


Upon selection
"How about a drink?"
"This may hurt."
"Mix, mix, swirl, mix."
"It's nearly time."
"To shake, or not to shake."
"I hear you."
"On my way."
"How'd that taste?"
"Shaken, not stirred."


Previous Abilities 编辑

Patch history编辑



  • Base health increased to 487 from 448.
  • Fixed a bug where Insanity Potion Insanity Potion was reducing the duration of blinds and silences by more than intended.




  • Basic attack range increased to 125 from 100.
  • Fling.png Fling range increased to 125 from 100.


  • Insanity Potion Insanity Potion:
    • No longer gives attack speed or attack damage, but now gives magic resist and 10/20/30% crowd control reduction.
    • Fixed a bug where the particle lasted longer than the buff.


  • Armor per level decreased to 3.5 from 4.2.



  • Updated tooltips.



  • Stats:
    • Base health increased to 448 from 429.
    • Health per level increased to 82 from 78.
    • Magic resistance reduced to 30 from 35.
  • Mega Adhesive Mega Adhesive: mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
  • Fling.png Fling: cooldown reduced to 10 from 11.5.
  • Insanity Potion Insanity Potion:
    • Cooldown reduced to 100 from 120.
    • No longer has a cast time or animation.


  • Fling.png Fling now deals damage at the start of the spell rather than when the target hits the ground.








  • Movement speed increased to 320 from 315.
  • Mega Adhesive Mega Adhesive:
    • Slow increased to 35/45/55/65/75% from 30/42/54/66/78%.
    • Mana cost modified to 80/90/100/110/120 from 120.


July 10, 2009 Patch:

June 26, 2009 Patch:

  • Poison Trail Poison Trail:
    • Mana cost per second increased to 13 from 10.
    • Fixed a bug where it was leaving dots on the minimap.
    • It will now apply slightly in front of him while not moving.
  • Insanity Potion Insanity Potion:
    • Bonus stats reduced to +30/50/70 from +30/55/80.
    • Duration reduced to 25 from 30 sec.

June 6, 2009 Patch:

May 15, 2009 Patch:

  • Poison Trail Poison Trail: damage increased to 20/30/40/50/60 from 18/27/36/45/54.
  • Stats:
    • Movement Speed increased to 315 from 310.
    • Armor gain per level increased to 3.5 from 3.
    • Base Armor increased to 18 from 14.

May 9, 2009 Patch:

  • Stats:
    • Armor increased to 14 from 7.75.
    • Armor per level increased to 3 from 2.25.

May 1, 2009 Patch:

April 25, 2009 Patch:

April 18, 2009 Patch:Added
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