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{{C-top}} ==技能使用== *{{ai|Warpath|Hecarim}} benefits from all movement speed bonuses, including those provided by [[boots]] ([[Movement speed]] 1 provides +50, 2 is +70, 3 is +90, 5 is +130), {{si|Ghost}} (+27%, 35% with {{mi|Summoner's Wrath}}), {{si|Revive}} (+25% only with {{mi|Summoner's Resolve}}, and {{ai|Devastating Charge|Hecarim}} (up to +75%). **{{ai|Devastating Charge|Hecarim}} deals more damage based on the distance traveled. Try using {{ai|Onslaught of Shadows|Hecarim}} or [[summoner spells]] such as {{si|Ghost}} or {{si|Flash}} to maximize this damage. **A relatively complete list of movement speed bonuses from champions includes: ***{{ai|Time Warp|Zilean|Zilean's Time Warp}} (+55%) ***{{ai|Righteous Gust|Galio|Galio's Righteous Gust}}(+52% max) ***{{ai|Acceleration Gate|Jayce|Jayce's Acceleration Gate}} (+50%) ***{{ai|Command: Dissonance|Orianna|Orianna's Command: Dissonance}} (+40% max) ***{{ai|Spirit Bond|Karma|Karma's Spirit Bond}} (+40% with Mantra Bonus) ***{{ai|Whimsy|Lulu|Lulu's Whimsy}} (+35%) ***{{ai|Divine Blessing|Kayle|Kayle's Divine Blessing}} (+30%) ***{{ai|Song of Celerity|Sona|Sona's Song of Celerity}} (+20, +14%, total +~20%) ***{{ai|Blood Boil|Nunu|Nunu's Blood Boil}} (+15%) ***{{ai|Raise Morale|Gangplank|Gangplank's Raise Morale}} (+10%) ***{{ai|Tailwind|Janna|Janna's Tailwind}} (+3%) ***{{ai|On The Hunt|Sivir|Sivir's On The Hunt}} (30% max) **A relatively complete list of movement speed bonuses from items includes: ***[[Boots]] (Movement speed 1 is +50, 2 is +70, 3 is +90, 5 is +130) ***{{ii|Shurelya's Reverie}} (+40%) ***{{ii|Youmuu's Ghostblade}} (+20%) ***{{ii|Phantom Dancer}} (+12%) ***{{ii|Trinity Force}} (+12%) ***{{ii|Force of Nature}} (+8%) ***{{ii|Zeal}} (+6%) ***{{ii|Lich Bane}} (+7%) ***{{ii|Sword of the Occult}} (+15% at 20 stacks) **There are also [[Initiator]] and [[Swiftness]] masteries, Swiftness runes and the [[Crest of Flowing Water]] buff on [[Twisted Treeline]] (+30%). ***'''HOWEVER''', raw movement speed in the range of 415–490 suffers an 80% multiplier, and raw movement speed beyond 490 suffers a 50% multiplier. See [[Movement speed]] for further information. ****Therefore, it is probably better to simply build [[Attack damage]] instead of getting movement speed buffs, simply for the better AD per gold ratio(s). ****As a rule of thumb, having at least one movement speed item would be very efficient, two is optional and any above is considered cost inneficient. *{{ci|Hecarim}} can cast {{ai|Rampage|Hecarim}} while moving, making it good for harassing melee champions, chasing enemies, and hit-and-run tactics. **Be sure to use {{ai|Rampage|Hecarim}} at least once before ending {{ai|Devastating Charge|Hecarim}} , since the bonus [[movement speed]] gives you more damage. *If jungling with Hecarim, keep in mind that {{ai|Rampage|Hecarim}} will deal only 66% of its total damage to minions. *{{ai|Spirit of Dread|Hecarim}} restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability. *When jungling as Hecarim, be sure to use {{si|Smite}} while {{ai|Spirit of Dread|Hecarim}} is active, to gain a small burst of healing. *[[Slow]] effects significantly reduce {{ci|Hecarim|Hecarim's}} damage output if you build him with high movement speed. {{si|Cleanse}} and [[tenacity]] help to combat this. *{{ai|Devastating Charge|Hecarim}} applies on-hit effects and also damages turrets, try to combine it with {{Item_icon|Sheen}} or {{Item_icon|Trinity Force}} to max its damage. *Be sure to activate {{ai|Devastating Charge|Hecarim}} just before using {{ai|Onslaught of Shadows|Hecarim}} whenever possible: ** {{ai|Devastating Charge|Hecarim}} gains bonus damage from the distance traveled during {{ai|Onslaught of Shadows|Hecarim}}. **{{ci|Hecarim}} can use {{ai|Devastating Charge|Hecarim|Devasting Charge's}} knockback immediately after the forced flee from {{ai|Onslaught of Shadows|Hecarim}} to knock an enemy even closer to or farther away from his team. *{{ai|Onslaught of Shadows|Hecarim}} can be used for avoiding many on-hit disable, like {{ci|Ashe}} {{ai|Enchanted Crystal Arrow|Ashe}}, with the right timing. ==Build Usage== *Since Hecarim's passive, {{ai|Warpath|Hecarim}}, grants him extra Attack