英雄联盟维基
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英雄信息 背景故事 游戏技巧 皮肤与轶事


JaxSquare 贾克斯
武器大师
英雄属性 突进技能[[Category:突进技能英雄|]]战士[[Category:战士英雄|]]打断技能[[Category:打断技能英雄|]]近战[[Category:近战英雄|]]眩晕技能[[Category:眩晕技能英雄|]] 上线时间 February 21st, 2009
Attackpower
70
Defensepower
50
Abilitypower
70
Difficulty
60
角色数据
生命值 463 (+98) 攻击力 56.3 (+3.375)
生命回复 7.45 (+0.55) 攻击速度 0.638 (+3.4%)
魔法值 230 (+35) 护甲 18 (+3.5)
魔法回复 6.4 (+0.7) 魔法抗性 30 (+1.25)
射程 125 移动速度 350

Abilities[ | ]

Patch V1.0.0.141
RelentlessAssault
Relentless Assault
(Innate): Every time Jax performs an autoattack, he gains Error: Parameter '3' is not accepted. % attack speed. This buff lasts for 2.5 seconds and stacks up to 6 times.
Relentless Assault is a passive ability that grants Jax bonus attack speed for a short duration whenever he autoattacks. Subsequent autoattacks refresh the duration and stack the effect up to 6 times.
Ability Description Leveling up
LeapStrike
Leap Strike
(Active): Jax leaps towards a target, dealing physical damage if the target was an enemy.
  • Cost: 65 mana
  • Range: 700

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Physical Damage: 70 / 110 / 150 / 190 / 230 (+0.6 per ability power) (+1.0 per bonus attack damage)

Leap Strike is a targeted dash ability that causes Jax to jump to the target unit's location, dealing physical damage to it if the target is an enemy.

Info
Notes
  • No additional details.

  • Leap Strike does not proc on-hit effects.
    • However, it does proc Jax's Jax's Empower Empower if he has the buff active.
  • Jax can still be affected by crowd control effects while using Leap Strike.
  • Jax can still use abilities and spells while jumping with Leap Strike.
  • Leap Strike can be used to jump over terrain, provided that there is enough room for Jax on the other side.
    • Damage is dealt whether Jax jumps to his target or not, as long as the target was in range upon cast.
  • Leap Strike can be used on wards, temporarily revealing it for 2 seconds afterwards.
  • Leap Strike can sometimes appear to be able to be cast on something that appears to be outside of the ability's range, most notably, wards placed over terrain. Examples can be seen in this video demonstration.
Empower
Empower
(Active): Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
  • Cost: 30 mana

Cooldown: 7 / 6 / 5 / 4 / 3 seconds

Magic Damage: 40 / 75 / 110 / 145 / 180 (+0.6 per ability power)

Empower is an autoattack modifier that causes Jax's next autoattack to deal additional magic damage.

Info
Notes
  • No additional details.

  • Empower resets Jax's attack timer on cast.
  • The buff granted by Empower will not be consumed on attacking structures such as turrets. However Jax can still use the ability to reset his autoattack timer (and therefore do more damage to the structure).
  • Empower can proc and apply effects from items like Sheen Sheen.
  • If Jax uses Leap Strike while buffed by Empower, the buff will proc and be consumed to deal the bonus magic damage.
CounterStrike
Counter Strike
(Active): Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
  • Diameter of AoE: 375

Cost: 70 / 75 / 80 / 85 / 90 mana

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Physical Damage: 50 / 75 / 100 / 125 / 150 (+0.5 per bonus attack damage)

Max Physical Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per bonus attack damage)

Counter Strike is a self-target ability that grants Jax a buff, allowing him to dodge all incoming autoattacks and reducing damage taken from area of effect abilities by 25%. After 2 seconds or when Counter Strike is activated again, Jax deals physical damage and stuns enemy units in a radius around him.

Info
Notes
  • No additional details.

Grandmaster'sMight
Grandmaster's Might
(Passive): Jax deals additional magic damage on every third basic attack. The counter will be reset if he does not attack for 2.5 seconds.

Magic Damage: 100 / 160 / 220 (+0.7 per ability power)

(Active): Jax gains armor and magic resist.
  • Cost: 100 mana
  • Cooldown: 80 seconds
  • Duration: 8 seconds

Armor Bonus: 25 / 35 / 45 (+0.3 per bonus attack damage)

Magic Resist Bonus: 25 / 35 / 45 (+0.2 per ability power)

Grandmaster's Might's passively causes Jax's autoattacks to deal additional magic damage on every third hit. This counter is reset when Jax doesn't attack for 2.5 seconds.

When activated, Grandmaster's Might is a self-target ability that grants Jax bonus armor and magic resist for 8 seconds.

Info
Notes
  • No additional details.

  • The magic damage from Grandmaster's Might will work against Turrets.
  • Activating Grandmaster's Might has no cast time and does not interrupt Jax's previous orders.
  • Grandmaster's Might only calculates the bonus armor and magic resist once, at the moment the ability is cast. Changes to his stats while Grandmaster's Might is active will not cause the bonus to adjust.


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