英雄联盟维基
Advertisement
Image
Mordekaiser OriginalCentered
Mordekaiser
Select icon navLeague of Legends icon nav
Select icon navTeamfight Tactics icon nav

Mordekaiser是游戏英雄联盟中的一位英雄[1]

技能[]

[编辑]
幽冥起兮
效果半径: 375
Darkness Rise

莫德凯撒的普通攻击会造成额外0.4AP的魔法伤害。对一位敌方英雄或野怪施放三次技能或进行三次攻击后,对附近的敌人造成5-15(+0.3AP)(+1%-6.1%目标最大生命值)(基于英雄等级)伤害(对野怪造成的伤害最大值:28-164(在1-18级时)),并提升莫德凯撒的3%移动速度,持续4秒。

Info
Notes
  • Mordekaiser has a stack counter under his health-bar that is not visible to other champions.
  • Darkness Rise's damage doesn't refresh Darkness Rise's buff.
  • Dead Man's Plate's Dead Man's Plate's bonus damage gives one bonus stack for Darkness Rise, even at 0 Momentum stacks.

[编辑]
破灭之锤
冷却: 9 / 7.75 / 6.5 / 5.25 / 4
目标范围: 625
宽度: 160
施放时间: 0.5
Obliterate

莫德凯撒猛力砸下钉锤,造成(75/95/115/135/155 + 0.6AP + 5-140[基于英雄等级])范围伤害,或是对单一敌人造成额外30/35/40/45/50%伤害。

"Shatter!"

Info
Notes
  • Applies Disintegrate spell damage if it hits one target and Death Lotus area damage to multiple targets.
  • Obliterate will cast from wherever Mordekaiser is at the end of the cast time.

[编辑]
不坏之身
冷却: 14 / 13 / 12 / 11 / 10
施放时间: none
Indestructible

冥魂霸主会吸收35%自身所受到的伤害以及造成的伤害,并转化为护盾。

Indestructible 2

再次施放则将护盾值 的40/42.5/45/47.5/50%转化为生命值,最多25%最大生命值。

"Unbreakable."

Info
Notes
  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.

[编辑]
断魂一扼
冷却: 22 / 19 / 16 / 13 / 10
目标范围: 700 / 900
宽度: 200
速度: 3000
施放时间: 0.25
Death's Grasp

被动: 莫德凯撒获得5/7.5/10/12.5/15%的魔法穿透。

主动: 召唤出一只巨爪,将敌人拉向自己,同时造成80/95/110/125/140(+0.6AP)魔法伤害。

Info
Notes
  • Death's Grasp will still Airborne icon pull even if Mordekaiser Death dies.
  • Death's Grasp is always cast from the original casting position.

[编辑]
轮回绝境
冷却: 140 / 120 / 100
目标范围: 650
效果半径: 1200
施放时间: 0.5
Realm of Death

莫德凯撒引导0.5秒,将一名敌方英雄放逐至一个半径1200的死者领域,抽取敌人10%的部分属性,进行一对一的对决。如果莫德凯撒击杀了目标,他会吞噬敌人的灵魂,将一部分属性化为己用,直到对方重生。

"Welcome to oblivion."