Damage based on bonus movement speed, and {{ai|Rampage|Hecarim}} as such a short cooldown, {{ii|Trinity Force}} is an essential part of his build for both its movespeed bonus and {{ii|Sheen}} passive. *Since it provides bonus movespeed for {{ai|Warpath|Hecarim}}, {{Ii|Force of Nature}} can be a better magic resist/attack damage hybrid than {{ii|Hexdrinker}} for Hecarim, but it is considerably more expensive than {{ii|Hexdrinker}}. *While defensive boots may be necessary for Hecarim in most games, being a melee AD character, in games where {{ci|Hecarim}} can afford to build more offensively, his {{ai|Warpath|Hecarim}} passive makes {{ii|Boots of Swiftness}} an offensive alternative to {{Ii|Berserker's Greaves}} or {{ii|Ionian Boots of Lucidity}}. **{{ii|Boots of Mobility}} has more limited usefulness because {{ci|Hecarim}} can use {{ai|Devastating Charge|Hecarim}} to effectively traverse the map without them and entering combat nullifies their bonus movement speed; however, they can still provide an extra burst of damage on your first attack. *{{ii|Youmuu's Ghostblade}} synergizes with {{ai|Warpath|Hecarim}} and {{ci|Hecarim|Hecarim's}} burst damage tendencies in general. *Despite the virtues of building bonus [[movement speed]] on {{ci|Hecarim}}, it isn't necessary to ''stack'' movement speed on him. Even with only a couple bonus movement speed items, {{ci|Hecarim}} can get a large {{ai|Warpath|Hecarim}} bonus from [[rune]]s, [[Mastery|masteries]], {{si|Ghost}}, and support champions with haste abilities such as {{cai|Time Warp|Zilean}} or anyone holding {{ii|Shurelya's Reverie}}. *{{ai|Spirit of Dread}} heals {{ci|Hecarim}} based off of ''all'' damage dealt to enemies from ''any'' source. {{ii|Spirit Visage}} boosts this healing. *Since {{ai|Spirit of Dread}} returns health off of ANY damage done to enemies while it is active, {{ii|Sunfire Cape}} makes a better-than-usual item, essentially granting up to a bonus 52.5 [[health regen]]/5 seconds for each nearby enemy, in addition to the bonus [[armor]] and [[health]]. *{{Item_icon|Frozen Heart}} is an excellent mid game item for Hecarim, as all the stats it provides are greatly benficial to him, making it very cost effective. **Getting an early {{Item_icon|Glacial Shroud}} is a common build path on Hecarim *Due to {{ci|Hecarim|Hecarim's}} early jungle sustain problems, {{ii|Wriggle's Lantern}} is a necessary choice. **For more experienced players, the double [[gold per 10]] item route is more common, getting {{ii|Philosopher's Stone}} and {{ii|Heart of Gold}}. These cost only 25 more gold than {{ii|Wriggle's Lantern}}, and it also gives additional gold generation. ==官方推荐出装== {| |{{ri|Classic|Cloth Armor|Sheen|Sunfire Cape|Trinity Force|Mercury's Treads|Hexdrinker}} |{{ri|Dominion|Prospector's Blade|Phage|Sunfire Cape|Trinity Force|Mercury's Treads|Youmuu's Ghostblade}} |} ==对抗此英雄== *{{ai|Spirit of Dread|Hecarim}} grants {{ci|Hecarim}} high sustainability, but he lacks outright tankiness. Heavy burst damage can kill him before he has a chance to heal. *{{ai|Onslaught of Shadows|Hecarim}} causes opponents to flee in terror. Spread out to reduce his power in team fights. This will also help to mitigate the constant AoE damage Hecarim can deal with {{ai|Rampage|Hecarim}} and {{ai|Spirit of Dread|Hecarim}}, which in turn will decrease the healing from the latter skill. *{{ci|Hecarim}} may attempt to land behind you with {{ai|Onslaught of Shadows|Hecarim}} and/or {{ai|Devastating Charge|Hecarim}} to push you towards the rest of his team. Use {{si|Flash}} or any other "blink" ability to move farther away before he reaches you, causing his terror to push you away from his team. *{{ai|Onslaught of Shadows|Hecarim}} causes a fear only at the end of the charge. Often times, walking <i>into</i> the charge will help to avoid this. *Powerful [[slow]]s, such as {{ai|Wither|Nasus}}, {{ai|Mega Adhesive|Singed}}, {{ai|Electro-Harpoon|Rumble}} or {{ai|Glitterlance|Lulu}} can completely nullify the damage bonus from {{ai|Warpath|Hecarim}}. ==Champion Spotlight== [[File:Hecarim Champion Spotlight|600px]] {{C-bot}} {{翻译状态|title=Hecarim/Strategy|date=2012-11-30|oldid=1454085}} [[Category:Champion strategies]]
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