英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
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技能使用[]
- Consistent use of ability power, but make sure you have enough mana regen to maintain it. Because of the last-hits needed to make this possible, is a good choice for a solo lane.
- Be firm about getting . Having the extra CDR on will let you hit every minion with it, and have the mana to sustain farming and harrassing.
- Early ranks of have a higher cooldown, so remember to also use your auto-attack to get last hits.
- An easy way to last hit with is to let the tower hit melee minions twice then follow it with a . Let the tower hit caster minions once along with one auto attack and a .
- Starting from rank 3 harassment tool. becomes a mana-efficient
- If possible, try to finish off enemy champions with . It'll give you 1 more AP, in addition to the passive AP gain after killing an enemy champion.
to last-hit minions is key in amassing - AoE. With practice, it's easy to stun or cage at least 2 or 3 players.
- While being chased through the jungle can be used to block off a choke point for a successful escape.
is one of the strongest stuns in the game - it stuns for 2.5 seconds at max rank and is - Aiming
Flash.
so that enemies are on the edge and thus immediately stunned is vital in trapping champions with escape mechanisms or - You can use impact animation to cordon off your foes; place the spell near the champion but angled towards the direction in which he is most likely to retreat.
- Starting from level 4 of minion waves, as it instantly kills minions by then. you can use it for killing half or whole
- Placing a ward at the enemy wraith camp means you can use and to clear it whenever it spawns, for easy gold and XP that the enemy jungler is denied. Care should be taken as to missing opponents and the location of the jungler when attempting this, however.
- Using your ability power can have devastating effects. against enemy champions with high
- Using with can crush an AP carry before their team can react.
- Use
Dark Matter.
- Also, using his nuke combo of , , and then , in that order, will allow you an easier hit with . Due to being targeted, it should be used third so that it is ensured to hit.
to increase success rates in landing . Remember, enemies in the center can move into the stun-ring just to avoid your
物品使用[]
- Getting mana regen items such as a
- is a natural upgrade to benefit from a larger mana pool at the same time. A charged is also beneficial as its potential to grant AP is matched only by .
- If you've decided to build mana which in turn increases your ability power due to the passive on . , it's worth considering building as well, since it provides a substantial increase to your max
- With the changes to mana consumption a few patches ago, the is not as useful early game anymore.
or early game allows to stay in lane as long as possible to farm .
- The active effect of
- In addition, combined with and , it gives you the possibility to nuke even tanks or characters with about 150 magic resist from full to zero in less than 2 seconds. Building right after completing the boots is therefore never a bad choice.
- Be sure to cast before as the delay time is long enough to cast and hit before lands, therefore increasing your burst speed while maintaining the maximum damage on . This also helps to ensure will hit before the stun from runs out.
synergizes very well with kit. Make sure it is the first to deal damage in your combo as it only factors in a target's current health and not their max.
- is a prime offensive item on , since it amplifies the ability power gained from .
- benefits all AP casters, but is only recommended if you are doing well and can continue that gameplay.
- A gives some much needed health and mana for a good early game. It also opens him up to upgrading to a for extra health.
- Spell Vamp and Magic Penetration items will greatly improve survivability in most builds.
- However, since spell vamp would less effective than straight ability power items. relies heavily on burst damage,
官方推荐出装[]
对抗此英雄[]
- Zoning during the laning phase will deny him from farming ability power from last-hitting minions with his as he is fairly squishy and weak at early game.
- Although deals massive damage, it has a considerable delay before it lands. Use this to avoid the spell.
- If the wall of misses you during placement, avoid walking into the wall as it will still stun you for the full duration.
- Forcing to use leaves him vulnerable for its long cooldown afterwards, which can be an opportunity to go on the offensive.
- If you are playing a mage, avoid approaching until his has been used as it can spell instant death or bring you close to it.
- As a purely combo based mage buying a
- A is a cheaper but no less useful alternative, primarily since you can negate the stun from at will and thus avoid the standard follow-up .
is an excellent way to counter him as it essentially negates one of his spells, making him unable to initially unleash a full combo upon you.
- Majority of magic resist, and mainly due to the tenacity that reduces the stun duration of . damage output are magic damage, hence items such as and will mitigate his damage output by a large margin. is a good choices of boots, partly due to the
- If is giving you a hard time in early game try rushing a and build it into an as he will no longer be able to successfully harrass you until he has his . Champions like with a naturally high magic resist have the advantage over .
英雄一览
"Transmogulate!" 本文是英文页面 Veigar/Strategy 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |