英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
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技能使用[]
- If deals the killing blow, it will drag to where the target was upon death, as if the skill had hit terrain.
- and are excellent farming tools when used together, as they each deal a good amount of area of effect damage.
- resets your autoattack timer, so timing it right after a basic attack can allow for a quick second hit.
- If you are farming minions, can be a great tool to increase your last-hitting capabilities due to its free bonus-damage.
- Be careful when chasing an enemy under the turret with . If you miss and hit the turret, you'll end up horribly off position.
- Be sure about your position while using . You must be close enough to catch the opponent because this spell is pretty slow in animation.
- The range on is a bit further than the indicator shows. Experiment on terrain to see how far you can be to proc the skill shot.
- is a fantastic method of travel, especially at higher levels. When running around between lanes, use it on terrain to pull yourself along faster. The same goes for fleeing; if a fight goes bad, run for the nearest turret or open terrain, and pull yourself to it for a quick escape.
- Mark squishy/high priority targets with in order to give your team a good chance to kill them. It's also useful for stopping channels, such as . Also, the squishy targets tend to be at the back their team so you'll be able to hit their entire team with the pass through damage instead of only one target with the explosion damage
- Remember that is an immobilization, which means it does nothing to stop channeled ultimates.
- can stop channeled abilities like .
- Attack speed can speed up jungling by increasing the amount of damage your does over time, since each attack immediately applies the first tick of the damage over time.
Build usage[]
- Building resistances will generally give your shield more effective health than building health, despite the health ratio on it.
- helps both in tanking and increasing your damage especially since Nautilus is such a good initator and often in the middle of the enemy team's zone in fights.
- While
- or are better health items, as the slow can help you get more hits.
does increase the damage amount absorbed by , it doesn't increase your overall damage output, making the enemy less likely to focus you during fights.
- Nautilus depends greatly on his abilities to deal damage so building CDR to counter his large cooldowns will allow you to do great amounts of damage to the enemy team.
- CDR. and its future item, , are great item choices, allowing for better tanking with armor, mana to help with mana constraints, and
- and its upgrades greatly benefit a more damage-oriented style of gameplay.
对抗此英雄[]
- has a very long CD time, especially early before Nautilus gets it to high levels and has more CDR. Try running out the clock on the ability, then hit him during that cooldown window.
- can add up to significant damage over the course of a team fight. Consider diverting a couple of attacks to break the shield when you see him use it.
- draws Nautilus to terrain, so when running from him, try and stay away from terrain, or a miss may still bring him closer.
- Stand still when he uses his to prevent the extra magic damage the spell deals when it moves.
Champion Spotlight[]
英雄一览
"Transmogulate!" 本文是英文页面 Nautilus/Strategy 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |