技能[]
- Notes
- The Rage generated upon dealing or receiving damage occurs over 2 seconds with 4 ticks every 0.5 seconds. It also does not stack but instead refreshes with subsequent applications (of dealing or receiving damage).
- The bonus rage generation on basic attacks counts as an on-hit effect, and is triggered by and .
- In-game, the value on the Rage bar always displays rounded down to the nearest integer.
- healing modifiers such as Grievous Wounds and those from items and runes. gained health is not affected by
- When returning to
- This is intentional to prevent Gnar from simply triggering in order to heal himself over time.
, Gnar will only retain his current health percentage, not current health total.
- Gnar's abilities share cooldowns across forms.
- The final stats, after front page.
- Mini Gnar gains 5.5% − 99%(基于等级) bonus attack speed.
- Mega Gnar gains 100 − 831(基于等级) base health, 3.5 − 54.5(基于等级) base armor, 3.5 − 63(基于等级) base magic resistance, and 8 − 50.5(基于等级) base attack damage
being applied, can be seen on Mini Gnar's and Mega Gnar's respective data template, in the
- Notes
- The boomerang return direction is determined by which direction Gnar is heading, and is calculated at the apex of its flight.
- Since the cooldown between the two is shared, Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
- Boomerang Throw is always cast at the original casting position.
參考資料[]
英雄一览