| Evolving Technology|
|(Innate): Viktor starts with an item that takes up one of his item slots, |
Hex Core: Grants Viktor 3 ability power per level., that provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1000 gold, and cannot be sold back to the store.
| Evolving Technology is a passive ability that grants Viktor an item at the start of the game, ability power. When able to purchase items, Viktor may spend gold to 'augment' and change the Hex Core into one of 3 different items; , and . This grants further stat bonuses and enhances one of Viktor's basic abilities an additional effect.
, which provides him with bonus |
| Power Transfer|
|(Active): Viktor blasts an enemy unit for magic damage, returning 40% of the damage dealt before reduction as a shield for 3 seconds.
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.65 per ability power)
Shield: 32 / 50 / 68 / 86 / 104 (+0.26 per ability power)
| Augment: Power|
|(Passive): Power Transfer increases Viktor's movement speed by 30% for 3 seconds. The item now grants him +3 ability power per level, +220 health and +6 health regeneration per 5 seconds.|
| Power Transfer is a single targeted ability that sends a device at a target enemy unit, dealing magic damage on impact. The device then returns to Viktor, granting him an absorption shield for up to 3 seconds. The strength of this shield is equal to 40% of the damage dealt before reduction.
If movement speed immediately upon cast.is present in Viktor's inventory, Power Transfer also grants Viktor 30% increased
| Gravity Field|
|(Active): Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.
Cooldown: 17 / 16 / 15 / 14 / 13 seconds
Slow: 28 / 32 / 36 / 40 / 44 %
| Augment: Gravity|
|(Passive): Gravity Field has an additional 30% cast range. The item now grants him +3 ability power per level, +200 mana, +10% cooldown reduction and +5 mana regeneration per 5 seconds.|
| Gravity Field is a ground targeted area of effect ability that creates an electric field at the target area for 4.25 seconds, activating after 0.25 seconds. Every 0.5 seconds, enemy units within the field have a stacking debuff applied that slows their movement speed, lingering for 1 second after leaving the area. If a unit reaches 3 stacks, the stacks are removed and they are stunned for 1.5 seconds.
Ifis present in Viktor's inventory, Gravity Field has a 30% increased cast range.
| Death Ray|
|(Active): Viktor uses his robotic arm to fire a chaos beam that sweeps across the field in a chosen path, dealing magic damage to every enemy it hits.
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)
| Augment: Death|
|(Passive): Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds. The item now grants him +3 ability power per level and +45 ability power.|
Total Additional Magic Damage: 21 / 34.5 / 48 / 61.5 / 75 (+0.21 per ability power)
| Death Ray is a vector pass-through linear skillshot, firing a beam that travels from the original target point a set distance in the direction of casting. Enemy units hit take magic damage.
If magic damage every half second for 4 seconds afterwards.is present in Viktor's inventory, enemy units hit by Death Ray also take
| Chaos Storm|
|(Active): Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. As it churns, the storm deals magic damage every second to nearby enemies for 7 seconds. Activating this ability again while the singularity is active will redirect it. The storm moves faster the closer it is to Viktor.
Cost: 125 / 175 / 225 mana
Initial Magic Damage: 150 / 250 / 350 (+0.55 per ability power)
Magic Damage Per Second: 40 / 60 / 80 (+0.24 per ability power)
Total Magic Damage: 430 / 670 / 910 (+2.23 per ability power)
| Chaos Storm is a ground targeted area of effect ability that deals magic damage and silences enemy units in the target location. In addition, an electric stormcloud is conjured for 7 seconds that deals magic damage every half second to enemy units inside it. Viktor may re-activate the ability while the storm remains active, causing the storm to move to the cursor's location. The storm has increased movement speed when Viktor is close to it.