Info
Notes
Realm of Death ally Spirit screenshot

Ally Spirit

Realm of Death enemy spirit screenshot

Enemy Spirit

  • Realm of Death will cancel and go on cooldown after its cast time if:
  • Realm of Death will cancel but not go on cooldown if during the cast time:
    • Mordekaiser loses Sight icon sight of the target.
    • The target is too far away.
    • The target becomes Playful untargetable.
    • Mordekaiser or the target Death dies.
  • Spell Shield Spell shield will not block the initial Slow icon slow.
  • If the target's Health icon health is lower than the amount that should be stolen, they will be brought down to 1 health. Mordekaiser will still get the usual amount of maximum health.
  • Unlike the other stats, Mordekaiser does not steal enemy total size; instead he gains 10% of his own size and reduces the enemy's size by 10% of theirs (all size modifiers stack additively).
    • Mordekaiser grows in size over 0.25 seconds after successfully stealing his targets' stats, and shrinks over 0.25 seconds after the buff runs out again. The target shrinks over 0.25 seconds after their stats are stolen, but grows back to normal size instantly when the effect ends.
  • Entering or leaving the Death Realm will cause all targeted Projectile projectiles to be Bullet strikethrough destroyed.
  • The transition in and out of the Death Realm doesn't interrupt Channeling icon channels.
    • The only exception is Grand Starfall Grand Starfall, which will be interrupted when that ability's caster enters the Realm of Death.
  • The boundaries are not considered terrain (Unstoppable Onslaught Unstoppable Onslaught exception), and enemies that try to move out of the area will be displaced back inside.
    • Dash Dashes, Flash blinks, Airborne icon displacements and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
  • Multiple Death Realms (possible through a hijacked hijacked Realm of Death or if multiple Mordekaisers are in the same match) spawned will exist in the same dimension, allowing champions to see and interact with champions bound to other circles. Champions are only affected by their boundaries and are not able to see the others.
    • Tahm Kench's Tahm Kench's Devour Devour can carry a target outside of their circle, but they will be displaced back inside once Regurgitated Regurgitated.
    • An active Assault and Battery Assault and Battery on a target outside the perimeter will cause Vi Vi to continue her charge until her circle ends. She can knock back and damage secondary targets multiple times.
  • Realm of Death will not be dispelled if either of the two affected champions enter Revival icon resurrection after taking lethal damage. It is dispelled if the target enters a Omen of Death zombie state.
  • Realm of Death can be dispelled (excluding death and duration) if:
  • Any active Focused Resolve tether effects (both friendly and hostile ones) existing on either of the two champions entering the realm will be broken (unless the tether is between those two).
  • Structures exist in all realms at the same time. Turret icon Turrets will behave normally as if all units were in the same realm.
  • The allied health, resource, and ultimate indicators (champion portraits located on the screen) will not update between realms as the players have no Sight icon vision of them.
  • Realm of Death's interactions with other elements/abilities:
    • Brushmaker Brushes will maintain their presence between realms.
    • Switching realms detaches all You and Me! attached champions on either of the two champions entering the realm.
    • The Hextech Ultimatum The Hextech Ultimatum, catching a Spinning Axe Spinning Axe, Timewinder Timewinder, Parallel Convergence Parallel Convergence, Null Zone Null Zone, Twisted Advance Twisted Advance, Pix Pix, Worked Grounds Worked Grounds, Gravity Field Gravity Field, Satchel Charge Satchel Charge, Rift Scuttler's Rift Scuttler's Speed Shrine Speed Shrine, Statikk Shiv Statikk Shiv and gaining Zeke's Convergence Zeke's Convergence Harbinger of Frost icon area of effect are exceptions and may still take effect between dimensions if the conditions are valid.
    • Effects such as Requiem Requiem, Absolute Zero Absolute Zero, Grand Starfall Grand Starfall and Final Spark Final Spark will only deal damage to enemies of the dimension they're in at time of cast. Ending the channel or cast time while inside another dimension will not do damage to nearby enemies.
    • Units that enter the realm while taking Bard's Bard's Magical Journey Magical Journey will be able to bypass the borders.*
    • Any spawned terrain while in the Death Realm will remain inside until expired. They will not be destroyed.
    • Kindred's Kindred's Lamb's Respite Lamb's Respite is one of many area of effect abilities that will not take presence between realms.
    • Shuriken Flip Shuriken Flip may be re-cast inside the Death Realm even if its target is outside it, but Akali Akali will stop dashing upon colliding with the boundary.
    • The target of Devour Devour will immediately leave Tahm Kench's Tahm Kench's belly when he enters or leaves the Realm of Death.
    • Feathers Feathers cannot be interacted with between realms by Xayah Xayah (Bladecaller Bladecaller will not call feathers in the other realm towards her).
    • Weaver's Wall Weaver's Wall is interrupted both when Taliyah Taliyah enters the Realm of Death and leaves it.
    • Fear Beyond Death Fear Beyond Death may not be re-cast while his victim is not in the same realm as him, but an already chained foe will still continue to be reeled in and executed. The [[File:Template:Tip data/Fear|20px|link=Template:Tip data/Fear]][[File:Template:Tip data/Fear|20px|link=Template:Tip data/Fear]][[File:Template:Tip data/Fear|20px|link=Template:Tip data/Fear]] [[:Template:Tip data/Fear|fear]] is cast in the realm Urgot is in.
    • Void Shift Void Shift dispels from Realm of Death's Slow icon slow, making it vulnerable to the Death Realm.
    • Ball Ball will instantly return back to Orianna if she's sent to another dimension.
    • Eye of the Herald Eye of the Herald and Teleport Teleport are disabled while in the Realm of Death.
    • Controllable pets and decoys can still be commanded between realms.
    • Jungle plants (Blast Cone Blast Cone, Honeyfruit Honeyfruit, Scryer's Bloom Scryer's Bloom) will not take presence between realms.
    • Nocturne's Nocturne's Paranoia Paranoia only applies Nearsight icon nearsight to enemy champions in the same dimension as him.
      • The player's screen will still change in color however.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Tips & Tricks
    • While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.

    Map-Specific Differences
    Nexus Blitz icon Nexus Blitz differences
    • When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.

    參考資料[]

    Advertisement